EFUPW Forums

Main Forums => Suggestions => Topic started by: Dash on February 17, 2009, 01:19:20 PM

Title: Make more stuff animatable
Post by: Dash on February 17, 2009, 01:19:20 PM
There are lots of corpses and dead stuff found on quests, but few if any of them seem to be animatable from what I have found. I think it would be cooler if when you stumble upon stuff like bodies, skulls, etc. that "animate dead" spell that dedicated necromancers always have prepared could be put to another use than raising that shambling zombie.
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Post by: I can has fun? on February 17, 2009, 01:21:47 PM
Wholeheartedly support.
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Post by: CunningPlan on February 17, 2009, 10:56:38 PM
Very much in favour. It seems just Gob Corpses, but then I never played an animator. Skulls should be able to summon floaty skulls IMO.
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Post by: Thomas_Not_very_wise on February 17, 2009, 11:05:35 PM
lol.

Yes plz.

Great Lizard Corpses, Under Leopards!
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Post by: Pestilence on February 17, 2009, 11:24:13 PM
LOL this is just a boost for necromancers :P. But I support this heartfully.
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Post by: 9lives on February 18, 2009, 12:10:20 AM
I guess this will involve either creating a few ambient bits w/ script & specific summon. Or going through our loot tables and making every random corpse animatable.
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Post by: Dash on February 18, 2009, 07:16:47 AM
How much work would that take? Because stuff doesn't even need to be super powerful to be cool.

And like, also:

I think it would be awesome if monster's you kill had a chance to drop their own corpse and be animatable.

Would that take a lot of work?
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Post by: Mort on February 18, 2009, 01:10:32 PM
Yeah, it would. But I'll see what I can do.
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Post by: Dash on February 18, 2009, 02:22:30 PM
Okay, fine, but can we up the number of special corpse items then, Snoteye?

Or maybe like, add one animatable corpse of the specific monster found on the quest somewhere along the way?

For example, an animatable body of  a harpy or something that is always, or at least has a chance of appearing about in harpies? Same for orcs, trogs, etc. ?

I've seriously tried to animate a lot of the random corpses/skulls/body parts that are lying around and the only one I've found to work has been the one the goblin sells.
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Post by: Mort on February 18, 2009, 02:24:21 PM
Snoteye doesn't know what he's talking about because he doesn't know what I got in mind for it so just ignore his post for now.
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Post by: Dash on February 18, 2009, 02:33:37 PM
Okay sweet.

Yay necromancing stuff!
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Post by: Echigo on February 18, 2009, 04:12:40 PM
Ohyes! This idea would definitely bring in more psychotic necromancers. Me being one of them, I'm sure >_<

But yeah! I love the idea and I am all in favour for it! :D
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Post by: Snoteye on February 18, 2009, 04:34:54 PM
I know full well what I was talking about. I was only commenting on the suggestion. Increasing the number and variety of corpse items is an entirely separate thing from making monsters "drop their corpses."
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Post by: Luke Danger on February 18, 2009, 05:09:38 PM
Bit of a non sequitor, but since we're on the animating subject anyways, is there a reason PC corpses aren't animatable?
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Post by: PanamaLane on February 18, 2009, 05:57:35 PM
I want to add to this suggestion, I think its a really cool idea, but should also come at some kind of cost. Is there a way to make it so that there is some kind of gold fee attached to this? So that the more powerful the corpse animated, the higher the cost in gold? (something like a "brew corpse" idea).

I like animate dead, I just think it could get a little overpowered when it costs nothing to animate wild orcs or other such potentially powerful minions. Especially at the duration, which I think is 24hrs or something crazy like that?
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Post by: Tracker on February 18, 2009, 06:47:51 PM
The cost is "Lots Of People Will Smite You For it". And of course, having to have said corpse. Which should be fairly hefty.
That said, i believe summons should have a longer duration, as undead are a lot more effective for sticking around in a fight than summons are. Maybe 1 turn/level?
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Post by: N/A on February 18, 2009, 07:58:01 PM
QuoteMaterial Component: You must place a black onyx gem worth at least 25 gp per Hit Die of the undead into the mouth or eye socket of each corpse you intend to animate. The magic of the spell turns these gems into worthless, burned-out shells.
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Post by: 9lives on February 18, 2009, 10:21:31 PM
We've had difficulties working in animatable PC corpses in with our death system.
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Post by: Snoteye on February 18, 2009, 10:57:22 PM
Quote from: 9lives;111287We've had difficulties working with our death system.

Fixed. If a suggestion involves death or dying, there's a fair chance we can't do it lest we break the universe.
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Post by: Dash on February 19, 2009, 12:58:50 PM
I'd be willing to throw in some cyb0r as added incentive.