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Main Forums => Suggestions => Topic started by: Cruzel on February 15, 2009, 06:26:35 PM

Title: GSF Boosts;
Post by: Cruzel on February 15, 2009, 06:26:35 PM
Well, aside from the +2 to DC, a lot of these schools don't really seem to have a mechanical advantage or reason to take them other than RP reasons. I mean like; Divination is great RPwise, but what can you possibly use a +2 DC for, there are like no offsensive divination spells.


Brainstorming time, IMO.


My suggestion would be like

Evocation GSF = All evocations spells empowered automatically.

Enchantment   = Wand crafting wands get more charges? Higher CL on the item?

Conjuration     = Additional 3 rounds/level for summon duration (Maybe allow the PC to choose their own summoning theme permanently between rests, provided they have a reagent in their inventory to accomodate this, destroying the reagent but making it's effect last until the PC rests.)

Transmutation = Empowered/extended automatically?

Abjuration       = Double duration for abjuration spells

Necromancy    = Empowered automatically/Summon theme shift to noncorporeal undead? (or maybe weaker zombie subsets than animation provides?)

Illusion           =  Empowered/extended or summoning theme shift to illusary theme.
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Post by: Requiem on February 15, 2009, 06:29:09 PM
Empowered  or extended spells in a specific spell school for GSF, which already raises the DC, is too powerful.
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Post by: Cruzel on February 15, 2009, 06:31:36 PM
If someone is going to step away from BUFFBOT and becoming a offensive fireballer of death, you're damn right I'm going to fear their amazingly powerful fireballs.
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Post by: Yalta on February 15, 2009, 06:33:45 PM
GSF and SF are already very powerful, don't see the need to change.
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Post by: Thomas_Not_very_wise on February 15, 2009, 06:41:53 PM
I'd support this.

Wizards need to be more terrifying-

But then, wouldn't this affect NPC's as well? Wizards are already murder!
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Post by: Snoteye on February 15, 2009, 06:55:12 PM
Strongly against.
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Post by: core on February 15, 2009, 07:25:22 PM
I'd be very against this also, SF and GSF are powerful as it is.
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Post by: Sandstorm on February 15, 2009, 07:39:08 PM
Strongly against. Even GSF Divination is powerful if used right.
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Post by: Requiem on February 15, 2009, 07:44:51 PM
Quote from: Sandstorm;110673Strongly against. Even GSF Divination is powerful if used right.

GSF + Find traps=win
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Post by: Howlando on February 15, 2009, 11:29:18 PM
Some of these proposals will never happen, and would absolutely be imbalancing.

However, there already are bonuses that maybe you're not aware of associated with some of the GSF feats of certain schools specially scripted for EFUA.
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Post by: Gippy on February 16, 2009, 06:05:12 PM
Wizards are really good -- they just lack lasting power. These suggestions are wack.
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Post by: tooh on February 16, 2009, 06:15:42 PM
Create Kryptonite, color's debate.
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Post by: I can has fun? on February 16, 2009, 07:20:35 PM
GSF Enchantment and Illusion do not need any improvements!
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Post by: Equinox on February 16, 2009, 09:21:04 PM
I'm in totall agreement, in regards to the fact thats wizards need to be scary.

currently, a typical scene ~Wizard vs Fighter

wizard:holds a flaming ball of DOOM up in the fighters face and tells him he could set fire to his head and cremate his corpse befor ehe hits the floor

fighter: laughs, stabs wizard.

anybody? personally it doesnt matter how disciplined you are, when someone holds a big ball of flame 5 inches from your face, the only thing you do is say, yes sir, no sir, 3 bags bloody full sir.
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Post by: 9lives on February 16, 2009, 10:54:22 PM
That's got nothing to with GSF feats, or even Fighters.
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Post by: Echigo on February 17, 2009, 05:11:10 AM
Quote from: 9lives;110938That's got nothing to with GSF feats, or even Fighters.

Not true. It has a lot to do with it.

Say these ideas are implemented, and everyone was well aware of it. My Mage wouldn't have been robbed so bloody easily yesterday.

I could walk up to a fighter my level who was harassing someone or doing something I disliked and scare him away with the threats of a fireball or scintillating sphere across his dome. He'd surely soil himself and run away crying. I sure as hell would, no matter how big, tough, and powerful I was with a blade.

If I do that now, for instance, they laugh, then jump me when I'm outside of the gates.

So, the fact that a Fireball can't even pierce through a cheap potion of elemental endurance, or even take off a quarter of a typical -fighter's- health or anyone of the melee, brutish sort is annoying. I can only see -one- spell actually hurting anyone, and that'd be Isaac's Lesser Missle Storm. That's -it-. >_>

I'm all for these changes! High five for the ideas, Cruzel! [High fives.]
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Post by: Cruzel on February 17, 2009, 05:41:11 AM
[Does not high five Echigo]

Btw, this was supposed to be a BRAINSTORM post, not a "Ugh overpowered, No"

Whatever, it's fine you think that, but we need some was SF and GSF can make your spells rock. TBH I think scottyB has the answer with his spell customisation feats.
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Post by: 9lives on February 17, 2009, 07:22:05 AM
Quote from: Echigo;111000Not true. It has a lot to do with it.

Say these ideas are implemented, and everyone was well aware of it. My Mage wouldn't have been robbed so bloody easily yesterday.

I could walk up to a fighter my level who was harassing someone or doing something I disliked and scare him away with the threats of a fireball or scintillating sphere across his dome. He'd surely soil himself and run away crying. I sure as hell would, no matter how big, tough, and powerful I was with a blade.

If I do that now, for instance, they laugh, then jump me when I'm outside of the gates.

So, the fact that a Fireball can't even pierce through a cheap potion of elemental endurance, or even take off a quarter of a typical -fighter's- health or anyone of the melee, brutish sort is annoying. I can only see -one- spell actually hurting anyone, and that'd be Isaac's Lesser Missle Storm. That's -it-. >_>

I'm all for these changes! High five for the ideas, Cruzel! [High fives.]

Most people see their character as the dauntless hero/villain. Quavering in fear at the sword/spell isn't inline with that. Wizards are intensely powerful post level 6. If you don't agree, you're doing it wrong!
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Post by: VanillaPudding on February 17, 2009, 08:54:32 AM
Quote from: Howland;110724Some of these proposals will never happen, and would absolutely be imbalancing.

However, there already are bonuses that maybe you're not aware of associated with some of the GSF feats of certain schools specially scripted for EFUA.

Are these listed somewhere? Other then RP perks, these things would be common knowledge I would think.
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Post by: CunningPlan on February 17, 2009, 11:00:50 AM
http://www.escapefromunderdark.com/index.php?pageid=mechanics
Scroll down to "Feats"
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Post by: I can has fun? on February 17, 2009, 01:41:32 PM
If wizards aren't tough enough, items with more spell slots would solve that problem without negatively impacting other classes.
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Post by: Caddies on February 17, 2009, 11:18:52 PM
I think if you want to play a sweet diviner, you take GSF: Divination to reflect your character's mastery of divination magic, not for the +4 DC on offensive spells. And, if you play a sweet diviner (yes, a somewhat mechanically-weak specialization) then you will probably get abundantly awesome loot from DMs who notice you rocking out.

I don't think wizards do not need any of these overpowered additions! They are great as is.