Would be a high level (5th circle) druid spell, but the "sun" and "rain" facets of it might be open as domain spells to sun and storms domains.
Pretty simple really. 3-4 uses:
Make it sunny
Make it rain
Make it foggy
Make it storm
Duration of each would be independant of the caster resting, lasting maybe 8 ig hours.
Discuss.
I for one definitely approve of this, assuming it can be scripted.
Hmmm
CALL LIGHTNING SPAM
Give certain domains or clerics the spells as well:
Aurilian frosting it up
An ishtishian making it rain
Fun for flavor.
Given various in game research projects in the past and the fact that there are remnants of a Netherese weather controlling device upon the isle it may also be something pursued in character by non druids.
If something like this is implemented anyway.
But it should me more avilable to druids than non-druids.
Clerics and Druids draw their power from the same place, so no it shouldn't be more available to them really. Adding this to some of the domains would be great.
I would be worried about server lag, but if it only effected one area and could only be done so often like teleport, it might not be bad.
in my opinion and as I've understood, druids draw power, even if divine, from nature through a possible patron nature deity. They are not exactly clerics, whom are given their power by their God.
I think it could very well be possible to achieve IG if you pursue it, but I would not wish it to be an actual spell available out there for everyone that could achieve that level. I feel it to be too specific and special power for everyone to be able to do.
I thought efu already established that weather changing is a massive gigantic thing, beyond a mere level 5 or even 6 spell. Referring to the old weather manipulating device plot if anybody remembers that one.
Quote from: prestonhunt;241996Would be a high level (5th circle) druid spell, but the "sun" and "rain" facets of it might be open as domain spells to sun and storms domains.
Pretty simple really. 3-4 uses:
Make it sunny
Make it rain
Make it foggy
Make it storm
Duration of each would be independant of the caster resting, lasting maybe 8 ig hours.
Discuss.
I approve of this and know for a fact it can be scripted. Especially with such talented developers that we have here on EFU.
Quotein my opinion and as I've understood, druids draw power, even if divine, from nature through a possible patron nature deity. They are not exactly clerics, whom are given their power by their God.
I think it could very well be possible to achieve IG if you pursue it, but I would not wish it to be an actual spell available out there for everyone that could achieve that level. I feel it to be too specific and special power for everyone to be able to do.
It's extremely hard to get to level 9 on EFU, so maybe less than 10% of every druid/cleric would be able to cast this spell. Even then, there's very little mechanical benefit to it other than being able to cast 'call lightning'.
I think it could be appropriate as a level 5 spell, bearing in mind that we already have at least one such spell (that I know of) - Raise Dead - that is not only dependant on caster level, but also contingent on a number of factors (such as devotion to the deity, for example).
This seems cool so long as call lightning's damage is nerfed, otherwise storm domain clerics could change weather then sit there with normal and empowered call lightning.
Quote from: Aethereal;242003Given various in game research projects in the past and the fact that there are remnants of a Netherese weather controlling device upon the isle it may also be something pursued in character by non druids.
If something like this is implemented anyway.
This seems to me like a reason for a mundane cleric/druid controlling the weather may be simply impossible.
My question is, as a fan of dnd druids, is this possible to achieve in game by "simply" asking a DM nicely?
If it is, than there is no reason to implemet this feature, as you could call a DM and talk to him why and how you intend to use it.
BRING ON THE WEATHER WARS!!!
There's always arguments to script new features.
Change weather is a level 7 spell. Something to invoke it would require cost in either ritual ingredients, time, concentration, prestige, and so on...
L7 spell? Crazy.
I was thinking of just calling in localized weather, a small storm on the coast or creation of fog on a patch of sea or some rain over a small farm of crops...
Is the change weather spell global/island wide, or what?
Maybe with a high cost. Experience points or something.
http://www.d20srd.org/srd/spells/controlWeather.htm
Three mile radius is affected.
I've seen this spell on another PW. It was server-wide, because I think that was the only way they could script it, but locally would be far better. The spell was rather annoying in a way, though, because there were 'weather wars' whereby people would just continually change the weather back and forth.
That said, I do like the idea of a change weather spell, especially if it could be scripted to be locally only.
Well, the suggestion was certainly not to script a level 7 spell, but rather to grant something neat to Druids and weather priests for effect. If the duration and area of effect were nerfed down, and if it were given similar RP constraints as Raise Dead, I could see it as a level 5 spell.
make it rain!
I approve of this 100%!
I've seen scripts where putting on armor would take you a full round. A script could be made to where casting this particular spell would take a longer period of time than normal casting.
Or, alternatively, casters could receive 100% spell failure for some duration being that the spell cost such a hefty draw from either the weave or their god.
If it's done, it should be a -really- long spell and require reagents. I'm thinking like three or so minutes worth of casting. This is changing the weather on most of the island, if I'm reading this right. If only for Call Lightning spam avoidance
I remember a long time ago some details of a weathermancer prestige class being written, some of the specific abilities of that being available would be pretty cool.
Two cent's
It is relly easy to script in fact. I would suggest working on a new pack of spells before a release though, as you'd end up with multiple versions of the override floating about.
I agree, just for the simple fact that the spell 'Call Lightning' is a very useless rank 3 spell. The DM team wont allow it to be regular with no rain and it's modified version when raining, which makes sense to me. As it stands now, it either rains a shit load or doesn't at all. One zone away it may be raining and then the next it wont be, this is usually for QAs. The ability for a druid or perhaps a cleric with a certain domain like 'Storms' would greatly enhance the server.
Thread Necromancy. Make this. Make it a level 5 Spell, and make it only affect a single area for a set duration (8 hours or something). Additionally, if casting the spell causes a shout to occur to alert everyone to freak weather in a certain area, so much the better.
Interference with weather isn't natural, why would a druid be tampering with it?
Only the Father of All Koreans held the power to change the weather at will. Such power should not be handled by lesser beings.
I'm afraid that it won't be happening any time soon!
QuoteOnly the Father of All Koreans held the power to change the weather at will. Such power should not be handled by lesser beings.
I once broke wind strong enough to raise a stiff breeze. It was more of a local weather phenomenon though.
I think a lot of the concerns and specifics could be pretty easily addressed by just adhering closely to the official PnP version of the spell Control Weather (//%22http://www.d20srd.org/srd/spells/controlWeather.htm%22).
This sounds awesome. I am all for it
I don't really see a point to this spell except to setup Call Lightning spam.
Quote from: OrneryBadger;268341I don't really see a point to this spell except to setup Call Lightning spam.
qft
Some people do like to roleplay...