One of the most annoying things that has been around on EFU since I started here is the numerous potions that won't stack together. I've seen up to four or five of the same potion type that wont' stack with any other of the same thing and it really takes up ton of extra space. I think it would be nice if there was a merchant or event a station that we could put a single type of potions into and it would return the exact same back yet with the same identity so that they can be stacked.
The second option would be for someone to change all the sources in the toolset and eventually the odd ones would filter out as they are used. This seems like a lot more work however.
This was discussed 4 months ago:
http://www.escapefromunderdark.com/forums/showthread.php?t=30073
In the last post in that thread Cruzel failed to acknowledge that such a system might merge potions that we don't intend to be equal and are in fact two different potions that just seem like they might be similar (or even look like they have the same effect, but don't for whatever reason.)
It's a minor nuisance at worst. You have something like seven pages of inventory, not including bags.
Even this is only a "minor nuisiance", I agree with Kershof's sentiment. While the issue of inventory space does affect me, as I'm a freaking packrat.... It more has to do with hotkey space, and being that if I only have 3 invis potions, and one is Unseen Beastman Drink, and the other two are normal Invis potions... That takes up two hotkey slots...
If you have multiple instances of these potions, then it becomes even more hotkey-consuming.
Granted though, ScottyB, you're completely right, it's a minor issue... but if it could be put onto the "backburner list" anyway, it'd be appreciated >,>. Though I don't know how EFUA organizes its dev team project and worklist.
I can see how this issue that annoys almost every player is more minor than something major like druids getting scythes, but it would really be nice to not have 3-4 different stacks of blur potions all named "Potion of Blur" and then two others with flavor names as well.
Even the ability to stack just the ones without special names would be nice, although holding onto moderate healing potions, orcan moderate brews, Troll moderate brews, island healing potions, and others of the same effect is also a bit silly.
One of the big concerns with something like this though, is that it is not unheard of for people to go "Hrmhrmhrm! This potion does not stack with the other potions of the same name and type, I am immediately suspicious of it!"
Having something like this would obviously need to take into account for poison/false effects/whatever, and not work for these potions. Which people would A) complain about or B) assume that the potion is something they should be suspicious of, or C) Not care.
And when I suggested the merging thing, I wasn't really referring to different potions like beastman unseen drinks mixing with normal invis. I was referring to normal potions of the same name and effect that do not stack because one is marked stolen and the other is not.
i think no potions should stack at all really so it's not seemingly like people just poor all their vials into a milk jug then just chug before combat, and so like poisoners actually have a chance to poison
i think no potions should stack at all really so it's not seemingly like people just poor all their vials into a milk jug then just chug before combat, and so like poisoners actually have a chance to poison
Quote from: derflaro;154055i think no potions should stack at all
Me too. This would limit potion bloat and drinking contests during pvp too.
Point taken, however... if that's the case... ammunition shouldn't stack (or to 99, at least), gold should have weight, And people should be unable to move after a certain percentage above their weight threshold :P
But that's just me ;)
P.S. HIJACKED!
Quote from: ScruffyMcSmirkalot;154102Point taken, however... if that's the case... ammunition shouldn't stack (or to 99, at least), gold should have weight, And people should be unable to move after a certain percentage above their weight threshold :P
But that's just me ;)
It's not just you, because i'm in favor of all of the above.
I support giving gold weight. That'll force spending or banking.
For arrows, quivers of 99 arrows should probably be given weight too, which will encourage archers actually choosing their ammos.
Movement is already affected by weight.
And while i'm unto this kind of topic, small sized people should have like 1/3 of their inventory unavailable, too.
And i'm probably forgetting some other things...
No, you're not forgetting anything. This game does not have to be realistic.
Regarding poisoned potions. I rarely ever see them. So I don't see how this change would cause much of a problem if at least potions marked as stolen could be stacked with those not marked at stolen.
A "mark my potions as stolen" tool is not going to solve this in more than maybe half of the situations that you think it might, and I see it as being (and causing) far more trouble than it's worth.
yeah more trouble than it's worth imo
Ugh anything to fix the potion stacking nightmare would be amazing.
So long as we don't make a WHOLE NEW NIGHTMARE.
All it took was caddies to post and suddenly it's on option. Aussie sailing wombat hunters ftw.
On a side note, I can see a mistake in this causing issues. However, if it's built from a small 'source' of potions and then up to include some of the more rare variations as they're bug reported then I doubt there will be any issue.
Only problem with your last post VP is that making it only work with certain potions from certain quests and stuff is a lot more tedious than making them work for every potion except those with certain flags on them! A script that singles out the potions that it will work for will be big and clunky, two words which make our scripting DMs cringe in agony.
Not going to happen... so get used to it. Oh wait- we are used to it.
I will poison all your potions and then they can be stacked.