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Main Forums => Suggestions => Topic started by: Beat Goes On on March 28, 2011, 07:01:07 PM

Title: Reduce Respawn XP Penalty
Post by: Beat Goes On on March 28, 2011, 07:01:07 PM
The 1/3 penalty upon a normal respawn is too high now that the rate of xp gain has been reduced.

If the system put in place weens out quick progression to level 9+, the players who have achieved these levels are devastatingly crippled by 1/3 xp loss.

I suggest reducing the loss to 1/4.
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Post by: Jayde Moon on March 28, 2011, 07:15:29 PM
I must say that I personally like having it at 1/3.  It should be a BIG deal to have to respawn.  It's what keeps fuguing from being equivalent to the near penaltyless systems that MMORPGs have.

And I'm not one who easily reaches the very high levels.
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Post by: el groso on March 28, 2011, 07:45:44 PM
I think this is one of those old discussions, that have been overly discussed through times, and keep coming back. Well, maybe this is not adding much. I think something that could change is limiting the loss to 1 level. There are some points at some levels that you lose two levels when respawning, now that is really frustrating.
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Post by: Nuclear Catastrophe on March 28, 2011, 07:52:22 PM
Except you could always get an ingame ally to pay out for a raise/resurrection.

It's not expensive, 1500, in the grand scheme of things, particularly to level 9-10 characters who've been around the block.
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Post by: Beat Goes On on March 28, 2011, 08:04:56 PM
That is entirely circumstantial NC and should not be an assumption. Reaching the far corners of the island (with or without a DM) does not always offer you the opportunity to have you and your group return you to the colony for a raise. Many times players are at a loss when they are with a group who may not have the funds or they are in the fugue when the server is particularly empty.

I am fine with saying that a normal respawn is supposed to be costly, but I see the cost of it being to a ridiculously high degree for players that now must work much harder to earn their high levels.
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Post by: Takenbymadness on March 28, 2011, 08:14:06 PM
I like it the way it is. It provides a consistent balance of the PCs (barring those very lucky/good PCs that get super high, and they have then earned it) while providing for an enjoyable challenge. But as el groso said, this has been discussed before and will not be changed.

Least I hope not.
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Post by: Ebok on March 28, 2011, 08:40:21 PM
I'm going to say, as a person that gets himself killed almost every other day. It should stay as it is. Part of the reason for any exp or difficulty raise is to make it harder and to lower the average level on the server. I prefer that we keep things as they have always been, it has been tried and tested and provides a reasonable cost to continue playing after you would otherwise be dead.
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Post by: The Old Hack on March 28, 2011, 08:46:44 PM
Err, excuse me, but if you go and get killed somewhere, isn't it metagaming to request that you be raised? Or is it situational, depending on whether there are people together with you when you die so you can ask them to have you revived?
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Post by: DeputyCool on March 28, 2011, 08:53:59 PM
1/3rd is a good amount. It'll probably stay that way!
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Post by: Snoteye on March 28, 2011, 08:56:33 PM
Quote from: Nuclear Catastrophe;231553Except you could always get an ingame ally to pay out for a raise/resurrection.

There are valid arguments against this point.

However, I disagree with the suggestion.
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Post by: TheImpossibleDream on March 28, 2011, 09:21:29 PM
Quote from: The Old Hack;231566Err, excuse me, but if you go and get killed somewhere, isn't it metagaming to request that you be raised? Or is it situational, depending on whether there are people together with you when you die so you can ask them to have you revived?

If folk are with you when you were killed and can recover your corpse its all good so long as it's ic for them(they're good ic friends of yours/business partners) and they have the gold and contacts to have you raised. Though it's not okay to get a corpse from the morgue after pvp in order to raise that corpse. This is because it circumvents any ic means to dispose of a corpse.
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Post by: xXCrystal_Rose on March 28, 2011, 11:57:04 PM
It just wouldn't be a normal day without my daily death, and with that in mind... I think the system is alright as it is ^^ If anything a limit of one level lost max, rather than sometimes losing two levels in one go, but it's pretty nice how it is already in my opinion. Frustrating as hell, yea, but a good balance!
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Post by: Decimate_The_Weak on March 29, 2011, 12:58:20 AM
I think the 1/3 XP loss is just fine. I never really had an issue with it, and I have died plenty of times.

I think if it got reduced we'd see more of the server's population achieving higher levels, which to me, would seem kind of annoying.

I personally enjoy the average level of 7 (my estimate) on EfU, as it creates a level playing field due to most classes being able to be competent at this level.

If we helped those who can quest effortlessly, those who can't will be left in the dark even further.
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Post by: Beat Goes On on March 29, 2011, 12:58:46 AM
I'm confused, dying frequently is not a valid argument concerning the severity of the penalty. If anything, this is in regards to characters who do not die frequently and earn higher levels.
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Post by: Decimate_The_Weak on March 29, 2011, 01:07:40 AM
Regardless, if the XP penalty is reduced, it'll raise the average level of the server. That's why I'm against it.
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Post by: Juzza on March 29, 2011, 09:08:09 AM
Someone lock this thread before it becomes another marksman perk fiasco.
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Post by: Lenthis on March 29, 2011, 09:24:43 AM
Simply newp, its been like this.. will be like this, and I love loseing 1/3 exp :D
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Post by: Egon the Monkey on March 29, 2011, 09:58:15 AM
I'm ambivalent on it. I've generally found lack of questing to be the reason PCs don't reach high levels, with more deaths happening at lower levels where losing a level or even two is less of a big deal. I don't want deaths to mean little, but 1/3 has always felt like it goes beyond a reason to not risk your PC stupidly, and into frustraion. Especially if you feel under OOC pressure to respawn because it's dull to sit around in the fugue for 45 min while your mates haul you to the temple.

I know, if you're a decent level you might be able to afford a Raise Dead scroll as an emergency supply, but... I know precisely one place that sells them, and a huge number of PCs would not buy it off that merchant or ICly know about it. Also would you rather spend 2000 gold on that, or on supplies to ensure you don't have to use it?

"It's always been like this" is a defunct argument when the rest of the rules change, Lenthis.So, a suggestion:
The Jergali Insurance Policy. A one use, 2000 gold item that can ONLY Raise/Resurrect the PC named on the front of it.
 Have it named when given, and bought through a conversation with Sanq. It'd be a gold sink, and something that isn't worth stealing off a body, saving an ally with, or keeping as loot.
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Post by: Lenthis on March 29, 2011, 10:21:30 AM
Egon, I like 1/3rd beacuse it means, everyone is equall when you get higher levels you need to be more carefull. It makes sence, if you die you keep oving pcs end beacuse people want them to end, not beacuse they died. You dont rage quit on concepts your truely passonate about.
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Post by: Howlando on March 29, 2011, 11:01:43 AM
This isn't going to change.

With packs being turned into one item it seems like a lot of the annoyance of carrying someone's equipment goes away. You can also purchase Candles of Life somewhere in a central location for a very reasonable price, although they go away after a server reset.
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Post by: Ommadawn on March 29, 2011, 11:59:26 AM
What about allowing people to purchase raise dead scrolls from one of the temples, say for 2000 gold? Perhaps restricted so you can only own one at a time if possible (or needed). It would be sort of like an insurance policy you can carry around with you that can be used on you if you're killed.

As for the XP penalty, time has shown it works and keeps the server character levels at a "level" the DM's are happy with. It hurts to die, but it should I guess. I've done it often enough, and almost always for stupid reasons.
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Post by: Mort on March 29, 2011, 01:07:22 PM
There are some raise dead scrolls available to buy. They are expensive and rare.