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Main Forums => Suggestions => Topic started by: Kinslayer988 on November 18, 2017, 12:07:52 AM

Title: Quest Suggestions Opportunity Dump
Post by: Kinslayer988 on November 18, 2017, 12:07:52 AM
I am open to working on some quest changes in the coming week. Now is the time to make suggestions!

When making suggestions mention the quest and the changes you want with bullet points. These are suggestions for quests in the current module.
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Post by: Nezgul on November 18, 2017, 12:12:51 AM
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Post by: Deston E on November 18, 2017, 12:43:43 AM
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Post by: The Crimson Magician on November 18, 2017, 12:45:02 AM
-add a placeable transition or rope/grapple zones to rot hive where sometimes the static transition traps bug out after 1 trigger. bug not unique to the quest but reliance on trap to progress is.

-transition to progress after turning right in the battle of exigent is broken

adjust some loot tables / frequency of placeables to appropriate risk/reward/flavor levels
-driders quest is probably the biggest offender in my mind with relatively useless loot for pursuing the deadly optional challenge
-hook horror nest in reaches and that skittering hollows 2-5 quest in the narrows could drop some decent / appropriate starting supplies

-add more gnoll npc variety (bard/shaman/heroes for large higher lvl groups) to the gnolls instance in the mines quest
-add instances where the other areas of the mines quest pop up in the module such as Hidden Pond further reaches etc.

beyond adding new quests i'd suggest looking at current quests and looking to adjust / add more types of spawns and opportunities to use efuss skills or other less utilized skills to reward players with extra loot or pathways in them
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Post by: ByVraccas on November 18, 2017, 01:17:00 AM
Hook Horror Quest - Father Reaches - 3-7(?)

I don't remember the specific name or level range, mostly due to rarely doing the quest. The quest is just really lack-luster.

* Really easy to do. I've never had a real problem doing it regardless of my party. Maybe updating the Hook Horrors to be escaped Ysinode experiments as part of the hive?

* Very little reward. I think i've only gotten like 2 purple crystals and a blurring potion from doing the quest ever. Perhaps updating the loot table with Aberrant-hunter themed equipment, or general consumables on the corpses?

* low XP (from what I remember). Most of the mobs didn't seem to give any. Maybe updating the XP given by the mobs, if nothing else is done, and if relevant?


 



 
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Post by: MessengerGirl on November 18, 2017, 01:27:54 AM
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Post by: zDark Shadowz on November 18, 2017, 06:07:48 AM
Change pitfall traps from ActionJumpTo to just JumpTo so they work as intended. Action puts it to the end of the queue which allows interruption.

Rothive
Bloodtail Pirates
Kobolds (Low Road Mines variant)
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Post by: tinfoilhat on November 18, 2017, 09:02:39 PM
Standing Stones
Cockroaches
Prophecized
Rothe Herd
Duergar at the Dark Lake
Twittering Tunnels
Bandit Hideout
Exigent Thought
General Questing

 
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Post by: SkagHunter on November 18, 2017, 10:05:45 PM
Finish/work on whatever that Stone Halls quest is in the lowerdark (It seems to be broken / not there, last time I checked).

 
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Post by: sharkinajar on November 19, 2017, 01:50:00 AM
Make Raoch Hotel soloable. It's best qwest.


Remove wine/rancid fish from puzzle pillars loot table. Maybe add a second reward chess at higher ring count?
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Post by: InsectPlague on November 20, 2017, 04:09:12 AM
Can we please have the take limits of the druid patrols increased or removed entirely? This is sometimes the only reliable source of xp a druid can get due to lower amounts of players often being in nature, and certainly not always getting along with fellow druids or wildling players. Since Maughe the beastmans xp give for turning in wild animals appears to have been decreased so that is no longer a worthwhile source of xp beyond the gear you can get, or being really really low level.
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Post by: Revenge of the Nerds on November 20, 2017, 06:22:24 AM
Rework the farther reaches hook horror quest into an abandoned breeding chamber/abandoned laboratory with bizarro loot.
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Post by: InsectPlague on November 22, 2017, 08:01:24 PM
Could we also finally make troglodytes a 2-man quest, instead of a 3-man minimum quest
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Post by: OneBatchTwoBatch on November 23, 2017, 06:00:25 PM
A higher end 2 man quest would be welcomed. While I know it's not something overly desirable there are times it's difficult to get more than a pal, specifically at some of the later night timezones. I believe the highest tier two man quest is Scamander River, which peaks at 7?

May be mistaken. One higher end option would be welcomed.

Also one thing I hated when playing Denorai - It'd be great to have more quests like the level 3-12 cave would be cool to encourage more interaction behind low level PCs. As it stands there's only 2 quests a level 9 PC can do with a lower level PC without commiting to some super dangerous quest. Mausoleum and the New Person Cave. Expanding opportunities (though I know balance is an issue) for high level PCs and low level PCs to interact quests would be a great boon for RP and PC factions to keep able to recruit newer folks even at higher end.
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Post by: zDark Shadowz on November 23, 2017, 06:20:58 PM
Highest two man quest is lvl 10 as far as I'm aware.

Purple cave caps out at 9 and there's another not too far from it that's lvl 8.

I'd like to see some quests have systems where more than one player needs to hit multiple levers within a certain space of time to open a gate or something.

Real simple script on each one I guess. Hit the lever,  If the other two levers have an integer on it, open the gate, otherwise, puts an integer on the lever with a delay command to put it back.

Kind of a "split the group to get through quicker, or clear each way to a lever as a team" kind of deal.

One path could have traps, another mobs you fight, another could be an arrow-based gauntlet (so endure and/or avoid).

Might be a fun variant to throw into the lvl 2-7 mines quest or crystal or low road cave, spiders etc. Any quest that has a chance of a different challenges on any given reset are the fun ones cause not everyone knows what to expect just from having done it once.
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Post by: zDark Shadowz on November 23, 2017, 07:53:33 PM
Additional path for Soupmaster (it seems so short!) Where you navigate through another cave to find and free the humanoids they have captured for their cooking needs, Soupmaster's Pantry.

At the end, players can acquire, once-only, an undroppable Bag of Holding.(60->100% weight reduction)

Bag of Collecting Heavy Ingredients?