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Main Forums => Suggestions => Topic started by: One_With_Nature on March 19, 2011, 10:46:10 AM

Title: Barbarian Change
Post by: One_With_Nature on March 19, 2011, 10:46:10 AM
I was thinking.. instead of barbarians having 10% damage immunity at 5 and then 20% at 8 or w/e it is, their skill should be based on their rage.

So instead of that i would suggest:

Keep the Charisma bonuses as they are thats cool.

At 5 in rage gain damage reduction 5/1 for the duration of rage upon leaving rage get -1 to strength and constitution for the same duration as rage.

At 8 in rage gain damage reduction 10/2 for the duration of rage upon leaving rage get -2 to strength and constitution for the same duration as rage.

Obviously then have the damage reduction removed that you would ordinarily get. Perhaps this could be made into a perk even so a barbarian would have a choice which way to go but i think it could work well. Opinions..?
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Post by: Divine Intervention on March 19, 2011, 10:49:43 AM
10/2 DR is incredibly strong even for short durations, barbs are already very powerful in unbuffed combat and this would make them nigh invicible in such fights.  I think the current stats are fine as they are.
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Post by: One_With_Nature on March 19, 2011, 10:52:39 AM
I think it represents the barbarian tapping into their rage more effectively but also suffering the drawbacks from these powerful performances. Maybe 10/1.
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Post by: Paha on March 19, 2011, 11:09:35 AM
You need to understand that pure DR is beoynd normal.

Damage immunity is like builded resilience to pain/damage but DR in itself, like 10/+2 is just beoynd anything normal. Not even lycans have that.
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Post by: One_With_Nature on March 19, 2011, 11:23:55 AM
Well then perhaps like 75% piercing/slashing/Bludgeoning immunity in rage or something. What barbarian do in rage in pretty abnormal by most standards.
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Post by: Paha on March 19, 2011, 11:33:21 AM
Naturally, and in nwn and so it's supernatural ability definitely, but still that they would get 15 dmg out of 20 is still absolutely silly.

I could surely understand something like 5 dr or so in range, pretty sensible, but anything more would require something much more than it just being a normal rage.

This is just my opinion of course.
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Post by: Ebok on March 19, 2011, 12:07:08 PM
I think barbarians damage reduction is intense as is. They do not need nor warrant any additional increase.
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Post by: el groso on March 19, 2011, 12:19:57 PM
I don't like this idea. The barb DI is good because makes barbs a bit more useful when -not- raging. Also portraits better the barbaric recklessness. As for DR or DI when raging, I heard one can earn certain types of rages, based on concept/flavor, of course. If any changes/improvements in the barbarian class should be done, I think it's rewarding more for less armor used. Less AC, more savagery.
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Post by: Howlando on March 19, 2011, 02:41:23 PM
No.
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Post by: Drakill Tannan on March 19, 2011, 05:33:25 PM
I thought rage was meant to make you more vulnerable as a tradeoff for more attack/damage.
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Post by: Shamtastic on March 19, 2011, 07:50:13 PM
After just playing a barb for some time, NO is the appropriate response. They are well balanced and fine, as is.
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Post by: TheImpossibleDream on March 20, 2011, 03:46:58 AM
I think "LOL" is the appropriate response.
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Post by: Anonymous Bosch on March 20, 2011, 03:50:52 AM
I also think barbs would be better if they were impossible to kill without GMW.
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Post by: you axed for it on March 20, 2011, 04:01:32 AM
ROFL.