The 1/3 penalty upon a normal respawn is too high now that the rate of xp gain has been reduced.
If the system put in place weens out quick progression to level 9+, the players who have achieved these levels are devastatingly crippled by 1/3 xp loss.
I suggest reducing the loss to 1/4.
I must say that I personally like having it at 1/3. It should be a BIG deal to have to respawn. It's what keeps fuguing from being equivalent to the near penaltyless systems that MMORPGs have.
And I'm not one who easily reaches the very high levels.
I think this is one of those old discussions, that have been overly discussed through times, and keep coming back. Well, maybe this is not adding much. I think something that could change is limiting the loss to 1 level. There are some points at some levels that you lose two levels when respawning, now that is really frustrating.
Except you could always get an ingame ally to pay out for a raise/resurrection.
It's not expensive, 1500, in the grand scheme of things, particularly to level 9-10 characters who've been around the block.
That is entirely circumstantial NC and should not be an assumption. Reaching the far corners of the island (with or without a DM) does not always offer you the opportunity to have you and your group return you to the colony for a raise. Many times players are at a loss when they are with a group who may not have the funds or they are in the fugue when the server is particularly empty.
I am fine with saying that a normal respawn is supposed to be costly, but I see the cost of it being to a ridiculously high degree for players that now must work much harder to earn their high levels.
I like it the way it is. It provides a consistent balance of the PCs (barring those very lucky/good PCs that get super high, and they have then earned it) while providing for an enjoyable challenge. But as el groso said, this has been discussed before and will not be changed.
Least I hope not.
I'm going to say, as a person that gets himself killed almost every other day. It should stay as it is. Part of the reason for any exp or difficulty raise is to make it harder and to lower the average level on the server. I prefer that we keep things as they have always been, it has been tried and tested and provides a reasonable cost to continue playing after you would otherwise be dead.
Err, excuse me, but if you go and get killed somewhere, isn't it metagaming to request that you be raised? Or is it situational, depending on whether there are people together with you when you die so you can ask them to have you revived?
1/3rd is a good amount. It'll probably stay that way!
Quote from: Nuclear Catastrophe;231553Except you could always get an ingame ally to pay out for a raise/resurrection.
There are valid arguments against this point.
However, I disagree with the suggestion.
Quote from: The Old Hack;231566Err, excuse me, but if you go and get killed somewhere, isn't it metagaming to request that you be raised? Or is it situational, depending on whether there are people together with you when you die so you can ask them to have you revived?
If folk are with you when you were killed and can recover your corpse its all good so long as it's ic for them(they're good ic friends of yours/business partners) and they have the gold and contacts to have you raised. Though it's not okay to get a corpse from the morgue after pvp in order to raise that corpse. This is because it circumvents any ic means to dispose of a corpse.
It just wouldn't be a normal day without my daily death, and with that in mind... I think the system is alright as it is ^^ If anything a limit of one level lost max, rather than sometimes losing two levels in one go, but it's pretty nice how it is already in my opinion. Frustrating as hell, yea, but a good balance!
I think the 1/3 XP loss is just fine. I never really had an issue with it, and I have died plenty of times.
I think if it got reduced we'd see more of the server's population achieving higher levels, which to me, would seem kind of annoying.
I personally enjoy the average level of 7 (my estimate) on EfU, as it creates a level playing field due to most classes being able to be competent at this level.
If we helped those who can quest effortlessly, those who can't will be left in the dark even further.
I'm confused, dying frequently is not a valid argument concerning the severity of the penalty. If anything, this is in regards to characters who do not die frequently and earn higher levels.
Regardless, if the XP penalty is reduced, it'll raise the average level of the server. That's why I'm against it.
Someone lock this thread before it becomes another marksman perk fiasco.
Simply newp, its been like this.. will be like this, and I love loseing 1/3 exp :D
I'm ambivalent on it. I've generally found lack of questing to be the reason PCs don't reach high levels, with more deaths happening at lower levels where losing a level or even two is less of a big deal. I don't want deaths to mean little, but 1/3 has always felt like it goes beyond a reason to not risk your PC stupidly, and into frustraion. Especially if you feel under OOC pressure to respawn because it's dull to sit around in the fugue for 45 min while your mates haul you to the temple.
I know, if you're a decent level you might be able to afford a Raise Dead scroll as an emergency supply, but... I know precisely one place that sells them, and a huge number of PCs would not buy it off that merchant or ICly know about it. Also would you rather spend 2000 gold on that, or on supplies to ensure you don't have to use it?
"It's always been like this" is a defunct argument when the rest of the rules change, Lenthis.
- Higher-level deaths knocking 1/3 XP off you is frustrating as hell if the PC isn't rich AND carrying his money or has rich friends.
- These deaths tend to happen due to unforseen circumstances like ubercrits not predictable mistakes, so that rubs it in more.
- They are in my experience, the biggest thing fueling ragequits of interesting PCs. Players are angry at a crappy little roll costing them the levels, and would rather start afresh than get back on the horse. It's hard to talk players out of quitting when this happens unless they have a powerquest team to ride along with.
- Since "Ah screw it, enjoy the loot" is the most demoralising tell I can get on EfU as it means an end to a story that could have gone out more interestingly, something to dissuade that would be good.
- With XP nerfed at 8 onwards, implementing an XP loss reduction appears more likely to maintain non-questgrinding PCs at medium-higher levels (7-8 ) than to see a proliferation of Level Nine PCs, since if you quest hard enough to aim for 9 or 10, you can get it back again the same way. If you got their off DM XP or occasional questing, it's far harder.
So, a suggestion:
The Jergali Insurance Policy.
A one use, 2000 gold item that can ONLY Raise/Resurrect the PC named on the front of it. Have it named when given, and bought through a conversation with Sanq. It'd be a gold sink, and something that isn't worth stealing off a body, saving an ally with, or keeping as loot.
Egon, I like 1/3rd beacuse it means, everyone is equall when you get higher levels you need to be more carefull. It makes sence, if you die you keep oving pcs end beacuse people want them to end, not beacuse they died. You dont rage quit on concepts your truely passonate about.
This isn't going to change.
With packs being turned into one item it seems like a lot of the annoyance of carrying someone's equipment goes away. You can also purchase Candles of Life somewhere in a central location for a very reasonable price, although they go away after a server reset.
What about allowing people to purchase raise dead scrolls from one of the temples, say for 2000 gold? Perhaps restricted so you can only own one at a time if possible (or needed). It would be sort of like an insurance policy you can carry around with you that can be used on you if you're killed.
As for the XP penalty, time has shown it works and keeps the server character levels at a "level" the DM's are happy with. It hurts to die, but it should I guess. I've done it often enough, and almost always for stupid reasons.
There are some raise dead scrolls available to buy. They are expensive and rare.