... Is it possible to make Magic Weapon work on Bows? Sternhund suggested that I post this a while back and I never got around to it.
For people who use bows as their main means of attack, it really sucks to have to sit out when facing mobs with enough DR, or only having a limited number of shots to fire because of (incredibly rare) specialized ammunition.
As always, VP supports this suggestion. This wouldn't somehow make ranged characters more "safe" or transform them into some manner of artillery, but would allow them to simply participate in fights that include even the most minimal forms of DR (blur) without being nearly useless.
magic wep on bows or add more mighty +2/3/4 bows perhaps?
This is still not likely to happen.
You'll need to acquire a +1 AB DM-loot bow (Or, very rare quest/hero drop).
For cool (long-term) range concepts, this is likely to happen at some point !
Make sure to update your personal character notes, and make your concept and goals clear. There is no shame in stating that you want to acquire such piece of loot to make your concept viable :-) Just make sure you come up with an idea to implement your goal in a fun way.
I don't know how to post in the suggestion forum. I better read the guidelines... =S =S =S
Quote from: Pentaxius;362711You'll need to acquire a +1 AB DM-loot bow (Or, very rare quest/hero drop).
For cool (long-term) range concepts, this is likely to happen at some point !
Make sure to update your personal character notes, and make your concept and goals clear. There is no shame in stating that you want to acquire such piece of loot to make your concept viable :-) Just make sure you come up with an idea to implement your goal in a fun way.
I honestly had
no idea that I was supposed to update the personal notes often, eheh. I'm new around here, and the way it had initially been explained to me is that I should just use it for things that are pertinent specifically for DM attention and feedback.
I've amended my character notes somewhat.
... Still, if this is unlikely to happen, I suppose I'll have to adapt somehow else.
Ahem.
I like the current balance with archers. With climbing, ranged weapons are incredibly deadly under the right circumstances!
... I never asked for loot.
Bringing out the classics. Play freebird!
Sorry, I don't mean to troll. But this has been suggested in one form or another since old school underdark. I may have even made the very first suggestion on this one >_>
I've played many archers and while its annoying not to be able to dish damage to DR, I can assure you if you stick with your character you will find ways around this in the form of improved arrows, items that cast ranged spells or ultimately (if you are successful with your character development and play) a piece of DM loot.
They key is to be flexible. Find ways/items to do what needs to be done.
... Yes, it's just a pain when I have to burn through all of my supplies on like three Chosen because silver's not plentiful enough.
I am just incredibly frustrated when I am relegated to a healer or worse against creatures with DR, because it becomes incredibly pointless to keep fighting, and in small groups this can cause a wipe or an abandonment of a quest.
Quote- 2. Commenting on other peoples' suggestions. We never pool in how many people are for or against any one suggestion. If your comments are too negative or too positive, please keep them. If they give constructive feedback to the suggestion, please say them. But keep it friendly!
I'd like to remind people to read and reread the suggestion guidelines (http://www.efupw.com/forums/showthread.php?t=28418) before feeling the need to reply to suggestion threads.
I'm not active at the moment, but for what it's worth in the past every time we've inched towards more archer loot I ended up getting quite irritated watching PCs pseudo-exploit AI/situations using ranged combat. I'm sorry but I just don't think NWN handles ranged combat very well.
This may not be an ideal suggestion however I think it would give ranged characters a little more utility when facing certain foe.
Something along the lines of a character who takes weapon focus:(ranged weapon - Sling/Bow etc) receives a tool that can be used to create a 1d4 stack of element damage ammo and put something in place where the character needs to collect 10x alchemist fire/10x acid flask etc (Or something similar and would also pay a set sum of gold couple of hundred?) to create a stack of said ammo that was only useable by their class/alignment.
I know it doesn't make much sense that any old Joe could just craft magic ammo so I suppose you could introduce an efuss skill that is taken into account when trying to craft the ammo.
Quote from: Howland;362775I'm not active at the moment, but for what it's worth in the past every time we've inched towards more archer loot I ended up getting quite irritated watching PCs pseudo-exploit AI/situations using ranged combat. I'm sorry but I just don't think NWN handles ranged combat very well.
... Engine limitations aside, should we just not play archers then?
I tried doing a dual wield Rogue at the beginning, only to find out that it's really not viable unless I multi into Fighter.
So I went archer with two useless feats so I could actually survive your average quest, but it's frustrating when the stuff you need to deal with some of the more common enemies is so rare and there's no mechanics that can help you out. I believe there's a bard song that helps, but magic weapon, alchemist fire, et cetera just doesn't work and that's frustrating.
People have seriously suggested I take the Arcane Archer PRC just to make up for the fact that there's no real +AB bows around and no serious way to obtain mass amounts of specialty arrows. And that doesn't really seem right to me either, considering it doesn't really fit my concept. =/
FYI Dual wield rogues can work very well, they can be extremely deadly.
Archers are still viable they are just less useful in some scenarios like all classes. Rogue archers for example if your position is good can do a lot of damage against targets that aren't immune to sneak attack but you will never rival the damage of a melee opponent really with the exception of a Arcane Archer (Which Is very rare to see)
Specialized ammunition merchant please.
99 +1 enhancement arrows, 500gp/stack
99 +1 elemental damage arrows 250gp/stack
etc
Or more alchemy/herb recipes that make bow/crossbow ammo
I still stand by my post, more mighty +2/3/4(?) bows would be a long way to bypassing DR and maybe making other archer builds that aren't 20 dex rogues. Only an opinion and not really the OP subject.
It already is possible to create all the said things, so yeah, Joe could do that, already.
On other fact, there are bows to be gained that can pass DR, of specific races, or alignment even, even fully pierce all /+1.
We might consider adding something more, who knows. The suggestion was heard, and we may do something about the matter. However notice, once again, that not all weapons or classes or things will be equal on everything. For some things, DR is a pain in the ass, on other things not so much.
Original suggestion was noted, and these matters are surely discussed. However these random talks and thoughts, without much more than presenting individual preferences or opinions, will not weight decisions one way or another.
I think this thread, for me, has highlighted a distinct disregard for the suggestion guidelines that continues to creep up on the forums. It would not hurt some people to go over them again, and consider them intently before they feel the need to wade into a thread in future.
Thank you for the original suggestion, it was duly noted and appreciated.