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Main Forums => General Discussion => Topic started by: Howlando on July 28, 2013, 02:09:17 AM

Title: EFU Haks
Post by: Howlando on July 28, 2013, 02:09:17 AM
Hello players -

With the introduction of the EFU Launcher/Downloader (http://www.efupw.com/forums/showthread.php?goto=newpost&t=82088), we're also glad to announce that in the near future will be introducing (optional) hak files to EFU.

What does this mean?

1 - They will be optional - not required to play EFU. However, they will be highly recommended. Although the core areas/quests (basically, everything that exists now) will remain accessible to non-hak PCs, we plan to add new areas with new tilesets that will not be accessible if you don't have the hak file. Additionally, various content (like some monster models, appearances, etc.) will be missing if you don't have the hak.

2 - We can introduce them slowly over time. With the EFU Launcher, you can always be confident that you have the right files.

Feedback on this decision is welcome, although I'd stress again that they are optional files so if you don't like haks you don't have to panic.

Additionally, we need help! Frankly, a lot of us DMs haven't played on other servers and aren't even that familiar with all the hak content that is out there. Although we have some ideas, suggestions for particularly good haks are welcome.

It's worth noting that we intend to still keep things very slim, with the inclusion of only a select few things that will truly add to the EFU experience.

We are definitely up for:

1) More weapons & aesthetics
2) A certain very excellent UD and mines tileset
3) Some new monster models
4) Some other stuff

Anyway, so your suggestions are welcome!
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Post by: xXCrystal_Rose on July 28, 2013, 02:26:29 AM
Yay!
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Post by: Bearic on July 28, 2013, 02:29:06 AM
While I like the way the dms make monsters out of random things, this might be a good hak for myconids http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2032&comment_page=2, instead of just using CEP, and this is a relatively small tile set upgrade set for the underdark: http://nwvault.ign.com/View.php?view=hakpaks.detail&id=7750
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Post by: Pandip on July 28, 2013, 02:33:54 AM
It might be relevant to also introduce portraits into the launcher, so that we have a consist pool that all the players are choosing from. A lot of the server's portrait packs are a bit scattered.
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Post by: Spiffy Has on July 28, 2013, 02:50:26 AM
Optional weapons please! Shortspear, Mauls, and more!
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Post by: VanillaPudding on July 28, 2013, 03:26:52 AM
http://www.qnwn.net/home/ - Tilesets
http://nwvault.ign.com/View.php?view=hakpaks.detail&id=6631


http://www.neverwinternights.info/nwncx.htm - Additonal loader options

Weapons, weapon adjustments, chainshirt as light armor, more new spells, and new models for monsters would be sick too! Those tilesets are fairly awesome IIRC.
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Post by: PositiveSingularity on July 28, 2013, 07:14:52 AM
Quote from: Pandip;346575It might be relevant to also introduce portraits into the launcher, so that we have a consist pool that all the players are choosing from. A lot of the server's portrait packs are a bit scattered.

My name is PositiveSingularity and I support this message.
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Post by: Ebok on July 28, 2013, 07:24:44 AM
Can I assume those of us With Macintosh computers will be provided a manual access to the necessary files each time?
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Post by: Adhesive on July 28, 2013, 07:56:49 AM
Ignore this post.
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Post by: Oskar Maxon on July 28, 2013, 08:57:59 AM
Quote from: Ebok;346601Can I assume those of us With Macintosh computers will be provided a manual access to the necessary files each time?

This is something I'd like to know as well.
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Post by: Howlando on July 28, 2013, 09:46:13 AM
Yes, of course you'll be able to install hak files manually if you can't use the downloader.
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Post by: Disco on July 28, 2013, 10:53:47 AM
VERY interresting.
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Post by: Demiurge on July 28, 2013, 12:17:07 PM
Quote from: Spiffy Has;346578Optional weapons please! Shortspear, Mauls, and more!

I agree with this. My only issue is that they can't be chosen with feats like Weapon Focus and whatnot.
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Post by: Paha on July 28, 2013, 12:39:47 PM
Remember guys. We intend to keep it slim and tight, as much as possible. Suggest quality stuff, and preferably links for what you hope to see. Wishes alone are not something that can help us or make a difference.
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Post by: Mia on July 28, 2013, 01:42:42 PM
http://nwvault.ign.com/View.php?view=hakpaks.detail&id=6241
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Post by: VanillaPudding on July 29, 2013, 01:02:07 AM
Quote from: Demiurge;346631I agree with this. My only issue is that they can't be chosen with feats like Weapon Focus and whatnot.

This is not completely true. Someone figured out how to make all of that work and you can locate how on certain other servers that use CEP with weapon proficiency, spec, and spell fixes. (magic weapon, flame weapon, etc)
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Post by: UnholyWon on July 29, 2013, 03:19:34 AM
If possible I would like to see haks added to allow for hats, masks, and other misc. to help give a character more visual appeal. I spent some time in the NWN Vault, and there are some -fair- hats and such but nothing really cried out as a must have. Doesn't mean I won't keep searching.


This one needs some work, but its rather cool for the old wizard.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7705

Another that needs some TLC to be good.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=3253

One of my favorite looking pieces I've found, still needs work.
http://nwvault.ign.com/View.php?view=Hakpaks.List&category_show_all=1

If it could be modified to not look KOTOR-ish, this would be cool.
http://nwvault.ign.com/View.php?view=Models.Detail&id=322

A robe that actually looks cool.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7307

Just because its actually really authentic looking.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6498
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Post by: Bearic on July 29, 2013, 03:39:34 AM
Quote from: VanillaPudding;346707This is not completely true. Someone figured out how to make all of that work and you can locate how on certain other servers that use CEP with weapon proficiency, spec, and spell fixes. (magic weapon, flame weapon, etc)

 
 You can alter the 2DA file for baseitems, and then include the redone file into the hak, replacing deleted or blank entries with the weapons of choice, or spells likewise. You can also add and record dialog into game by changing the dialog.tlk. I've managed the latter any how, but it can take some time, like a day or two.
 
As well, you want to be sure to keep an original dialog.tlk if you do that, in case nwn is ever updated (though, that will never happen)
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Post by: Ebok on July 29, 2013, 04:23:59 AM
Are Hats possible? Wizard Hats >_>
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Post by: Zango_Unchained on July 29, 2013, 04:59:00 AM
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7652

This is a nicer looking tileset for crypts/tombs/and such. I think it looks nice personally.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8178

A sigil tileset, looks slightly dunwarrenish to me.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7886

Some UD tileset. [Contains lava rivers.]
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Post by: Knight Of Pentacles on July 29, 2013, 07:15:13 AM
I'm so glad for this.  There's so many great possibilities to be opened!  

Can we get some example haks and a basis for what would work please?  This would help us the players search the vault for nice haks so the DMs can focus on other things.
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Post by: Paha on July 29, 2013, 07:31:44 AM
There is no specific that would work. It is very hard to find ones that we will eventually perhaps accept, as we want to make sure they work as well as possible and have no visual / mechanical bugs that cause great issues.

It's very likely that we're not going to even look into CEP / other bigger projects right off the bat. We might, but it's a lot of work to go through them to see if it's worth separating small bits and pieces for our uses at all. We certainly won't take them as whole as there is frankly a lot of crap, and the files are too large.

The thing is, majority of haks have issues one way or another. It's important to just find something that seems well worked, tested and possibly has gotten some good feedback already.

Priority goes to major aesthetics and things that could improve playing / enjoyment greatly. Some other things are secondary and we are not going to make any rush to this until we are sure of some things.
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Post by: Knight Of Pentacles on July 29, 2013, 07:35:53 AM
One-Handed Spears (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7449)

From what I've read, it'd make an excellent hak for one-handed spears.  It would need an adjustment to its animation to that of a longsword. Other than that, however, seems straight forward.

Dwarven/Deep Architecture Tile (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7652)

Would be excellent for duergar settlements, gold dwarf ruins, and even orog fortresses.

Mechanical Creatures (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7762)

Perfect for animatrons and such.

Stirges (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2829)

Because quite simply they're my favorite vermin and are now setting appropriate.  Them looking like ravens doesn't do them the least bit of justice.

Goblin Worg-Riders (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1265)

Aberrants (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7984)
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Post by: Damien on July 29, 2013, 08:54:13 AM
if anyone can find it id suggest the hak that places armours on top of creatures, so goblins and kobolds can finally show what they're wearing
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Post by: Hubble Bubble on July 29, 2013, 11:05:48 AM
Quote from: Ebok;346728Are Hats possible? Wizard Hats >_>

Very much this, Witch/Wizard hats are necessary.
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Post by: Corrigo on July 29, 2013, 03:23:46 PM
The sheer amount of people going mad with the possibilities provided by the introduction of haks has me rather befuddled.

While I do suppose many of the arguments against the use of haks are kind of defunct in this day and age, I just don't like the idea of limiting access to certain server areas and whatnot to players who actually have them.

EFU's openness to new players and low entry threshold (at least as far as a conveyment of welcome is concerned, difficulty is a different matter entirely) is a value that I've always admired. The introduction of haks feels like a step in the wrong direction.
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Post by: Howlando on July 29, 2013, 03:37:13 PM
I agree it is important to remain open to new players, however I'm not sure that this change will make it less so.

Players will still be able to login exactly as they can now, go through everything they can now, maybe the only thing odd they'll notice is that some other PCs will have strange/missing bodies (which doesn't seem like such a big deal to me).

They can then make the decision whether they would like to either manually install or get our launcher/downloader (designed to make things very simple) in getting the hak files in order to explore the world even more. The new tileset areas will be few and far between and not at all necessary for a casual player to see.

I believe that this decision is a good one because it has energized various DMs/players who are eager for new content to help continue to keep EFU rocking and rolling into the future.

However I thank you for your feedback.
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Post by: Spiffy Has on July 29, 2013, 03:39:16 PM
Quote from: Corrigo;346820The sheer amount of people going mad with the possibilities provided by the introduction of haks has me rather befuddled.

While I do suppose many of the arguments against the use of haks are kind of defunct in this day and age, I just don't like the idea of limiting access to certain server areas and whatnot to players who actually have them.

EFU's openness to new players and low entry threshold (at least as far as a conveyment of welcome is concerned, difficulty is a different matter entirely) is a value that I've always admired. The introduction of haks feels like a step in the wrong direction.

What?

YOU DO NOT NEED HAKS TO PLAY EFU. HAKS ARE OPTIONAL CONTENT. HIGHLY RECOMMENDED BUT NOT NECESSARY.

Players can STILL LOG IN and see that efu recommends haks but does not need them.


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Post by: Knight Of Pentacles on July 29, 2013, 04:07:56 PM
With gamespy being defunct and accessing the website now being a necessity to play that argument is no longer valid. EFU would be almost just as easy to access if haks were absolutely required to enter.   Most "new" players are refugees from other servers or servers that have died, most of which had mandatory haks.  The "vanilla is easy-to-access" paradigm is frankly outdated.

Alternatively relevant, does EFU need players who can't put forth a meager fraction of effort to download some small files?
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Post by: Damien on July 29, 2013, 05:38:28 PM
people refusing to download haks = griff befuddled

also boom http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750
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Post by: Deception on July 31, 2013, 10:10:55 PM
Hats/masks and custom VFX's and spells... always more spells. Stuff like scrying and whispering wind is sick!

Oh, and aberrants models. Must have more aberrants.
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Post by: Garem on July 31, 2013, 11:17:54 PM
Quote from: Pandip;346575It might be relevant to also introduce portraits into the launcher, so that we have a consist pool that all the players are choosing from. A lot of the server's portrait packs are a bit scattered.

I hate to spam, but THIS THIS THIS. Portraits are such wonderful ways to help express a character quickly. After losing ALL of my portraits, it's quite frustrating seeing the same brown shadowy figure for everybody, even after a good effort trying to recollect them. =(
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Post by: Spiffy Has on August 01, 2013, 03:01:26 AM
A portrait pack is an easy way to cause an immense bloat to the launcher. It is neither healthy or an appropriate use for it. Just my humble opinion.
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Post by: Ebok on August 01, 2013, 03:08:16 AM
That doesn't mean we cant assemble a huge pack separately.
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Post by: Garem on August 01, 2013, 03:09:28 AM
Quote from: Spiffy Has;347361A portrait pack is an easy way to cause an immense bloat to the launcher. It is neither healthy or an appropriate use for it. Just my humble opinion.

Why?
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Post by: Howlando on August 01, 2013, 10:11:07 AM
Yes, portraits are not at all likely to be included in the launcher. We want to keep the files that are automatically downloaded fairly small.
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Post by: Vlaid on August 01, 2013, 11:01:45 AM
Some stuff I would like to see, though I don't have links to haks that actually do it:

Some kind of fix to stealth to make it impossible to identify someone if you have only heard them, but not spotted them. Would also fix the irritating aspect of having to hope people who hear you, but don't spot you, are experienced enough in NWN to know the difference when they RP pointing you out by name.

Maybe finally fix it so you can target an invisible PC/NPC with item/ability/spells as long as you are right next to them to see the target.

Hoods for all races

Custom tool to let players choose between some list of fighting styles to determine the animations in combat for their PC (seen something similar, but not very well done before). Some of the fighting style animations are truly awful.
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Post by: el groso on August 01, 2013, 06:09:04 PM
Quote from: Vlaid;347405Some stuff I would like to see, though I don't have links to haks that actually do it:

- Mauls, Falchions, Heavy Picks, Shortspears, Heavy Maces, Javelins
- Option to wield a medium sized weapon with two hands
- Monkey Grip feat
- All sorts of weapons either sheathed/strapped at the back, including shields
- Tons of new Head models
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Post by: Bearic on August 01, 2013, 06:41:17 PM
^ Perhaps better than a hak, a script to use throwing javalins:
 
 http://nwvault.ign.com/View.php?view=Scripts.Detail&id=3864
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Post by: PlayaCharacter on August 01, 2013, 10:18:17 PM
I can't believe so few have mentioned an official EfU head pack yet. I am so sick of having to fit a concept into the same twenty or so head types.

There are some great heads (and some not-so-great ones) that can be culled from the CEP, and I still have a lot of nice heads from a few other servers that I have not been able to find anywhere on the Vault. I would be happy to dig them up and submit them for review.

On that subject, there is quite a lot of good headwear on the Vault, the most significant of which are disguises and hooded masks. If we're finally at long last using haks now, we have a very simple way of solving a longstanding problem on EfU, remedies for which have previously included barkskin and pot helms. Just a clear way to signal to other players that you are making a conscious in-character attempt to conceal your identity, that's all I ask for.
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Post by: Tassabryl on August 03, 2013, 04:24:16 AM
It would be really cool if we could get some other phenotypes too. I dont know of what's available offhand, but OBESE or FIT, seems a bit extreme.
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Post by: Ebok on August 03, 2013, 03:09:19 PM
Anyone know of any good additional PrC's? There is always the possibility of putting in and scripting forever our old PrC's too.
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Post by: Spiffy Has on August 03, 2013, 03:39:53 PM
Dinosaurs!

Cause you know, Dinosaurs.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4674
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Post by: Zango_Unchained on August 03, 2013, 04:46:21 PM
Quote from: Howland;347400Yes, portraits are not at all likely to be included in the launcher. We want to keep the files that are automatically downloaded fairly small.

Lets keep the Hak packs to follow the "Relatively small" guidelines. Like the tileset ideas and such?
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Post by: keats73 on August 03, 2013, 08:42:32 PM
Please, no 'Hood' helmets, please.
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Post by: granny on August 03, 2013, 10:08:56 PM
nice armors: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4393

different robes: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=501

spider animatrons: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1899
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Post by: RuinedDesires on August 03, 2013, 11:38:51 PM
Some of the links shown are bloody brilliant, I hope they get added!
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Post by: Knight Of Pentacles on August 03, 2013, 11:56:11 PM
Quote from: keats73;347799Please, no 'Hood' helmets, please.

Agreed.
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Post by: RuinedDesires on August 04, 2013, 09:40:02 AM
Some of these could be used for new spawns!

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7984
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Post by: PlayaCharacter on August 04, 2013, 05:55:33 PM
Quote from: keats73;347799Please, no 'Hood' helmets, please.

Quote from: Knight Of PentaclesAgreed.

Why in the world not?
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Post by: granny on August 04, 2013, 10:14:09 PM
Quote from: PlayaCharacter;347903Why in the world not?

yeah... why not?!
my gnome hags look way better with them
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Post by: Zango_Unchained on August 04, 2013, 10:33:29 PM
Please no hoods, because then absolutely everyone will have it on attempting to look grim-dark.
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Post by: PlayaCharacter on August 05, 2013, 01:50:31 AM
You say that like it's a bad thing.
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Post by: 9lives on August 05, 2013, 01:55:02 PM
i just want mauls so bad
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Post by: Deception on August 05, 2013, 02:06:15 PM
I want chakrams...
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Post by: Paha on August 05, 2013, 02:31:29 PM
Lets get back to those links and suggestions, not moaning wishes of wanting something, please.
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Post by: RuinedDesires on August 05, 2013, 03:42:36 PM
Keeping away from the general chit chat, these are all the suggestions so far.

Quotethis might be a good hak for myconids http://nwvault.ign.com/View.php?view...mment_page= 2

Quoteinstead of just using CEP, and this is a relatively small tile set upgrade set for the underdark: http://nwvault.ign.com/View.php?view...detail&id=7750

Quotehttp://www.qnwn.net/home/ - Tilesets
http://nwvault.ign.com/View.php?view...detail&id=6631


http://www.neverwinternights.info/nwncx.htm - Additonal loader options

Weapons, weapon adjustments, chainshirt as light armor, more new spells, and new models for monsters would be sick too! Those tilesets are fairly awesome IIRC.
QuoteBioware: 254 total parts*
CEP Anatomy: 231 new parts*
CC301: 753 new parts*
Adding Biowares thats 1007 pieces total for Armor & Clothing.*
http://nwvault.ign.com/View.php?view=hakpaks.detail&id=6241



QuoteThis one needs some work, but its rather cool for the old wizard.*
http://nwvault.ign.com/View.php?view...Detail&id=7705

Another that needs some TLC to be good.*
http://nwvault.ign.com/View.php?view...Detail&id=3253

One of my favorite looking pieces I've found, still needs work.*
http://nwvault.ign.com/View.php?view...ory_show_all=1

If it could be modified to not look KOTOR-ish, this would be cool.
http://nwvault.ign.com/View.php?view....Detail&id=322

A robe that actually looks cool.*
http://nwvault.ign.com/View.php?view...Detail&id=7307

Just because its actually really authentic looking.*
http://nwvault.ign.com/View.php?view...Detail&id=6498

Quotehttp://nwvault.ign.com/View.php?view...Detail&id=7652

This is a nicer looking tileset for crypts/tombs/and such. I think it looks nice personally.

http://nwvault.ign.com/View.php?view...Detail&id=8178

QuoteA sigil tileset, looks slightly dunwarrenish to me.

http://nwvault.ign.com/View.php?view...Detail&id=7886

Some UD tileset. [Contains lava rivers.]


QuoteSENEMENELAS'UNDERDARK TILESET V0.69*(formerly Stoned Interior Tileset)*
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750

 
QuotePerhaps better than a hak, a script to use throwing javalins:

http://nwvault.ign.com/View.php?view...Detail&id=3864

QuoteSome of these could be used for new spawns!

http://nwvault.ign.com/View.php?view...Detail&id=7984

Quotehttp://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7449 - One handed spears

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7652 - Dwarven-deep architecture tile.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7762 - Mechanical creatures

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2829 -stirges

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1265 -Goblin worg riders

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7984 -Abberants

QuoteOriginally Posted by granny  View Post
nice armors: http://nwvault.ign.com/View.php?view...Detail&id=4393

different robes: http://nwvault.ign.com/View.php?view....Detail&id=501

spider animatrons: http://nwvault.ign.com/View.php?view...Detail&id=1899
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Post by: RuinedDesires on August 05, 2013, 03:53:36 PM
Keeping away from the general chit chat, these are all the suggestions so far.

Quotethis might be a good hak for myconids http://nwvault.ign.com/View.php?view...mment_page= 2

Quoteinstead of just using CEP, and this is a relatively small tile set upgrade set for the underdark: http://nwvault.ign.com/View.php?view...detail&id=7750

Quotehttp://www.qnwn.net/home/ - Tilesets
http://nwvault.ign.com/View.php?view...detail&id=6631


http://www.neverwinternights.info/nwncx.htm - Additonal loader options

Weapons, weapon adjustments, chainshirt as light armor, more new spells, and new models for monsters would be sick too! Those tilesets are fairly awesome IIRC.
QuoteBioware: 254 total parts*
CEP Anatomy: 231 new parts*
CC301: 753 new parts*
Adding Biowares thats 1007 pieces total for Armor & Clothing.*
http://nwvault.ign.com/View.php?view=hakpaks.detail&id=6241



QuoteThis one needs some work, but its rather cool for the old wizard.*
http://nwvault.ign.com/View.php?view...Detail&id=7705

Another that needs some TLC to be good.*
http://nwvault.ign.com/View.php?view...Detail&id=3253

One of my favorite looking pieces I've found, still needs work.*
http://nwvault.ign.com/View.php?view...ory_show_all=1

If it could be modified to not look KOTOR-ish, this would be cool.
http://nwvault.ign.com/View.php?view....Detail&id=322

A robe that actually looks cool.*
http://nwvault.ign.com/View.php?view...Detail&id=7307

Just because its actually really authentic looking.*
http://nwvault.ign.com/View.php?view...Detail&id=6498

Quotehttp://nwvault.ign.com/View.php?view...Detail&id=7652

This is a nicer looking tileset for crypts/tombs/and such. I think it looks nice personally.

http://nwvault.ign.com/View.php?view...Detail&id=8178

QuoteA sigil tileset, looks slightly dunwarrenish to me.

http://nwvault.ign.com/View.php?view...Detail&id=7886

Some UD tileset. [Contains lava rivers.]


QuoteSENEMENELAS'UNDERDARK TILESET V0.69*(formerly Stoned Interior Tileset)*
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750

 
QuotePerhaps better than a hak, a script to use throwing javalins:

http://nwvault.ign.com/View.php?view...Detail&id=3864

QuoteSome of these could be used for new spawns!

http://nwvault.ign.com/View.php?view...Detail&id=7984

Quotehttp://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7449 - One handed spears

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7652 - Dwarven-deep architecture tile.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7762 - Mechanical creatures

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2829 -stirges

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1265 -Goblin worg riders

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7984 -Abberants
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Post by: granny on August 05, 2013, 03:58:34 PM
Quote from: granny;347812nice armors: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4393

different robes: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=501

spider animatrons: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=1899

add these to your index plz
Title:
Post by: Damien on August 05, 2013, 11:09:15 PM
Amor: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4796

http://nwvault.ign.com/fms/Image.php?id=14651

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7425

http://nwvault.ign.com/fms/Image.php?id=111982



http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6702

kuo tao: http://nwvault.ign.com/fms/Image.php?id=14656

ilithid dynamic models: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5288

Dysfunctional golems: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5282

The heads pack: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7328

Visable dynamic weapons: http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7413

more placeables: http://nwvault.ign.com/fms/Image.php?id=11989
Title:
Post by: Ebok on August 06, 2013, 12:33:22 AM
Phenotypes: slight / tall

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7907&id=5342
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7907&id=5341


(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/5342/1114981903_fullres.jpg)
Title:
Post by: granny on August 06, 2013, 10:48:12 PM
in order to helping the less remembered:

male gnome heads: http://nwvault.ign.com/View.php?view=models.detail&id=355

female heads (including some gnomes): http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=202

This second link got a couple of really hideous heads, but also some really interesting.

Anyone that knows of headpacks with more unique heads? Like old people, black people... gnomes, female dwarves and half orc options?
Title: STEAMED!
Post by: el groso on August 08, 2013, 09:28:43 AM
STEAMED!

Steampunk Svirfneblin Swag Hat/Helm
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/6871/1154360617_fullres.jpg) (//%22http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6871%22)

Steampunk Svirfneblin Swag Rusted Animatron and Shield
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/textures/123/1248035834_fullres.jpg) (//%22http://nwvault.ign.com/View.php?view=Textures.Detail&id=123%22)

Steampunk Svirfneblin Swag Shield-Pistol, Working Clock Placeable
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/8214/1364840478_fullres.jpg)
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/8214/1364840433_fullres.jpg) (//%22http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8214%22)
Title:
Post by: VengefulSeraphim on August 08, 2013, 11:25:23 AM
One of the best haks around in my opinion, this allows you to use some of the really well made KotOR heads in-game. A must-have considering the quality. I mean just look at the tattooed head there.

http://nwvault.ign.com/View.php?view=Screenshots.Detail&id=420
Title:
Post by: granny on August 08, 2013, 11:34:51 AM
Quote from: VengefulSeraphim;348474One of the best haks around in my opinion, this allows you to use some of the really well made KotOR heads in-game. A must-have considering the quality. I mean just look at the tattooed head there.

http://nwvault.ign.com/View.php?view=Screenshots.Detail&id=420

if not the best!
I love some of the heads there... a really nice addition if implemented!
Title:
Post by: djspectre on August 09, 2013, 05:49:28 PM
I have not read the other posts here, but the efu launcher now fails when I load the game.

I found the problem and it was that I didn't have a hak folder already.

If you don't have a nwn/hak folder  you will have to manually create one in order for the launcher to work.

Plus when I tried to login using regular UI (not the EFU launcher, but using the Multiplayer menu) it let me log into the server, but when I chose my character and clicked okay, it came back with a message saying I didn't have certain hacks. When I clicked okay on that dialog box it closed the game.

I assume this is a known issue, but I'll reiterate it here.
Title:
Post by: Knight Of Pentacles on August 09, 2013, 07:39:59 PM
Be sure to run it as Administrator.
Title:
Post by: Ebok on August 09, 2013, 08:29:12 PM
I would like simple instructions, followed by plain click to download copies of these Haks available. The download manually option makes me do a workaround I am not sure even works.

I have downloaded all the files manually (or attempted too), and none of them function. So if this could be setup like any other hak out there, I would appreciate it. Also, if and when people update it, there needs to be manual alters too, so they just don't stop working.
Title:
Post by: el groso on August 10, 2013, 06:26:01 AM
Morningstars that look like flails really bother me, I don't know about you all. So, this here hak (//%22http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=2014%22) fixes that.

"The morning star is a medieval weapon consisting of a spiked club resembling a mace, usually with a long spike extending straight from the top and many smaller spikes around the particle of the head. The spikes distinguish it from a mace, which can have, at most, flanges or small knobs."
"The term flail refers to two different weapons: one a two-handed infantry weapon derived from an agricultural tool, and the other a one-handed weapon. The defining characteristic of both is that they involve a separate striking head attached to a handle by a flexible rope, strap, or chain."
- Wikipedia
Title:
Post by: The Band Played On on August 18, 2013, 01:13:42 AM
Books, musical instruments, flags, crystal balls, holy symbols your PC (or NPC) can hold.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=3833
Title:
Post by: Merrick on September 01, 2013, 07:37:40 PM
I support portraits being added. Maybe use a website tool to upload with a 60 day limit before being deleted. If 100 portraits are added in 60 days that is only 100 mb at the large size of 1 mb, most are less. A relatively small file in my view. Forget if it was this thread or another where I read this discussion on portraits.
Title:
Post by: Bearic on September 05, 2013, 01:28:59 AM
in case you ever wanted a script to keep Trolls alive until killed with fire or acid:
 
// death script for a troll
// .. trolls can only be killed by fire/acid damage
#include "NW_I0_GENERIC"
// was this creature damaged by acid or fire?
int IsFireAcidDamaged(object oSelf)
{
    int nFireDmg = GetLocalInt(oSelf, "nFireDmg");
    int nAcidDmg = GetLocalInt(oSelf, "nAcidDmg");
    int nA = GetDamageDealtByType(DAMAGE_TYPE_ACID);
    int nF = GetDamageDealtByType(DAMAGE_TYPE_FIRE);
    if (nFireDmg > 0 || nAcidDmg > 0 || nF > 0 || nA > 0)
    {
        return(TRUE);
    }
    return(FALSE);
}
// resurrect this creature with 25% hit points
void Resurrect(object oSelf)
{
    int nHits = GetMaxHitPoints(oSelf)/4;
    SetPlotFlag(oSelf, FALSE);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oSelf);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHits), oSelf);
    AssignCommand(oSelf, SetIsDestroyable(TRUE, TRUE, TRUE));
    AssignCommand(oSelf, ClearAllActions(TRUE));
    AssignCommand(oSelf, DetermineCombatRound());
}
// resurrect after awhile if no fire or acid damage
// .. also put a cap on the maximum number of times we can come back to life
// .. otherwise we'd have an XP exploit and some frustrated players
void main()
{
    object oSelf = OBJECT_SELF;
    int nCount = GetLocalInt(oSelf, "nResurrectedCount");
    if (!IsFireAcidDamaged(oSelf) && nCount < 5)
    {
        SetLocalInt(oSelf, "nResurrectedCount", ++nCount);
        SetPlotFlag(oSelf, TRUE);
        AssignCommand(oSelf, SetIsDestroyable(FALSE, TRUE, TRUE));
        AssignCommand(oSelf, ClearAllActions(TRUE));
        DelayCommand(12.0, Resurrect(oSelf));
    }
}

 
Editted to add, it replaces the OnDeath, script
Title:
Post by: el groso on September 05, 2013, 09:43:30 AM
Well, this is awesome, please do it!

Quote from: Bearic;352841in case you ever wanted a script to keep Trolls alive until killed with fire or acid:
 
// death script for a troll
// .. trolls can only be killed by fire/acid damage
#include "NW_I0_GENERIC"
// was this creature damaged by acid or fire?
int IsFireAcidDamaged(object oSelf)
{
    int nFireDmg = GetLocalInt(oSelf, "nFireDmg");
    int nAcidDmg = GetLocalInt(oSelf, "nAcidDmg");
    int nA = GetDamageDealtByType(DAMAGE_TYPE_ACID);
    int nF = GetDamageDealtByType(DAMAGE_TYPE_FIRE);
    if (nFireDmg > 0 || nAcidDmg > 0 || nF > 0 || nA > 0)
    {
        return(TRUE);
    }
    return(FALSE);
}
// resurrect this creature with 25% hit points
void Resurrect(object oSelf)
{
    int nHits = GetMaxHitPoints(oSelf)/4;
    SetPlotFlag(oSelf, FALSE);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oSelf);
    ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHits), oSelf);
    AssignCommand(oSelf, SetIsDestroyable(TRUE, TRUE, TRUE));
    AssignCommand(oSelf, ClearAllActions(TRUE));
    AssignCommand(oSelf, DetermineCombatRound());
}
// resurrect after awhile if no fire or acid damage
// .. also put a cap on the maximum number of times we can come back to life
// .. otherwise we'd have an XP exploit and some frustrated players
void main()
{
    object oSelf = OBJECT_SELF;
    int nCount = GetLocalInt(oSelf, "nResurrectedCount");
    if (!IsFireAcidDamaged(oSelf) && nCount < 5)
    {
        SetLocalInt(oSelf, "nResurrectedCount", ++nCount);
        SetPlotFlag(oSelf, TRUE);
        AssignCommand(oSelf, SetIsDestroyable(FALSE, TRUE, TRUE));
        AssignCommand(oSelf, ClearAllActions(TRUE));
        DelayCommand(12.0, Resurrect(oSelf));
    }
}
Title:
Post by: Zool on October 10, 2013, 12:59:29 PM
Did you add in any custom weapons yet? I've successfully added them to another server complete with feats and could explain any of that process if wanted.
Title:
Post by: HerDarkMajesties on November 11, 2013, 12:20:53 AM
Have the DM team had a discussion on the question / feasability of adding custom weapons yet? It seems a fairly popular choice for hak addition amongst the playerbase. I'd personally quite like to see short spears / falchions / mauls added.
Title:
Post by: Paha on November 11, 2013, 12:24:50 AM
We have, and it comes when possible, as might some other stuff. It simply requires work and me being one mostly on it, it gets done when I have dealt with far more important RL matters.
Title:
Post by: xXCrystal_Rose on November 13, 2013, 09:20:44 PM
I meant to post this a long time ago but forgot where I saved the picture. A nice hak suggestion. I forgot the name of this tileset but I can try and dig around a bit for it.


(http://imageshack.us/a/img27/6616/uscq.jpg)
Title: Adventurers Backpacks
Post by: el groso on November 18, 2013, 08:01:34 PM
Adventurers Backpacks

EFU Needs dynamic inventory (slung shields, weapons, etc).

This KRS inventory system looks amazing, and if it could be implemented in EFU would really raise the bar as far as EFU aesthetics go.

Just the inventory system: (//%22http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4730%22)
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/4730/1114981670_fullres.jpg)

The complete system, which includes open faced helms: (//%22http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=5240%22)
(http://vnmedia.ign.com/nwvault.ign.com/fms/images/hakpaks/5240/1114981859_fullres.jpg)
Title:
Post by: John Doe on November 18, 2013, 08:54:46 PM
Is that not a sky in the distance (assuming you refer to rose his post)?
Title:
Post by: xXCrystal_Rose on November 18, 2013, 09:25:32 PM
Skyboxes can be added or removed per area. Even can be made like a cave roof. I'm trying to pick apart the file. The way I have it in my hak folder is a cluster of tilesets merged into a single hak, so I need to find a way to open that hak and view the contents inside it to find the source name.
Title:
Post by: Fosko on April 08, 2014, 08:36:33 PM
[SIZE="5"]Fingers overrides[/SIZE]

It's a bit of a mess, it takes 258 files which all goes to override file, but I find the fingers quite nice.
[COLOR="Sienna"]Anyone can have this[/COLOR] just by extracting all the files into your [COLOR="Sienna"]override[/COLOR] file.

-> you can download the .rar file here (//%22http://jabcon.wz.cz/fingers.rar%22) <-

(http://jabcon.wz.cz/fingers.png)
Title:
Post by: Blackthorn on April 09, 2014, 10:15:42 PM
Holy shit -pleeeeease- introduce the KRS system!  That is astounding!
Title: Underdark Skyboxes
Post by: Witchcraft on April 13, 2014, 07:31:07 PM
Underdark Skyboxes

Here is a PDF (//%22http://nwvault.ign.com/fms/Download.php?id=155870%22) showing some of the skyboxes that are used in CEP. In particular, I think EFU could use the Underdark, Volcano, Ice Cavern, Sea Floor, and underwater skyboxes.

These really add a lot of dimension to the areas they are used in. They look great in-game.
Title:
Post by: Howlando on July 11, 2014, 09:53:29 AM
Alas that we've lost the vault. With archives and some other places some content is still around, though.

If someone wants to go hunting for me, I'd love a bunch of new underdark-themed placeables (pretty mushrooms, etc.).
Title:
Post by: Zango_Unchained on July 11, 2014, 12:06:47 PM
http://neverwintervault.net/project/nwn1/hakpak/combined/project-q

New npcs models, their animatrons make it something to consider.