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Main Forums => General Discussion => Topic started by: SkillFocuspwn on March 05, 2010, 12:59:24 AM

Title: PvPing attitude
Post by: SkillFocuspwn on March 05, 2010, 12:59:24 AM
I apologise if this looks like I'm simply a rant about the current affairs of the server or any such, but with the tensions between the current factions, I think this is a question worth asking.

Say you, as a Stygian and a mortal enemy of the Sons, are informed there is one standing in the Inner Ruins buying something off a trader there. You've heard of this Son before, but never had the opportunity to meet him IG.

In this situation, I accept full well that it is fine to go there with some of your buddies, beat him down if you're feeling violent, harass him. However, would you consider it acceptable to FD this individual, due to the animosity between Factions?

I have always thought that the only interaction that mattered as a precursor for PvP was actual and personal (with the obvious exception of hunting monster creatures). I know of at least one occasion when it's happened in the UD as well though, where a player who has never met another player has FDed them solely due to the fact they were of opposing factions.

In some cases I can understand this. If Banite Joe is currently leading a small army of Undead to destroy the city, it is acceptable for Paladin George to smite his face up, regardless of PC interaction beforehand. However, would it be acceptable for a Paladin to kill the Priest if he were simply preaching?

So, where does the line stand between these two? Is a Stygian valid FDing stock for a Stargazer, regardless of interaction before? Do you believe there should be at least a meeting before two faction-opposing PCs go at each-others throats, or do you believe the tension between them should be 100% personal, formed by their actions and their interactions with the other?

This isn't a rhetoric rant, I am actually curious about the personal opinions and feelings of the players on this matter. When and how to PvP is one of the massive complications of EfU without any rules beyond the obvious but a whole heap of social lines in what is cool PvP and what is distasteful. So, what are your opinions on this?
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Post by: TheImpossibleDream on March 05, 2010, 01:12:42 AM
Depends on the situation really. For example the Stygian's were warned against roaming the wilds by a particular stargazer under pain of death. This stargazer finds a group of adventurers lead by a Stygian our in the wilds. In this situation.

Even if they've never met. A warning has been disregarded and failure to act appropriately would be out of character and send a message to other characters that you don't intend to act upon your warning.

I'm sure there are many similiar examples that could be made.
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Post by: Gippy on March 05, 2010, 01:17:36 AM
It is perfectly reasonable if they've earned the death through IC actions. It is generally harder to earn death if you've never met someone, but it is certainly possible.
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Post by: Garem on March 05, 2010, 01:20:10 AM
Your example of Banite Joe and Paladin George is good, but of course when you look at specific situations that are not so clear cut (and they almost never are) then you just have to make a judgement call based on what factors you know.

If one of the aforementioned adversaries defeats the other, and as he lay bleeding the defeated spews forth a string of curses and threats of divine vengeance-- definitely a good time for a momentous FD death! If they're begging for their life, then use it as an RP opportunity. Something like this has circumstantially happened to me recently, and now my PC has been severely altered psychologically because of it-- he doesn't go anywhere near his conqueror's "realm" without a damned good reason to do so. Now, should we clash again, I'm certainly not inclined to FD him despite a plethora of good reasons to do so because I've already got some more creative outcomes in mind. Eventually, we'll either come to the point where one must win, one must lose, or the PCs' stories will take them to a different direction and conclusion.

I think that's the ideal we strive for. Until you get to the black and white or within respectable reaching distance, it's always best to use the situation to fuel the story along. That being said, absolutely use it to your advantage, force them to change the way their story is "planned"! Make the Banite fear something more than Bane, or force the holy paladin to do a deed so vile his redemption will be nearly impossible.

Creativity is a plus, but if you want to be simple, just take some of their swag and leave them with a warning. Resist the urge to turn this server into a glorified Arena server, because that ain't what it's about. That's my feeling about it. And when in doubt, a little OOC communication rarely hurts.
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Post by: Mannykins on March 05, 2010, 02:03:57 AM
For quite a while there has been a "Kill on sight" mentality between the Sons and the Armada. That for me does not mean I go into Full Damage mode every time I encounter a member of the Sons. When a member of the Sons attempted to kill someone on the Ziggurat he was not immediately executed but instead there was some intense RP and he was sent back to the docks with even more reasons to hate the Stygians.

Factions have enemies but I don't think that means killing someone who you've never met before just because they are from your enemy faction.

Make an enemy, send the rest of the faction a warning but I don't think you should just kill someone for wearing the wrong colours, this isn't the west coast, yet!
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Post by: TheImpossibleDream on March 05, 2010, 02:09:18 AM
You wouldn't run around the docks wearing your Stygian uniform and expect to live I would hope!

Mind you in the instance that I believe brought this post about, we could have easily made sure it was completely impossible for you to ever come back to life instead of leaving you with someone likely to raise you.
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Post by: Mannykins on March 05, 2010, 02:13:19 AM
If history is to be trusted, I'd expect to return to the colony slightly pink.
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Post by: Ebok on March 05, 2010, 02:16:38 AM
Random FD without just cause or interaction is always bad IMO. I don't like doing it even when it's a monster, I want to at least use the death as an opportunity for some serious interaction. Stygians drylooting or killing sons wimpy for being in the market is meh is me. Stygians in the docks seems like it's asking to get mauled though that might be due to my bias in the question. I've had my ass handed to me in pvp, and I've seen it done badlyand epically in both situations. So, it typically, I prefer creative ways to fuck with the other party.
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Post by: Thomas_Not_very_wise on March 05, 2010, 03:21:25 AM
Quote from: Mannykins;170711If history is to be trusted, I'd expect to return to the colony slightly pink.

win
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Post by: derfo on March 05, 2010, 06:00:47 AM
Avoiding FD is cool, but circumstances should be considered
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Post by: ForsakenSunlight on March 05, 2010, 06:06:57 AM
I agree that FD amongst strangers is odd.
 
There are always situations. Look at Igors recent castle invasion (That never happened.) Had people shown up on either side, it was known death might occur.
 
 
There are always situations, where groups of so and so, attack group of so and so.
 
I just think individual fding, without interaction is bad taste..
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Post by: TheMacPanther on March 05, 2010, 07:16:39 AM
Personally I go subdual first and let things unfold from there, you never know if you would be able to use the fight for better more creative IG reasons. Also as someone who has been on the bad side of FD ganks, as monsters and as PCs,a few left me with a real sore spot for a while because of how much I enjoyed the chars.
A FD kill without giving the other player time to interact at all is real bad taste in my book.
However I would say that if it were a large scale battle (eg. Ivor's army vs. Blackhearth) then you shouldn't really be bound by subdual because of the nature of the fight.
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Post by: scrappayeti on March 05, 2010, 08:59:03 AM
For me a FD decision is  a combination of IC and OOC factors, which is what makes it hard to balance.

For example if your character's best friend was murdered, I would think it was okay to retaliate in kind, even if you had not roleplayed extensively together. Like the Paladin and the Necromancer, I don't want the avoidance of FD to break the suspension of disbelief.  

But its also good to balance OOC factors, like degree of RP together, coolness of the death, special app status of the defeated character and so on.

In short, I think the best PvP question is "can I reasonably get away with not killing that character, or is it going to look really contrived?".
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Post by: derfo on March 05, 2010, 09:25:18 AM
this is a game btw just throwing that out there
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Post by: 9lives on March 05, 2010, 09:42:08 AM
Sick, irony
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Post by: Equinox on March 05, 2010, 11:23:48 AM
Personally, FDing someone without prior conflict seems like a waste of a good rp opportunity. Creating rivals and who regularly attack each other > drylooting some dead guy.

Fd should be reserved for reasons such as what would push your char to the line. Paladin x vs evil banite necromancer is acceptable, but even then not nessecarily the best option. The only time i can legitamately see FD no RP is during a paid assassination.
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Post by: AntoninD'Erlon on March 05, 2010, 11:40:49 AM
There are times when things happen behind the scenes and some of your worst enemies are people you may have had little interaction with. This isn't the common situation of course but it simply depends on the character you're playing and the reasons for the conflict in the first place. Even as an assassin you should be making sure your targets are worthwhile and notable enough and that the payments, in whatever form they are for your character, are fitting for the work.

Conflict can be built on many levels that all have a part to play. Whether it's direct taunting of a rival, or secretive plotting against their actions, it all works towards adding layers of conflict that benefit everyone involved.

Specific examples can be given countless times but I think that the short answer here is to do what you feel is most appropriate for your own character and to always ask yourself if that player deserves to have their character killed for the actions they have done in game.
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Post by: Letsplayforfun on March 05, 2010, 02:52:44 PM
Obviously: make sure it makes sense ICly.

OOCly:
Ask yourself what will FDing the guy bring to the story your PC is creating. Does FDing end something for good or will it have interesting consequences? Or has that story gone on for long enough?

Remember you're perma-killing someone's PC, and the player behind also had plans, and had put time, energy, hopes into that PC.

Have you earned the right to end his story here and now? Will it bring (some) fun to the other guy or to other people?

Sometimes the answer's a blatant yes, then go ahead. Sometimes it's a blatant no: don't. If you're not sure, as a rule of thumb i'd say don't FD.

But that's just me.
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Post by: Nightshadow on March 05, 2010, 03:09:16 PM
I agree with LPFF.

Yes, it is just a game, but consider how much work someone has put into a character. How many weeks have they been playing it, how long did they work on an app and then wait on it to get approved? To play a character for weeks, only to get hold person ganked without the chance to surrender before you're FD'd really does suck, it's unnecessary 99% of the time, too (I say 99% of the time because there is that 1% which happened to me, random assassin popped out of nowhere fully buffed and 2-hitted me, but tbh I was OOC expecting it to happen at any moment and was laughing as he did it).

Try and make FD'ing someone a nice ending for them, and something that works well in your character's story, too. Not every PvP death is going to be fun, but if you at least try to put some effort into it the server will be funner for all sides.
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Post by: putrid_plum on March 05, 2010, 03:30:39 PM
EFU has way to much full death pvp with the pathetic excuse of roleplay.  I hear it all the time, "Oh it made sense IC!!".  Sure alot of things can make sense but most of the time it is extremely weak.  People should make sure that maybe subdual and robbing/roleplay/threats/etc. don't all make more sense and far more fun for everyone involved.  This is a game after all and making a good story for everyone is more fun for all players on the entire server.  Also, most great PCs didn't run around full death killing other players, just throwing that out there.
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Post by: Nuclear Catastrophe on March 05, 2010, 03:47:13 PM
Reading the comments here, and without pointing fingers, it seems to me that a lot of the people that have posted in this thread have FDed another player on this server when SD would have done.  I myself have been guilty of this in my playing days, and probably even in my DMing days.  Yet, we continue to argue about something which is common sense and which has been stated by the DM's time and time again - we're all here to have fun, and if you're spoiling another persons fun (I.E. killing them!) then you've got to have an extremely good or at least justifiable IC reason to do it.

/flogging dead horse.
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Post by: Damien on March 05, 2010, 03:48:54 PM
FDing someone just because the character gave a warning before every meeting the other character or because they are polar opposite factions is just stupid.

If you are doing well enough IG the dm will reward you and obviously give a chance for you to kill NPCs which is perfectly acceptable. However, for some reason, the attitude regarding pvp is 'Us and them' leaving little or no chance for perhaps a tense allegiance for imminent threats. It also weakens the chance of some characters to truly affect the server, like with RwG's tempuran who was killed for IC reasons but left what 3/4s of the server with a sour taste in their mouths.

Personally I think the dms should start getting stricter regarding FDing characters and asking players to allow for some rp, which is what we play this server for, instead of attacking each other in sight in the wilds then proceeding to mug, gloat and in some cases kill a PC. This can be especially lame when you face a pc who is a better rper than you so it kitted out and a better pvper.
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Post by: Drakill Tannan on March 05, 2010, 04:13:59 PM
Quote from: Mannykins;170711If history is to be trusted, I'd expect to return to the colony slightly pink.

Ask yourself what is more fun for all the players. A pink stygian, or a death stygian?

I think therein is the answer. It makes perfect sence to FD the stygian if you are a son of sabuth, but screw that, it's waaay more fun to paint him pink.
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Post by: Nightshadow on March 05, 2010, 05:00:41 PM
Quote from: Drakill Tannan;170777Ask yourself what is more fun for all the players. A pink stygian, or a death stygian?

I think therein is the answer. It makes perfect sence to FD the stygian if you are a son of sabuth, but screw that, it's waaay more fun to paint him pink.

LOL, yes, pink stygian... Get a DM to use pink metal dye on his armor and then make that slaver bastard walk back.
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Post by: core on March 05, 2010, 06:09:55 PM
I think the 'pink Stygian' example is an exceptionally good one; instead of just icing the Stygian, why not humiliate him thoroughly and let everyone have a big LOL at the Armada? Compared to wasting him which leads to... -1 Stygian. The former is more creative and adds more in the way of interesting conflict, but of course if it's makes sense to FD, do it.
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Post by: gaunlet on March 05, 2010, 10:06:12 PM
As a fairly new player and having been on the receiving end (aka losing side) of faction PvP conflict twice in the last four days, I have to say that the winners of the conflicts I've been involved in have acted very well, both ICly and OOCly, for the most part. And speaking for myself as a player, it was all very exciting and fun. Of course, in both cases, I didn't lose as much as I could have, and maybe my perspective would be different if I had been a more primary target. But I was heartened to see how maturely other players took losing to PvP and its consequences.
 
My only regret is that the card-collecting came to an end. And I like card-collecting.
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Post by: Underbard on March 06, 2010, 12:38:00 AM
I don't know anything about card collection and what not, but I do know about losing PVP.  I have been subdualed with great RP and FD'd with great Rp.  The outcome isn't as important as the road that you took to get there, IMO.  Do what is necessary as long as you can justify it to yourself.
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Post by: Sternhund on March 06, 2010, 08:02:35 AM
We're all storytellers. Focus on making an interesting story.
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Post by: Pup on March 06, 2010, 08:32:27 AM
Yep.  Story first.

Of course, now that the party system has been disabled, we will have far fewer gang-rapes, hopefully.

*looks at athousandyearsofpain and nods*
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Post by: Disco on March 06, 2010, 06:34:15 PM
Killing someone (no matter if you are in a faction that oposes them or not) without any form of RP before the pvp is a sad sad thing imo.
Whatever happened to build up of personal grudges and such?
Hold the FD back some time and let the player interaction take its place first.
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Post by: Underwood on March 27, 2010, 05:47:55 AM
As someone who was recently SDed in a similar circumstance when FD might have been IC, I can definitely say that it has moved the story along, and brought about tension between chars. I personally think that tension is what makes good roleplay.

Of course, FD could have caused tension between the factions involved, but not nearly as much as letting the person go which leads to scheming and eventually a climactic second confrontation.

If you've already SDed that char once and RPed it out, though, I don't see why the second time shouldn't be FD. If there's no escalation, then theres no tension.
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Post by: Lulzebub on March 27, 2010, 01:50:45 PM
Maybe I'm just living at the margins, but it seems to me that the PvP has gotten better, not worse, since I last played regularly. I'm really enjoying it.
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Post by: AKMatt on March 27, 2010, 08:52:07 PM
People are being really cool about finding excuses to not FD lately.  This seemingly results in more frequent and enjoyable PvP.
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Post by: derfo on March 27, 2010, 09:21:08 PM
i like where pvp is going lately. some random fd lovers are still about, but a lot of people seem to be consdering things well
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Post by: One_With_Nature on February 26, 2011, 10:08:14 AM
Quote from: Letsplayforfun;170759Obviously: make sure it makes sense ICly.

OOCly:
Ask yourself what will FDing the guy bring to the story your PC is creating. Does FDing end something for good or will it have interesting consequences? Or has that story gone on for long enough?

Remember you're perma-killing someone's PC, and the player behind also had plans, and had put time, energy, hopes into that PC.

Have you earned the right to end his story here and now? Will it bring (some) fun to the other guy or to other people?

Sometimes the answer's a blatant yes, then go ahead. Sometimes it's a blatant no: don't. If you're not sure, as a rule of thumb i'd say don't FD.

But that's just me.

^ I think the server has again started up with the whole Kill on sight mentality. I have had a few characters ended (imo) Prematurely by pcs i have had little to no character development with. I agree with what LPFF has written here and i think people should consider some of these implications when FD'in a character.
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Post by: Paha on February 26, 2011, 10:14:12 AM
The thing is, once one or two people start to do it, others get bitter for giving them a break when they as victims are not given any - then they give no quarter next time. It's a case where you really need to think how you want to be treated yourself, and then do the same to others.
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Post by: TheDarkMoon on February 26, 2011, 10:17:32 AM
Quote from: One_With_Nature;226214^ I think the server has again started up with the whole Kill on sight mentality. I have had a few characters ended (imo) Prematurely by pcs i have had little to no character development with. I agree with what LPFF has written here and i think people should consider some of these implications when FD'in a character.

OWN, Think of it this way, dont issue death threats to other players and expect to be let out alive. That is very- Very- childish to complain when you die, when you would just kill us, or in a cruder sence "Gank us" and perma with as much interaction as you were given. Leave what happened to you ig and not take it ooc.
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Post by: Paha on February 26, 2011, 10:21:09 AM
Well yes, people also need to remember that actions have consequences, no doubt about that. Some people simply keep asking the death thinking that people will still avoid it because of OOC attitude.
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Post by: One_With_Nature on February 26, 2011, 10:25:56 AM
I don't particularly want to bring up my scenario in particular here, but TheDarkMoon: My character issued no death threats to you at all. It was simply the Opposing faction mentality that was used as an excuse to FD. Which i think was addressed earlier in this discussion.

But i simply wished to bring attention again to PvP etiquette, as i know it can leave you with bitter feelings as i have witnessed it first hand.
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Post by: Wern8 on February 26, 2011, 10:26:01 AM
Feel free to discuss on PvP here. But no quarrels and no pointing fingers or we will be locking this.
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Post by: Divine Intervention on February 26, 2011, 10:27:39 AM
Honestly if you are much stronger than the pc offering those threats, a lot of the time it's far more interesting to subdue and laugh at them or whatever.  In my opinion a lot of FD is done to protect a pc from repercussions by an enemy "He can't kill me if he's dead" idea.
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Post by: Nightshadow on February 26, 2011, 12:33:42 PM
There's too much invis ganking. It's not fun for someone I've never or barely RP'd with before to just start attacking me, only to actually RP with me when they have me at their mercy. It isn't cool, it isn't fun, and it makes me wish your character would just die or disappear for a while, whether for IC reasons or OOC.

Part of the reason it escalates is because of what Paha Poika said, someone like me is invis ganked, then goes and does something similar to that, then the next person does the same.

Granted, my current character should be attacked, but there should at least be some sort of RP beforehand, hm?

People who run around invis ganking ruin the fun of others.
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Post by: gab1 on February 26, 2011, 05:05:54 PM
I think kill on sight is a good thing. Personally. (though i am not involved with any of the current events really being discussed)

It brings more action packedness to the server.

If you didn't want to be killed on sight by your enemy you probably wouldnt make open statements about things, like 'Im an evil necromancer' or join a faction that is at war with another faction.

I think the heatedness and the split second moment reflexes add to things.

I remember my time with the Dominion, scouting the alleyways with the Stygians. I think it was obvious that we were prepared for someone to kill us at any moment.

I also dont think this should be the mentality for the general playerbase, to behave around people they dont know.

But those people who willingly got involved in a war, a fued, and army, etc...

Idk, just my opinion, but i think we all share the same OOC courtesy to not FD grief people. Ie, at random like a lucky gank in the alleys, which i have been both the victim and progenitor of.

I also think people shouldnt openly state thier ambitions unless they want the reprocussions of them, basically. Look at Mannichus, he's survived so long because of that reason, maybe, debatably (?) lol
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Post by: Random_White_Guy on February 26, 2011, 05:15:28 PM
PvP is fine, as well as the classic 'Invis Ambush'. The important thing for people to remember is the story of it all. The means and way things are influenced.

PvP can be great to escalate conflict but it cannot be the -entirety- of the conflict. It is one facet of many that people should pursue when facing an enemy. Some PCs would naturally see it as a first move if they are a more feisty type, Icly. Others that it is a last resort if they are more reserved, manipulative, or otherwise. It's just important to keep in mind that PvP is just that. Player vs. Player. Some players are paladins, others are knights, others a psychopaths. Some will strike you back if you strike at them. Others won't. Others will go "Oh that son of a bitch I'm going to start with his friends to make him suffer".

As often said, and Paha brings it out to light perfectly it turns into an Armsrace. "OH FUCK NO, LETS GO GUYS, I JUST BEEN PVPED".

The most irksome thing as a DM was how quick people were to toss FDs. Equally irksome was how when someone Didn't FD and showed respectful restraint the person attacked swears to straight up FD Next time.

That just kills all conflict.
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Post by: gab1 on February 26, 2011, 05:24:17 PM
Also, this is just a grand stage and a play, in my opinion. When you sign on to a group at war, the contract of death has been signed. It is, just the way of the game. You are playing a character, not being killed, and all characters time must end, even anticlimactic endings, what story would be fit without an anticlimactic ending for some? At least make the best of it, revel in the irony... and the glory of it all, impress your suitors.

You will have stated your testament... to be great even when faced with dramatic anticlimactic and clearly and even fatedly unbeatable odds.

All you guys have great characters, but it is really just a story and a play man, lol...
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Post by: GreenSkinEFU on February 26, 2011, 06:08:57 PM
Quote from: ShadowCharlatan;170757If you're going to end someone's character, help them go out with some sort of bang, imo. There's not much worse than a shit death. Doesn't really matter to me if your character has met them before or not, as long as... when you meet them for the first and last time... it's awesome, memorable and perhaps even "freaking badass."

I agree with this. I also think it would not hurt putting your ego aside and talking to the other player OOC(maybe trying to see the game from there eyes) and see if more Story could be told.

Oh and don't be a douche.
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Post by: Caddies on February 26, 2011, 10:38:09 PM
Thread is pointless, FDs are entirely situational.
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Post by: FishyBusiness on February 26, 2011, 11:30:54 PM
The amount of shit-talking people do when they are subdued is staggering. I totally realize that sometimes it may be totally IC, and props to you guys for that, but seriously- if you want your PC to survive, at least pretend being defeated. Make false promises. Everyone will buy that, for the sake of the continuance of the story.

But seriously. I cringed every time, when I had someone subdued, and he kept shit-talking. Kept going: "I will kill you, your mother, your father, all your friends, if you let me live."

Or, a hypothetical situation: A necromancer is subdued by a paladin. The paladin offers him a chance to abandon his wicked ways. The necromancer however, refuses to do so, and instead goes on on how he will continue on his path to achieve lichdom and drown babies, because it's how it rolls.

Crass-talk causes most of the FD's on EFU, imo. And the fault is rarely on the side of the one who does the FD, but the one who gets FD'd.

You want to play an evil, fiend-lover? Do it secretly. Undercover. Do not boast about the Gelugon's you summon. Do not boast about the pacts with Balor's you make. The bigger, meaner, more evil things you summon/pact with, the bigger the crosshair on your forehead becomes, if such is common knowledge.

Start boasting, when you fortify your position.

And for crying out loud, to all the casters out there. Start walking around with see invis 24h/day. Invest in a wand of it.

Just my two cents.
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Post by: Wrexsoul on February 27, 2011, 08:41:20 AM
Quote from: Caddies;226313Thread is pointless
I couldn't agree less with this to be honest - FDs are probably the biggest reoccurring source of grief on this server, even among veterans, and probably carries the largest OOC responsibility. The power to end other people's characters permanently is a downright scary one sometimes, and deserves all the discussion and clarification it can get.
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Post by: BeteNoire on February 27, 2011, 09:04:42 AM
That statement doesn't even disagree with what he said.
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Post by: Wrexsoul on February 27, 2011, 09:59:49 AM
Quote from: BeteNoire;226383That statement doesn't even disagree with what he said.
It was aimed at the first half of his statement, saying the thread is pointless. Hence, "...and deserves all the discussion and clarification it can get." That disagrees with what he said rather heavily, I'd say. Editing my last quote for clarity.
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Post by: 12 Hatch on February 27, 2011, 10:11:16 AM
I think there's often an interesting see-saw effect, where when quick FD killings are on the decline, PVP fighting tends to increase due to a decrease in perceived IC penalties for losing (hence why individuals are quicker to spar over gold than to spar to the death, generally).

This, of course, only applies when the root cause isn't addressed, which can be a desire to force violent conflict in the first place.

As stated above, PVP situations are extremely varied, so it's difficult to comment on them en masse.  However, I think there's sometimes (at least, there has been for me occasionally) a desire to fight simply due to a moment of boredom or lack of things to do.

My favorite countermeasure to take is to always have another game available that's very bloody and violent, so if I feel that bloodlusty urge for unnecessary PVP combat, I can stop myself, log out, and play a pleasantly vicious game in which no one else gets hurt by mindless humanoid slaughtering.

That's at least one method that I think can address that primal urge we all have to kill, butcher, maim, and destroy!
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Post by: Nuclear Catastrophe on February 27, 2011, 12:30:34 PM
I think EfU has evolved a great deal from what it once was to what it is now.

I do think people were too quick to kill others.  With the new -excellent- subdual modes available, more options are now available than ever before.

Kidnap and slavery are now viable alternatives, my friends.

God bless Mort.
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Post by: putrid_plum on February 27, 2011, 12:34:43 PM
Black Out Mode yes plz.
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Post by: Kinslayer988 on February 27, 2011, 03:05:44 PM
Where is the "Ash vs Gary" rivalry goin on?
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Post by: Garem on February 27, 2011, 09:23:31 PM
Quote from: FishyBusiness;226321But seriously. I cringed every time, when I had someone subdued, and he kept shit-talking. Kept going: "I will kill you, your mother, your father, all your friends, if you let me live."
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God, yes. It's awful. It's out of character, most of the time, unless you're playing an 8 wisdom character or a downright loon. Or like, a guy with a samurai's code of honor. Even then, they wouldn't hurl insults, they'd just request death.

If you do this, expect to be FD'd for it, and don't turn around and complain about it. Cutting your character's tongue out, losing limbs, etc. instead would be particularly generous on the part of the victor.
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Post by: AceOfSpadesX on February 27, 2011, 11:58:27 PM
I doubt the complaints about the FDs are coming from players who went that route.
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Post by: Craig210 on February 28, 2011, 08:16:37 AM
I’m going to speak from my own view here, as someone who has played numerous high pvp villain concepts.

I personally dislike killing off characters, sometimes however it is required to do so. A conflict must end, someone made an attempt on your life or has placed a bounty on you etc. In other cases I like to try and continue a characters story. I will let them have a chance to lie, beg and even negotiate a way out of the situation.
I have learned however that not all players are reasonable, and as I continue to play on efu I find that in fact the list of people I present conflict opportunity too decreases.

The simple fact of the matter is, if I am going to enjoy myself I do not plan to win or lose. The story is what matters to me. Out of respect to other players and what they have achieved I always try to let them have a fitting end if it does in fact come to death.  I believe it is a lot easier to accept a character is dead if that characters story was able to be told or end in a way that people will remember it.
From experience I find this is not the case on EFU for a lot of other players. I have witnessed a lot of players making death a quick and meaningless thing where by they are more interested in seeing how much gold or loot the character had and if any is of use to them.
This IMO quickly makes death a lot less meaning full and changes a players mentality when faced with FD. It doesn’t become a question of, how can I survive this. It becomes a question of, which character concept shall I pick next.
Characters unless specifically un fearing should have some fear towards permanent death. Your going to die, you should be walking on egg shells when this becomes a possibility. Even if the threat is presented to you, think of it from an IC perspective. Someone has threatened to kill you, you should be looking at how realistic this threat is and more importantly if the threat is real. What is the best IC way for you to deal with it. Not the OOC when can I get a gank squad ready and when is it the best time to strike at this person.

Up until recently I had enjoyed EFU more and more the longer I played here, but I have noticed a shift in server mentality towards death. A shift that brought this post about and a shift that has decreased the enjoyment factor of EFU for me and I am assuming others as well.

Yes, when you play a concept that is based on conflict you should expect to die at some point. Yes, actions have consequence.  But jumping to FD so soon instead of building and embracing conflict on a character in the long run will only see such a mentality strengthen.

The reason people play these concepts, and the reason I play such concepts. Is because while yes EFU does have a great DM team willing to let you build, explore and advance among numerous other things. They are not here always, and we should not rely on them to be the only constant source of entertainment.
IMO it should ideally relieve the stress of the DM team and allow them to provide something more epic event wise than a brief bit of spice on a quest.

So I ask that players take another look at how they play, and ask themselves if they jump too quickly to killing someone outright. Or even if they are too harsh with taking rewards from a subdued enemy.
Personally I know if EFU continues to follow this path of “ZOMG kill kill kill as quickly and meaninglessly as possible” Then I will sadly be taking my leave.
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Post by: Caddies on February 28, 2011, 09:04:47 AM
The occasional sour death comes with the territory. Don't get too upset about it.

A classy player will always win in the end, even if he has to suffer a few deaths to get the story and recognition he desires and deserves. And the wait is always worth it.

Who remembers the weakly-concepted PCs who never involved others, built anything lasting or executed PvP tastefully with a mind for story and tension? Nobody.

Also, I'm rather skeptical of any call that a fundamental, server-wide 'shift' towards bad PvP etiquette has transpired, as implied. I bet it was an isolated incident you personally experienced. Its unfair on the server and the DMs and playerbase to call it much more, IMO.
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Post by: Garem on February 28, 2011, 09:11:27 AM
QuoteWho remembers the weakly-concepted PCs who never involved others, built anything lasting or executed PvP tastefully with a mind for story and tension? Nobody.

KODAX!!!

I kid, of course. For those who don't know Kodax, it was an awful alpha stage EfU character that would FD mercilessly, targeting very important characters in the server's story without shame. He's remembered for being awful. Don't Kodax.

At least, so the story goes!
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Post by: Craig210 on February 28, 2011, 09:16:24 AM
This is something I have noticed in increasing amounts over the past few months. Perhaps I play too many concepts that want to achieve big things but are high conflict. Maybe this is my mistake.

But in the past few months I have noticed increasing amounts of people who are happy to just kill and be done with it. I keep a list of players I interact with who i would be happy to do so again. I also keep a list of players who are "kill quick lol look at this loot im awesome".

While I will continue to try and make deaths I cause memorable for the player and a fine ending. I am finding it increasingly hard to do so, with the increasing amount of people who are making their way onto my list. Yes I will still give them a worthwhile death if it comes to it, but I am finding myself wanting more and more to simply do the quick death meaningless RP. This is due to numerous reasons which I may list later.

The problem is I do not think EFU is the place for such and should I fall into that mentality I will leave.

Treat others as you would like to be treated is my mentality for EFU.
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Post by: 9lives on February 28, 2011, 09:34:17 AM
This is one gigantic, ironic thread.

I feel I should point out, though, that not only was KODAX (full caps always necessary when referencing KODAX) after alpha, but he also did not specifically target high profile PCs.
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Post by: Ommadawn on February 28, 2011, 10:52:40 AM
Hell no. He terrified me.
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Post by: KRUNTO on February 28, 2011, 02:57:46 PM
I really like what gab1 had to say. He pretty much sums up my opinion on the matter as well.