I've noticed that the Herbalism spawns in general aren't really that scary to a lot of Herbalist PCs who are Rangers and Druids who can simply AE them until they vanish. Since the spawns aren't useful any more as effectively a "summon to capture", can they be made Immune to Domination so that it's a danger more in line with the spawns from Alchemy which you have to destroy or flee from?
Agreex10
Well it is nature driven so nature driven pcs should have an insane boost.
Maybe you should read the post, Lenthis.
I did, And AE is the insane boost for being a nature char preforming herbalism instead of some mage doing it like they normally do.
This sounds more like an oversight/bug.
Quote from: Lenthis;231078I did, And AE is the insane boost for being a nature char preforming herbalism instead of some mage doing it like they normally do.
No, that's what the bonus from ranger and Druid levels is for.