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Main Forums => Suggestions => Topic started by: Nightshadow on November 05, 2010, 02:08:19 PM

Title: Change to Katanas
Post by: Nightshadow on November 05, 2010, 02:08:19 PM
I once saw another server, Path of Ascension I think it was, change around the damages and criticals of weapons. For instance, a Bastard Sword was 19-20x3, I believe. This server had some overrides, like we do, but I don't think it had haks, though I may have been wrong.

Anyway... my suggestion is to make the katana more than just a cooler looking bastard sword, and change it to a 1d8 damage and 18-20x2 critical, if it's possible.
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Post by: Egon the Monkey on November 05, 2010, 02:24:00 PM
I think that really, the reason few PCs use katanas is there are a lot of good bastard swords but no katanas of any sort for sale on the mainland AFAIK. Probably possible as Nut overrode Staves.
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Post by: Drakill Tannan on November 05, 2010, 03:53:01 PM
Make it two handed as it should be, imo.
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Post by: Nightshadow on November 05, 2010, 03:54:59 PM
A 2 handed 1d10 weapon? No thanks. Increase its damage to 3d4 if we do that, I say, making it slightly better than the greatsword.
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Post by: petey512 on November 05, 2010, 03:55:22 PM
Drakill's got it right. Not sure if it's possible to make it weapon finessable either, but if so, I think we should do it.
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Post by: ExileStrife on November 05, 2010, 04:09:17 PM
It's to triage the Kara-Turs.
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Post by: Iron Oligarch on November 05, 2010, 04:12:25 PM
Let's give them +5 enhancement bonuses too, so that they can cut through tanks.

Seriously, all weapons are not created equal. The DMs look favorably on PCs that use subpar weapons, and quite often give them an excellent weapon to remove the handicap -- but frankly, the katana isn't subpar in the slightest! A bastard sword by any other name would cut as well.
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Post by: Egon the Monkey on November 05, 2010, 04:16:23 PM
Thanks to Wikipedia:
Katana- 1 handed sword
Tachi -2 handed sword

The point's that it looks cool and has the minor but often significant bonus of taking up slightly less space, as it's shorter by 2 squares.

I just wish it was possible to get hold of basic and decent ones without a trip to Old Port now Ymph's developed. Rather than clutter the server with drops of them, thus making them less special, I would suggest a Kara-Turan Swordsmith who sells a basic katana for 300 Gold, and a Massive Criticals 1d4, +1 AC or other basic bonus, fancy looking version for 1000 gold. Like the Fort Mur Smith sells upgraded Waraxes. Allow katana users a prestige item to buy as an upgrade from a basic one. Also have him sell Shuriken and Kamas.
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Post by: Nightshadow on November 05, 2010, 07:10:57 PM
A katana is a great weapon, yes. I'm just offering a suggestion to make it more unique, not necessarily more powerful.
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Post by: Equinox on November 05, 2010, 07:14:13 PM
The only change i'd suggest if one was to be made at all. Would be to make katanas finesseable and 1d8 dmg. I like the idea of taking a feat to have a slightly more damaging finesse weapon, much like most people choose bastardsword over longsword.
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Post by: Drakill Tannan on November 06, 2010, 03:51:23 AM
1d8 damage and finesable sonds good to me
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Post by: Nightshadow on November 06, 2010, 06:08:12 AM
Maybe it's just because I'm playing the only katana-user on the server right now (to my knowledge) and I'm a strength based fighter... but I disagree, lol
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Post by: The Boom King on November 06, 2010, 11:18:44 AM
Your character would still be more powerful than katana wielders who use finesse, Nightshadow. :P I mean, your AC might be a little bit less, but you'd still do more damage with more or equal AB.
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Post by: GoblinSapper on November 06, 2010, 11:53:15 AM
Why the heck would Katana be a finessable weapon? At all? It's a Bastard Sword, and a slashing weapon.
 
If we're going to make anything finesse, make Scimitars finesse so I can make a Scimitard WM.
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Post by: Equinox on November 06, 2010, 12:33:18 PM
Have you seen the typical people who use katanas in films and the like, little old oriental men with not much muscle, but skill. A katana is about speed and prescision, utilising the razor sharp edge to tear your opponents down, not brute force.
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Post by: Drakill Tannan on November 06, 2010, 02:11:07 PM
I can't find anything to back me up in the internet, but i belive Katanas were special because of how extremly light they where.
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Post by: Howlando on November 06, 2010, 02:16:19 PM
The "katana" base item in EFU is generally not from kara-tur, but is just a model to reflect other kinds of weapons (special weapons from Manchaka, or certain other places...)
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Post by: Ghost on November 06, 2010, 02:29:20 PM
Katanas were special because of their construction methods, the steel being folded hundreds of times which is far more advanced than how smiths in Europe created blade, not only giving the surface of the steel an almost "liquid" appearance, but creating a sharper edge. Also being curved gives them a far better cutting edge than a straight sword.

Katanas, however, were bad at defense compared to a longsword (no crossguard to speak of, for instance) with fights being quick, with wide, often  downward slashes through the opponents shoulder, or across at the torso. It's why you see the Japanese samurai armors looking like this. (http://jay-spenser.com/samurai_armor_for_sale_all/samurai_armor_111/samurai-armor-111__7.jpg) To defend from those downward sweeps more than anything.

Also, these sweeps are normally large and arcing. A katana is as heavy as a longsword, and is much worse at thrusting because of it's curve. This is not a finessable weapon.
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Post by: Nightshadow on November 06, 2010, 02:52:23 PM
To be fair, it is a graceful weapon, it is balanced in such a way as to eliminate the need for a pommel. That said, Ghost is right, you don't go for a few quick stabs with it, you cut your opponent down into smaller pieces with it. It has really great cutting power thanks to, also as Ghost said, its curved blade and how it was folded hundreds of times. The sword is fine as is, but I always imagined it as being in the same boat as scimitars, being slightly lower damage but a high critical range, and when I DM PnP games, I always say to anyone using a katana, which rarely happens, honestly, "If you use a katana, it's not a bastard sword, it's a 1d8 weapon with 18-20x2 critical."
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Post by: MrGrendel on November 06, 2010, 07:37:07 PM
Going to drop in here and mention a few things I've learned about weapon comparisons here, regarding japanese and european swords, some common misconceptions and little-known tidbits.
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Post by: Porkolt on November 06, 2010, 08:14:28 PM
I'll only be pleased with any changes made to the katana if they include making it at least 6 feet long.
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Post by: N/A on November 06, 2010, 08:17:12 PM
Just watch Deadliest Warrior on SPIKE. That show will show you that a katana can cut anything.
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Post by: Porkolt on November 06, 2010, 08:24:42 PM
Mythbusters couldn't get it through a gun barrel.
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Post by: N/A on November 07, 2010, 12:44:03 AM
Of course. They are not samurai super warriors.
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Post by: Bearic on November 07, 2010, 12:48:16 AM
What we need are some wakizashi, those could be used for finesse; they're dinky.
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Post by: ScottyB on November 07, 2010, 01:36:39 AM
Quote from: AfroMullet;208292Of course. They are not samurai super warriors.
I thought they built a robot to do the swinging for them; and if a robot samurai can't do it, no one can.
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Post by: N/A on November 07, 2010, 02:19:58 AM
Scotty, I like to remind you that The Rule of Cool (//%22http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfCOol%22) applies especially to when super samurai use the blade, because when they do, katanas are just better. (//%22http://tvtropes.org/pmwiki/pmwiki.php/Main/KatanasAreJustBetter%22)
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Post by: Nightshadow on November 07, 2010, 09:22:38 PM
As Dante Morgenstern is getting into smithing right now, I went looking for info on smelting and forging and all that other good stuff. Found this, looks interesting, detailed, hopefully accurate. I've yet to read through it, I'll edit this post later with my opinions on it.

http://www.forging.org/fierf/pdf/japanesesword.pdf