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Main Forums => Suggestions => Topic started by: DollarPhil on August 02, 2010, 10:05:25 AM

Title: Mist Tincture (Wis damage poison)
Post by: DollarPhil on August 02, 2010, 10:05:25 AM
There are poisons available for all three physical attributes, but not any for mental ones. I'd suggest a WIS damage poison, called Mist Tincture, that operates as the normal vials do, but with a "self inflict" power too.

Mist Tincture (Mild/Weak/Average/Strong)
"This small vial of liquid contains refined Mist Essence dissolved in oil. If injected, or introduced into a wound, it induces violent and reputedly prophetic hallucinations. It has gained a certain notoriety in various circles. Hunters, prophets, Docks junkies, and assassins."
 
Poison weapon 1 use. DC depending on poison strength.
Item's special Power (consumable tainted with Chaos Mist or other WIS poison) Single Use

Average to Strong variants off Mist Ogres and Wild Orcs.
Weak/Mild variants from the Dreamers/drug dealer?

Reasons supporting:
Title:
Post by: lovethesuit on August 02, 2010, 01:24:56 PM
Well you're right that contact poison for Int/Wis/Cha seems to be lacking. I think it would be a fine idea to allow for something like this, perhaps to be a little more expensive because its effects are a little more subtle and powerful against casters.
Title:
Post by: DollarPhil on August 02, 2010, 01:49:11 PM
My assumption is they're lacking because INT and CHA poisons would be very, very strong indeed. Wizards and Sorcs have crappy Fortitude and 90% rely entirely on their spells for both offense and defense, so damaging a primary stat would wreck a PC.  On the other hand, every class that relies on Wisdom has reasonable AB and doesn't rely on direct offensive spells as much as they do attacks. They also have additional non-spell abilities and good saves against poisons. Finally, Wisdom Damage would be an interesting thing to inflict on PCs or tough mobs in order to set them up for a will-save spell from an ally.