I've played alchemists for a while, and found the hints ranged from the obvious to the more subtle. However, I think it'd be great to have a few hints specifically for drugs, to keep a market going when PCs want to work on them as part of a concept. This suggestion came out of a chat on IRC about "anyone still selling those for my junkie?" Nothing that obvious, just like the hints on stuff like totems and bullets.
Well, I think there is a hint to it maybe? Not quite sure but, I honestly due to ooc reasons absolutely hate the fact drugs are in the server, All were missing now is sex and rock and roll. *Rolls his eyes*
Monsoon Jack brought the Sex, and the Rock and Roll with a mean trumpet.
As for hints, who says there isn't one for drugs? I've seen hints for a huge number of things I've never even considered. Half the fun of the Alchemic process!
Well, if there is, fair enough. I've just never ran across it by sheer chance, after taking a hint every reset on Bill. If it's in Herbalism, I'm clearly wrong by a long shot from not looking. And yeah RwG, I know, that's why I thought a hint'd be good. Thats the problem with ideas like this. You don't knwo if you can't find anything or just didn't.
EDIT:
Apparently there IS a clue around just not blatantly Hint: Droogs. Never mind me, nothing to see here, lock it please?
Can the DMs please ban Egon from the Suggestion forum altogether?