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Main Forums => Suggestions => Topic started by: Empress of Neon on November 03, 2022, 01:35:51 PM

Title: [Arena Rework: No Pain, More Lame!]
Post by: Empress of Neon on November 03, 2022, 01:35:51 PM
Hello! So I've indulged in the arena quite often and, unfortunately, found it to be rather buggysome at times. Whether it's npcs who -should- be hearing your yield actually yielding, or an npc faction bug in which the Ward decides to give you a beatdown after their favorite contestant loses! (Talk about sore losers, amirite?)

Anywho, to help reduce DM interventions in those scenarios and maybe encourage pcs to be a bit more active against some of the stronger contestants without the fear of dying, I have a very simple proposal.

Step 1: Set all npcs to sparring mode (if this is possible), and have them win via subduing rather than murdering or hearing a yield.

Step 2: Drastically increase the exp penalty loss, depending on the contestant, without necessarily making the player wish they were never born. Here's just a small rough draft:

Lvl 6 Combatant (Like Gespin): 300 exp if you lose (lvl6x50)

Lvl 8 Combatant (Like Jelka the Waif): 400 exp (8x50)

Lvl 11 Combatant (Like the Black Knight): 550 exp (11x50)

Or even something  slightly harsher like lvlx75

Just thought It'd throw this out here.
Title: Re: [Arena Rework: No Pain, More Lame!]
Post by: Bearic on November 05, 2022, 10:10:33 PM
Some gladiators won't let you yield by design. The black knight for instance will just kill you if you can't win.

That's all part of the challenge.