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Main Forums => Suggestions => Topic started by: lakhena on September 27, 2009, 05:10:13 PM

Title: Add Bardic Instruments to the Start Area
Post by: lakhena on September 27, 2009, 05:10:13 PM
It was suggested that I suggested adding bardic items in the starting area for new characters.  So here's my suggestion!

Simple instruments would be great -- pipes, tambourine, harp, a mandolin/lute, and a violin should cover just about everyone.

Thanks.
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Post by: DoomKindler on September 27, 2009, 07:42:18 PM
Yes please add these!
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Post by: TomBanana on September 27, 2009, 07:55:10 PM
I support this post by not placing pictures in it.
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Post by: Thomas_Not_very_wise on September 27, 2009, 08:17:34 PM
I support this post by not placing pictures in it.
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Post by: Talir on September 27, 2009, 08:37:34 PM
Please don't post pictures in the suggestion thread which have got nothing to do with it. Instruments I believe can be easily bought from the vendors within the Colony so there's really not a need for them to be in the starting area. You can also emote having them until you get the item in question. Those are my thoughts on this matter.
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Post by: lakhena on September 27, 2009, 09:00:38 PM
FYI as a newbie player, the only instruments I've found from vendors in the colony include drums and pipes...  Ye Olde Harp Shop in the docks is currently locked.  It's possible the gobbo merchants have stuff, but my PC would never go to the gobbo camp without dire need.
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Post by: lovethesuit on September 27, 2009, 09:25:19 PM
(http://img.photobucket.com/albums/v628/lmlyp/secretefusuggestion2.png)
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Post by: N/A on September 28, 2009, 02:30:59 AM
QuotePlease don't post pictures in the suggestion thread which have got nothing to do with it. Instruments I believe can be easily bought from the vendors within the Colony so there's really not a need for them to be in the starting area. You can also emote having them until you get the item in question. Those are my thoughts on this matter.

The same can be said about almost every other item that can be bought in the starting area. I don't really see any harm in instruments being added. There are swords for swordsmen, shields for shieldmen, so why can't there be instruments for bards?
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Post by: PlayaCharacter on September 28, 2009, 05:24:29 AM
If we give instruments to bards, they'll have an innate advantage over classes that are nervous speaking in front of large groups or naturally tone deaf. This will lead to metagaming, powerleveling, and will deteriorate the culture of the server to the point of no return.

DO NOT put mundane musical instruments in the start area merchant, my friends. It's a slippery slope that leads straight to World of Warcraft.
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Post by: Caddies on September 28, 2009, 07:37:11 AM
A good idea, but low priority ATM.
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Post by: N/A on September 28, 2009, 07:40:45 AM
QuoteIf we give instruments to bards, they'll have an innate advantage over classes that are nervous speaking in front of large groups or naturally tone deaf. This will lead to metagaming, powerleveling, and will deteriorate the culture of the server to the point of no return.

DO NOT put mundane musical instruments in the start area merchant, my friends. It's a slippery slope that leads straight to World of Warcraft.

Word brah.
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Post by: lovethesuit on September 28, 2009, 07:47:25 AM
I would like to see free temporary full plate (+2) for every character when they first arrive

But over time it deteriorates and by the next reset it is gone

so
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Post by: derfo on October 01, 2009, 07:26:58 AM
sorry it's low priority too inconvenient to make a couple insturments and stick them onto a vendor