Wanted to suggest adding/removing some of the available forms for the Polymorph spell. A number of forms have some viable RP potential, if not mechanical, such as Boy/Girl and Goblin/kobold. However, I see little value or reason for the Parrot or Nymph forms.
I think some good alternatives would be generic PC race forms. Elf, Dwarf, Human, Halfling, etc. I am not suggesting anything as expansive as the Shifter form, but with the changes that have happened to some other abilities to better suit the module, a change to Polymorph self would make sense.
We are no longer in the Underdark, so the Umberhulk form is a bit out of place. Much like the Underdark companions and familiars were swapped out. A large combat form akin to something on the surface/island would be neat. Ogre or maybe a Howler.
Other monster forms would be useful as well. Wild Orc, Troglodyte, or other common monsters that exist on the island that a mage would have use assuming the form of.
Forms such as Nymph should have we automatically attacked. Nymphs are dangerously beautiful creatures and everyone should mar them!
Btw, Reality Devoid made these scripts.
Deep Imaskari are horrid Underdark people that should be struck blind by sunlight and then stabbed repeatedly so that we can use their blood as dye for cloaks.
RD doing the scripts doesn't mean that they cannot be altered or adjusted.
I think Conan has a valid point. Some more appropriate forms for the surface would be a nice addition for mages.
Attacked by NPC's, that is.
*Cough*
QuoteWe are no longer in the Underdark, so the Umberhulk form is a bit out of place.
That's a NwN default form, not a custom form anyway.
I'd suggest some buffs for the custom forms actually, particulaly the Parrot, which is weaker on skills than a Parrot familiar. It would be good if it had the same high Taunt skill and Weapon Finesse.
At least one combat as opposed to RP-based custom form would be cool. For example, a Taunt-boosted Parrot or Sneak-Attacking Gob Assassin form.
Thumbs up, without hoping too much.
POlymorph isn't meant to be powerful. Yes, some new forms would be welcome, but New shapes don't mean new skills. Skills like sneak attack, ability to hit stuff, etc...taunting, these have to be trained. I would be against any forms that increased the skills to ridiculous amounts.
You can point out druid wildshape, but that is an innate ability, something the druid could already achieve.
I would be in favor of forms with +5 hide and MS however.
Quote from: Thomas_Not_very_wiseI would be against any forms that increased the skills to ridiculous amounts.
Quote from: Thomas_Not_very_wiseI would be in favor of forms with +5 hide and MS however.
lol
Druid rat form gives like +15 Hide and MS.
Compared that, it isn't ridiculous.
Polymorph is powerful enough as is, and Wizards get a modicum of utility from it. Other things we'd prefer to keep restricted to the Shifter class.
It was never an issue of power. It was about aligning the spell with the setting more closely, much like the changes to other skills, feats, and abilities that have already been put into place since switching to the surface.
Polymorph self is nowhere near as 'powerful' as Shifter, which essentially has options only limited by what can be found in the module. The same number of forms could be kept for Polymorph, just swapped to suit Archipelago.
Collate a list of balanced replacements, then.
Why is nymph form less valuable than boy, goblin, or kobold?
Crappy dmg, poor HP, etc...
But you do get infinite Eagles Splendor
I meant rp wise.
Goblins and children are common, and it can be a useful disguise. Nymphs are rare, and don't have any reason to be hanging out in town.
Btw, Parrots are badass.
>_> Easily 30 AC with spells, weapon finesse makes for good AB(Awesome AB, really), and if you wanted a polymorph build, get some expertise or something, imp expertise for about 40 AC.
It's an exotic tropical island, of course buxom Nymphs are appropriate! Nymph form 4 ever. ^_^