EFUPW Forums

Main Forums => Suggestions => Topic started by: AClockworkMelon on October 03, 2008, 02:57:14 AM

Title: Archers and their targets
Post by: AClockworkMelon on October 03, 2008, 02:57:14 AM
Perhaps NPC archers could switch to shooting at a still-fighting character after knocking their current target out, rather than continuing to shoot at an unconscious individual in the middle of a heated combat?
Title:
Post by: Hammerfist0 on October 03, 2008, 03:32:09 AM
I don't think mechanically possible?

But if it is possible, definitely.
Title:
Post by: Cruzel on October 03, 2008, 03:41:07 AM
I am pretty sure this is possible to script.

This should already be IG, as far as I know!  It just doesn't function properly with the way the ondeath is handled, far as I know.
Title:
Post by: 9lives on October 03, 2008, 03:47:48 AM
AI generally acts like this, though sometimes it doesn't- Due to lag, or whatever reason.
Title:
Post by: Snoteye on October 03, 2008, 06:05:29 AM
Cruzel is right. There is a specific trigger to de-target bleeding characters. AI, however, tends to have a mind of its own.
Title:
Post by: kanrath on October 04, 2008, 03:27:48 PM
Hmm...you may want to use somthing to interrupt Line of sight, I notice as long as at some point someone breaks thier targeting of a downed and bleeding char they won't retarget. Also, the script may be bugged to where it only works on the creature that KO's you. Often I get dropped, the one that did the final damage stops shooting, and the rest continue.