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Main Forums => Suggestions => Topic started by: Thomas_Not_very_wise on February 13, 2010, 02:50:19 PM

Title: Fixing the Fire Genasi
Post by: Thomas_Not_very_wise on February 13, 2010, 02:50:19 PM
* Ability Adjustments: +2 Int, -2 Cha.
    * Saves: Fire +1, +1/5 levels.
    * Favored Class: Fighter.
    * Favored Alignment: Any neutral.
    * Application: Yes.
    * Level Adjustment: 1.
    * Keywords: fire genasi.



Frankly, this is just wrong. They have an LA of +1 and Sun Elves get pretty much the same bonuses and they aren't even penalized.

I'd suggest removing the LA on them, or adding -10 Fire Resistance. It simply makes more sense.
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Post by: Thomas_Not_very_wise on February 13, 2010, 02:58:41 PM
Hmm, let me try and give you food for thought.

The Fire Genasi is the weakest Genasi race. And it's favored class is -fighter- despite it gives -no- fighter bonuses.

Air Genasi get immunity to all cloud spells. They and Water Genasi can breath underwater

Earth Genasi are hard hitters, period.

What do Fire Genasi get? A minor bonus on fire save. Wild dwarves get -5 fire resistance as a race. Something here is clearly wrong.
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Post by: Gippy on February 13, 2010, 03:07:38 PM
I love that they're supposed to be arrogant. Yet what do they have to be arrogant about?
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Post by: Yalta on February 13, 2010, 03:19:21 PM
weaker than half-elves, which is saying something
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Post by: Equinox on February 13, 2010, 03:19:21 PM
Fire Genasi should really get soem form of fire resist. maybe even combust 1/day.

Compared to the others, adding both of those wouldnt be at all op.
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Post by: Egon the Monkey on February 13, 2010, 03:26:18 PM
Being *slightly* more likely to duck a fireball?
Heh, Tieflings get better fire defence than they do, and more stat and skill bonuses for LA1.

I'd say Favoured Class Wizard, 5/- Fire Resist, Combust(3) 1/day, Burning Hands (2) 3/day. Makes their INT bonus more useful, lets them really play with fire and worth LA 1.
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Post by: Thomas_Not_very_wise on February 13, 2010, 03:28:30 PM
I'd go and say....Immunity to Burning Hands and COmbust, and -5 fire resistence. As well as immunity to any fire spells below the 2nd circle.
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Post by: Porky on February 13, 2010, 03:36:09 PM
tbh, Aasimar and Tieflings (same LA) get 5 DR to three different elements and better stat bonuses. In my opinion, all four Genasi are madly underpowered in comparison to almost every other LA 1 subrace. They get an extra feat and an extra skill point set but that still doesn't put them anywhere on par with Aasimar, Tiefling, Duergar Hobgoblin or Gnoll.

At least 5 DR vs. fire should be considered.
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Post by: Yalta on February 13, 2010, 04:18:43 PM
i raised this ages ago and it went nowhere, not sure if things have changed?
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Post by: Garem on February 13, 2010, 04:49:04 PM
Great thoughts, but I do have to disagree with Porky. Immunity to Cloud spells and ability to breathe underwater are two enormous advantages. Done right, they could make your PC virtually unkillable by any PC, and any that tried could be quite easily defeated with a few simple tricks.

Fix Fire, don't worry about the others.
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Post by: Random_White_Guy on February 13, 2010, 04:55:03 PM
Fire resistance of at least 10, Wizard class (Who is more arrogant than wizards?), A spell like ability 1/day, weakness to cold equal to fire resistance.

Maybe also the ability to make campfires without oil. Since, y'know, they know their fire business.
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Post by: Drakill Tannan on February 13, 2010, 07:13:52 PM
Fire is the element of creation, but aslo destruction and passion. Fire genasi should be the most powerful of Genasi, and the rarest too.

+2 INT is perfect, but i would change the -2 CHA to +2. And favored class wizard/sorcerer (Wizard representing creation, intelligence, Sorcerer representing passion, and both as potentialy destructive)

No penalties. IMO. DR fire something like 10-25% inmunity, flame weapon forced to ALWAYS be fire.

Favored alignment... any non-good, non-lawfull IMO.
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Post by: lovethesuit on February 13, 2010, 07:31:57 PM
Quote from: Thomas_Not_very_wise;167283* Ability Adjustments: +2 Int, -2 Cha.
    * Saves: Fire +1, +1/5 levels.
    * Favored Class: Fighter.
    * Favored Alignment: Any neutral.
    * Application: Yes.
    * Level Adjustment: 1.
    * Keywords: fire genasi.

More than nothing, less than something! (//%22http://www.collegehumor.com/video:1928140%22)

The way I understood it, what makes up for the Fire Genasi sucking mechanically is the fact that you're guaranteed loot for being a total gimp.
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Post by: TheImpossibleDream on February 13, 2010, 09:49:44 PM
+4 int -2 cha 5/- fire. Done!
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Post by: Ranek on February 15, 2010, 04:47:15 AM
I support this post, also would like to add this. In P&P, Fire Genasi gets +2 Charisma, -2 Wisdom ... Described as  "Fire genasi are have a massive force of personality but not the best  sens o judgement." They get the 'fire subtype', which, if I'm not mistaken, can grant you some fire resistance, as well as frost vulnerability.
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Post by: Ranek on February 15, 2010, 04:55:17 AM
Ah, wait, I think I'm mistaken, they're +2 int and -2 cha, alright... Well, adding fire resistance (5/- ) would do the job IMO.
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Post by: Mort on February 15, 2010, 05:19:37 AM
I think we should make them permanently combusted so they would die quickly in the start area.
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Post by: Pup on February 15, 2010, 06:18:31 AM
Mort feeds on your tears.