EFUPW Forums

Main Forums => Suggestions => Topic started by: Underwood on March 26, 2010, 06:37:41 AM

Title: Corpse Spawn
Post by: Underwood on March 26, 2010, 06:37:41 AM
Just a thought -

Would it be possible in places where there are piles of bodies to make it so that one can go and take one of the bodies for animation?

I play a necromancer and I was doing the Jergal quest, and thought it was strange that I didn't have a body to animate even though tons were lying all around me.
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Post by: Ebok on March 26, 2010, 07:15:52 AM
Just say they weren't fit for the spell. Not just any corpse will do. Then again even corpses within that quest ( when you find them ) don't work for the spell either.
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Post by: Semli on March 26, 2010, 07:36:10 AM
Seemed like there were more than a few spots for corpses in the UD. Might be worth considering.
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Post by: Egon the Monkey on March 26, 2010, 12:25:49 PM
You can always RP animating a generic human corpse as it would create a Shambling Corpse anyway, and the Skeleton in the Closet perk will give you one per reset. I don't think there should be too many though, as buffed corpse animations can be deadly. If they were reduced in power and made more common that might be a nice way to add variation and experimentation to necromancy.
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Post by: Underwood on March 27, 2010, 11:48:49 AM
The reduced power would screw over arcane necromancers, who have to use scrolls and items until they reach level 9. I think its good that a corpse is relatively hard to find, but it just makes sense that some areas (like tombs and mausoleums) would have a lot available.
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Post by: Divine Intervention on March 27, 2010, 11:52:34 AM
I don't think they need more corpses they have been improved a load already. Considering animation used to not get half it's current bonuses I think it's been buffed enough.
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Post by: 9lives on March 27, 2010, 12:49:07 PM
Animation's definitely buffed to high heaven. Necromancer's don't need any additional boons.