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Main Forums => Suggestions => Topic started by: Egon the Monkey on February 27, 2009, 05:56:00 PM

Title: No more undisarmable undodgeable lightning trap on Vrazdn
Post by: Egon the Monkey on February 27, 2009, 05:56:00 PM
Seriously, that thing is lame. The "invisibility dispel trap" that deals 20-40 odd Lightning damage, isn't disarmable and can't be avoided short of scooting very carefully around one side and hoping you don't lagbounce onto it.

Please, replace the thing with a normal Lightning trap that you CAN go around if you can see it.
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Post by: Snoteye on February 27, 2009, 06:22:57 PM
I was under the impression this was a bug.
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Post by: Egon the Monkey on February 27, 2009, 06:40:30 PM
It's been around so long I thought it wasn't. Can t be removed until it's fixed then, it is lethal.
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Post by: Letsplayforfun on February 27, 2009, 07:02:40 PM
And place a big trap at the castle's weak spot, ie, where we climb all the time... with one big ogre guard right at that spot. Please?
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Post by: Egon the Monkey on February 27, 2009, 07:04:36 PM
Yeah, seriously, do that. A big gas trap or something dangerous but not TPK-Dangerous just before the transition.
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Post by: Mort on February 27, 2009, 08:19:11 PM
That's obviously a bug! I fixed the ones on brood, but not this one as no one reported it.
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Post by: Egon the Monkey on February 27, 2009, 11:00:42 PM
Groan. I think we all thought it was there as an encouragement to sent one really well insulated person to open the door XD. And the Invis Dispel Trap text I only remembered about this time round.