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Main Forums => Suggestions => Topic started by: Egon the Monkey on March 25, 2011, 12:17:01 PM

Title: Remove the AE option from Herbalism spawns
Post by: Egon the Monkey on March 25, 2011, 12:17:01 PM
I've noticed that the Herbalism spawns in general aren't really that scary to a lot of Herbalist PCs who are Rangers and Druids who can simply AE them until they vanish. Since the spawns aren't useful any more as effectively a "summon to capture", can they be made Immune to Domination so that it's a danger more in line with the spawns from Alchemy which you have to destroy or flee from?
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Post by: One_With_Nature on March 25, 2011, 12:40:31 PM
Agreex10
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Post by: Lenthis on March 25, 2011, 12:41:35 PM
Well it is nature driven so nature driven pcs should have an insane boost.
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Post by: Porkolt on March 25, 2011, 12:54:46 PM
Maybe you should read the post, Lenthis.
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Post by: Lenthis on March 25, 2011, 01:54:07 PM
I did, And AE is the insane boost for being a nature char preforming herbalism instead of some mage doing it like they normally do.
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Post by: Mort on March 25, 2011, 02:02:34 PM
This sounds more like an oversight/bug.
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Post by: Porkolt on March 25, 2011, 03:59:52 PM
Quote from: Lenthis;231078I did, And AE is the insane boost for being a nature char preforming herbalism instead of some mage doing it like they normally do.

No, that's what the bonus from ranger and Druid levels is for.