The Western Cliffs and Ruined tower area all have transition errors.
By transition errors in the ruined tower area, he means there are the doors (no placable) there, with no seeming target, meaning they cannot be intereacted with even though they are clickable.
I thought they were deliberate....
Does it bother? I mean, it's not bugged. We can just dynamically change these transits for dm quest or otherwise.
You can only do so with special placeables.
Um, no. You can do it with our transitions too!
Then that must be an EfU:A thing. I'm nearly positive we couldn't in EfU. At any rate, we should not have idle transitions in the module, that's silly.