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Main Forums => Suggestions => Topic started by: Egon the Monkey on February 11, 2011, 02:22:09 PM

Title: Alchemy Research Hints: Drugs
Post by: Egon the Monkey on February 11, 2011, 02:22:09 PM
I've played alchemists for a while, and found the hints ranged from the obvious to the more subtle. However, I think it'd be great to have a few hints specifically for drugs, to keep a market going when PCs want to work on them as part of a concept. This suggestion came out of a chat on IRC about "anyone still selling those for my junkie?" Nothing that obvious, just like the hints on stuff like totems and bullets.
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Post by: TheDarkMoon on February 11, 2011, 02:24:38 PM
Well, I think there is a hint to it maybe? Not quite sure but, I honestly due to ooc reasons absolutely hate the fact drugs are in the server, All were missing now is sex and rock and roll. *Rolls his eyes*
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Post by: Random_White_Guy on February 11, 2011, 02:28:20 PM
Monsoon Jack brought the Sex, and the Rock and Roll with a mean trumpet.

As for hints, who says there isn't one for drugs? I've seen hints for a huge number of things I've never even considered. Half the fun of the Alchemic process!
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Post by: Egon the Monkey on February 11, 2011, 02:34:17 PM
Well, if there is, fair enough. I've just never ran across it by sheer chance, after taking a hint every reset on Bill. If it's in Herbalism, I'm clearly wrong by a long shot from not looking. And yeah RwG, I know, that's why I thought a hint'd be good. Thats the problem with ideas like this. You don't knwo if you can't find anything or just didn't.

EDIT:
Apparently there IS a clue around just not blatantly Hint: Droogs. Never mind me, nothing to see here, lock it please?
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Post by: Mailbox Arson on February 11, 2011, 11:30:50 PM
Can the DMs please ban Egon from the Suggestion forum altogether?