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Main Forums => General Discussion => Introductions and Group Management => Topic started by: Kinslayer988 on July 18, 2011, 06:43:25 AM

Title: LETS PUNCH H'BALA RIGHT IN THE FACE
Post by: Kinslayer988 on July 18, 2011, 06:43:25 AM
THE PACK
Punching H'bala right in the face

What is this universal, awesome thing of goodness that has daily conflict, awesomeness, and more?
THE PACK, also known as Team Nature, Tree-huggers, and ECO-terrorist is the collection of players who dwell in the wilds as guardians and caretakers. There is the grand PACK, then there are the minor factions that make it up:
Stargazers, The Coven, Stewards, faiths, and Independant (also Thomas' piece of shi- his excellent Wyrmcy).

What THE PACK offers?
Many do not like playing a nature based character as to be truthful:
One of the things I will add though is something from inside. THE PACK is different than most factions. Most factions we have leader and grunties, doing biz surrounded by a bunch of players. THE PACK IS SUCCESSFUL WHEN PLAYERS WORK TOGETHER! PLAN, ADD TO THE PACK, HUNT, EXPERIMENT, SUPPORT EACHOTHER!
Many brilliant players have died from our masses before because of our lack of organization and heart to stick together. Barbarians, Bards, Druids, Rangers, Monks, Sorcerors, and More: It is time to band together THE PACK once more and conquer our foes!

Lets give Mistlocke something to FEAR
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Post by: Keeper of the White Wyrm on July 18, 2011, 06:49:21 AM
The White Wyrm Clan falls into the independent category, and if you followed recent events, we can attest to the "Conflict" within the nature groups.
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Post by: Valo56 on July 18, 2011, 06:51:42 AM
Quote from: Kinslayer988;250940What THE PACK offers?
  • High amounts of conflicts and being at odds with most of the server
  • So much inner conflict at times it is not even funny
  • Archives of knowledge for players. Especially stargazers.
  • Lots of people to help you out with your goals
  • DM attention
  • BIG FONT AND CAPITAL LETTERS!
[/LIST]Fixed. :P

But seriously, they're good to join.
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Post by: Kinslayer988 on July 18, 2011, 06:53:59 AM
the capitol letters and bold are neccesary
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Post by: Kinslayer988 on July 18, 2011, 07:12:25 AM
We could definately use alchemists, herbalists, brewers, and wand makers.
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Post by: Drakill Tannan on July 18, 2011, 01:20:02 PM
I are intrested, who do i PM so i can get some guidlines?
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Post by: chezcaliente on July 18, 2011, 01:22:08 PM
You can always stop by #treehuggers in IRC if you want to talk about concepts for Team Nature with whoever's on.
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Post by: Kinslayer988 on July 18, 2011, 03:21:02 PM
Go to #treehuggers for more!
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Post by: Spiffy Has on December 09, 2011, 04:34:29 PM
Endorsing this thread, you don't need to live in the wilds to be friendly with team nature, in fact, we're looking for go betweens right now.
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Post by: Optimistic on December 09, 2011, 09:01:08 PM
Also seeds for a 'team elf' under the auspices of Team Nature, lot of you boogers out there now: after I get banished from the town, of course.
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Post by: prestonhunt on January 18, 2012, 07:11:08 PM
Big Bump here.  Stewards need Guardians ... Badly!
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Post by: tropic on January 18, 2012, 07:52:53 PM
To second Optimistic's post:

Team Nature really does need an elf presence, AND

#TreeHuggers in IRC is the best resource for nature-oriented players.