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Main Forums => Suggestions => Topic started by: BrittanyPanthas on October 18, 2009, 01:15:02 AM

Title: Duergar Quest Part Deux: Traps.
Post by: BrittanyPanthas on October 18, 2009, 01:15:02 AM
Remove the Deadly Blob of Acid Traps.  DC 25 reflex save traps for 70 damage where you don't even halve the damage if you make the save, only paralysis is ridiculous.(Instantly killed with even Protection from Elements up.)

If you want to increase the difficulty, make it on the quantity of the creatures, environmental design for less AI oddities, or difficulty of the creatures themselves.
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Post by: N/A on October 18, 2009, 02:15:41 AM
Maybe the trap could be replaced with several slow traps? That way at least there will be still some traps. Traps that do not lead to a quick death, that is.
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Post by: Drakill Tannan on October 18, 2009, 02:50:21 AM
Less power more quantity IMO.

It's hard not to metagame when you know if you step on it you will die.
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Post by: N/A on October 18, 2009, 03:53:47 AM
QuoteIt's hard not to metagame when you know if you step on it you will die.

lol wut


But yea, the purpose of the quest is for people to resupply. Requiring a rogue, or someone capable of dealing with super deadly traps like that somewhat defeats the purpose. The quest seems to go to something spontaneously, something to complete quick instead of having to search for someone to disarm traps.
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Post by: 9lives on October 18, 2009, 04:09:41 AM
Lys, did you die when you weren't able to metagame the new location of the trap?
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Post by: Caddies on October 18, 2009, 04:16:04 AM
I agree with this FWIW.
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Post by: BrittanyPanthas on October 18, 2009, 04:16:13 AM
No, I died when another PC ran over it head on and didn't trip anything, but when I followed the exact same path I did.  I don't metagame the traps.

Sick trolling attempt though Ninelives, I give you props for trying.
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Post by: TheWastesAreFrozen on October 18, 2009, 04:46:36 AM
I agree with the removal of almost all traps labeled "deadly" or above from any scripted quest.
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Post by: 9lives on October 18, 2009, 04:48:53 AM
Terrible rebuttal.
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Post by: derfo on October 18, 2009, 05:29:29 AM
i purposely stomp traps to death
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Post by: Winston Martin on October 18, 2009, 08:40:09 AM
there should be more variety of deadly and strong traps all quests like ettercaps
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Post by: TheWastesAreFrozen on October 18, 2009, 08:51:02 AM
[14:52]  [TRB] Stop being an insulting troll and start DMing, or step aside, TBH.
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Post by: Letsplayforfun on October 18, 2009, 09:08:48 AM
Com'on. If traps can never kill pcs, why bother putting any at all? What next, removing deadly creatures?
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Post by: Tankerman on October 18, 2009, 09:14:59 AM
That particular trap is a wee bit too WTFPWN though. And not in a good way.
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Post by: BrittanyPanthas on October 18, 2009, 09:16:20 AM
The trap doesn't even give you a save to halve damage, thus its an instant kill for quite a few PCs with no save allowed.  Even death spells have saves.

Not to mention that such traps are recoverable by certain builds allowing for almost assured PvP kills when used.

Other types of Blob of Acid traps are reasonable, just not deadly.
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Post by: TheWastesAreFrozen on October 18, 2009, 09:20:35 AM
It gives a save for half damage -and- to avoid the paralysis, it's just not a reflex iirc. Some traps don't use reflex and that's a good thing imo. However, I still agree that deadly traps shouldn't be on scripted quests, especially ones that are kind of there to mostly keep people supplied.
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Post by: derfo on October 18, 2009, 11:15:01 AM
i think it's fine and a quest as easy and accessible as purple crystal mine should have a wrinkle to even things out. if you die to deadly blobs like from that movie flubber or whatever that's your own fault
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Post by: Gippy on October 18, 2009, 12:24:00 PM
It is too overpowering in PvP too. There's many reasons to remove it. In the future quest balance discussions should go to "Bug reports" ---> "Exploitable bugs." We're pretty decent at seeing when there's a problem when it gets pointed out to us, and by all means point out as many problems as you wish.
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Post by: FleetingHeart on October 18, 2009, 10:04:51 PM
It's only overpowering in PvP if said trap is set to be recoverable.