EFUPW Forums

Main Forums => Suggestions => Topic started by: djspectre on April 05, 2010, 02:55:54 PM

Title: Ability to re-lock doors.
Post by: djspectre on April 05, 2010, 02:55:54 PM
There are a number of doors or items that can be unlocked using the Open Lock skill. However, these do not allow you to re-lock them afterwards....usually defaulting to whenever the door closes to activate the lock again (if at all).

Is it mechanically possible to allow for people with Open Lock to re-lock these things? I figure it would allow characters to escape from perusers in a unique way.
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Post by: Listen in Silence on April 05, 2010, 06:16:35 PM
Most of the doors I have encountered that are locked to begin with could be relocked... Do you have any examples to offer?
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Post by: Kotenku on April 06, 2010, 09:05:09 PM
To do this basically requires identifying doors that do not have a certain property set on them, and toggling the property. Fixing them is easy. Finding them isn't.
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Post by: core on April 06, 2010, 09:17:22 PM
Yes, due to the way the toolset works this would take a long time.
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Post by: PureeOfPelican on April 06, 2010, 10:17:51 PM
Convert to XML ... search and replace text ... convert back to GFF.  Easy, peasy.