EFUPW Forums

Main Forums => Suggestions => Topic started by: Portal Rat on January 12, 2010, 04:22:33 PM

Title: Enable PC tracking with "/c setally" command
Post by: Portal Rat on January 12, 2010, 04:22:33 PM
I'm one of the people who prefers the new non-party system, but one thing that really bugs the crap out of me is that it is now virtually impossible to travel as a group while in stealth mode.

Unless there is some way to enable map pins for PCs on an individual basis (which would be awesome, really), the only simple solution to this problem that occurs to me is to enable PC tracking, but only for PCs you have given specific permission to track you with the setally command.

I've given this a few days' worth of thought, and if there's a way to exploit this, I can't come up with it.
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Post by: Drakill Tannan on January 12, 2010, 04:24:49 PM
Totally agree.
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Post by: Caster13 on January 12, 2010, 04:40:28 PM
Clever thinking!
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Post by: IxTheSpeedy on January 12, 2010, 04:44:00 PM
YES!!!  

Please enable this.  I am almost entirely used to the new system, the one thing that is a serious weakness is traveling as a group in stealth.  The reasons for being unable to do so are limits of the game engine, not something that adds to game play.  This would help to improve that limitation markedly.
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Post by: Ebok on January 12, 2010, 05:03:01 PM
Even though it is exploitable. I still think the positives FAR outweigh the negatives.
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Post by: ExileStrife on January 12, 2010, 06:18:48 PM
It's not really possible.  It would let anyone basically circumvent the no-party stuff.

I do want to point out that a group of people moving "in stealth" is supposed to be incredibly challenging and difficult to do.  Those who come up with clever IC systems for moving around effectively while stealthed are rewarded with the simple advantage of moving together as a singular stealthy unit.
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Post by: RIPnogarD on January 12, 2010, 06:50:15 PM
Doesn't /c follow so-and-so work?
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Post by: IxTheSpeedy on January 12, 2010, 06:51:00 PM
Eh, ExileStrife, I don't agree.  I think the limits of the gaming engine are what make it so difficult.  In reality, and yes i realize EFU isn't reality..., a group of stealthed individuals would be able to be stealthy togethor, moving as a unit.  As it is though, this just can't happen.  If your hide/MS is high enough, people can't even see you if you are standing directly in front of them.  This is totally part of the engine and is quite unrealistic (though quite fun to do...)  

I love that EFU has made it harder to play a stealth character, which makes it that much more rewarding to be able to do so.

I think making it just a hair easier would be nice.  Honestly, it took me a good twenty minutes to find someone yesterday...  That's just a pain in the neck.
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Post by: Kotenku on January 12, 2010, 07:00:46 PM
Quote from: RIPnogarD;161343Doesn't /c follow so-and-so work?

No. That command was removed more than a year ago, because it was extremely exploitable.
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Post by: Letsplayforfun on January 12, 2010, 07:05:39 PM
So now people want to be able to hide in plain sight, but only when it suits them? Hum...

If you want your party to see you, don't hide.

If everyone is a stealther, you've got a group of predators moving, and tough luck if you can't spot your pals.
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Post by: Relinquish on January 12, 2010, 07:15:43 PM
If you want to track a PC try to get a DM?
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Post by: Gwydion on January 12, 2010, 07:18:26 PM
As an invizastealther, I've noticed this as well.

It's a good idea, but there is an easier RP way to deal with this as well that I've used IC.  

SOMEONE takes charge and says, "meet at the camp {next rock, first bridge} etc"  Then when you get there, everyone crowds around the point and the next whispered command is issued.  Or unstealths, or whatever.  

It forces a more exact understanding of the physical layout of the area, and more communciation and RP.  

The problem is when people don't specify an exact location to rendezvous, which then breeds confusion and frustration.
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Post by: IxTheSpeedy on January 12, 2010, 07:21:33 PM
Yeah that works, I was just thinking that a group of rangers should be able to move better than they do.  No worries.
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Post by: Caster13 on January 12, 2010, 07:32:18 PM
As Ix was witness to, however, not everyone's got a good grasp of direction =P
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Post by: IxTheSpeedy on January 12, 2010, 07:38:26 PM
Seriously.  :)
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Post by: Ebok on January 12, 2010, 08:39:56 PM
You just have to keep line of sight. And regroup after moving through transitions. It really wasn't that hard for me and Omma to walk through the server together and hold a sneaky conversation or hand-signals around spawns and the like.

When we lost each other, we moved tot he next spawnless area and unstealthed. I mean, it would be handy to do a straight there rapid-fire move and go when everyone is in position no matter the spawns position. But it isnt that big of a deal.

A simple [tell] Lost you. Would make fixing LoS the prioity to the conversation.
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Post by: Underbard on January 13, 2010, 12:41:37 AM
Even better would be to create some type of "party system" so that those with a poor sense of direction and transition lag would be able to catch up with their party.
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Post by: Caddies on January 13, 2010, 01:32:19 AM
I don't really understand this suggestion, honestly. You want to be able to move around as a group of stealthers who can see each other? The only way to do that would be to have good detection skills (spot/listen). Both realistically, and by the game engine. Either that or regroup at every transition and travel together without breaking LOS.
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Post by: Garem on January 13, 2010, 02:55:12 AM
Can be avoided by taking Spot, or Gwydion's RP method. Not that it's a bad idea, mind you. But something certainly would be lost that has only been so recently gained.
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Post by: Ebok on January 13, 2010, 03:22:07 AM
I like how Caddies repeated me. ^_^
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Post by: Snoteye on January 25, 2010, 02:10:26 PM
Non-exploitable tracking simply isn't a possibility. The problem never had anything to do with parties to begin with.

But for what it's worth, in regards to stealthed characters moving as a unit I disagree with every other DM who has posted in this thread so far.