Hi,
I rarely write suggestions for things like this, but after an experience today I feel that the loot table/drops might want to be reviewed in this quest.
The party that I was in got all the way to the end and was fighting the last boss. Until then, the quest is fine. However, this boss NPC is -very- difficult to kill. It took us about 5-7 minutes on just the boss.
As a ranger, my PC has close to the highest AB that one can have on a low level quest like this (it was 9 for this quest), and I could -barely- land any blows. The rest of the group had the same issue, and the boss hit a good amount of times, and for fairly high damage.
Now, the difficulty of the boss isn't really the issue, as it was very hard, but probably not unfair. We used a -ton- of healing supplies when fighting the boss, though, and expected some sort of decent loot/healing at the end. The drops was extremely disappointing, most of it being empty spirit bottles, a few gold coins, and one healing trinket.
If the boss is to be that hard for a low level (2-5) PC group, perhaps there can be a few more healing supply drops?
Thanks for reading!
AC
I was on this run and I would agree that what drops could use a look at. While this could have been an unlucky run in regards to drops, I'd say just less completely useless things would be neat. Nothing huge.
I've done the quest before and found its loot tables to fit the quest really well, but maybe add a purple crystal in the boss room? Maybe even a shattered crystal that does light wounds instead of moderate.
I probably used 10 light healing charges and 10 moderate healing charges on this quest. The boss hit so often I was healing almost constantly. It would be nice to see a purple crystal or two in the boss room, for sure. Something as simple as that would have made the quest at least break out even. Nothing too over-the-top...just a few more healing trinkets.