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Main Forums => Suggestions => Topic started by: BrittanyPanthas on September 18, 2009, 07:16:12 AM

Title: Suggestion for Storm/Air Domain.
Post by: BrittanyPanthas on September 18, 2009, 07:16:12 AM
Add Great Thunderclap to the list of Storm and/or Air Domain as a 4th or 5th level spell.

Its considered a joke of a spell as a 7th level spell in most cases, but given its effects it seems perfectly balanced as a 4th or 5th level spell which would fit the domain well.

It could also fit well on the Druid spell lists.
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Post by: TheWastesAreFrozen on September 18, 2009, 07:19:58 AM
I agree.
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Post by: TomBanana on September 18, 2009, 07:51:40 AM
So, you consider a spell, that pierces spell resistance, has two different saves and chances of stunning (one actual stun and other knock down) in a gargantuan area, a joke? Well, it might not be the greatest powered spell for level 7, but it does not fit 4 either. I'd say 5 tops (maybe even 6). As for the flavor, I would love to see storm like clerics and druids casting this.
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Post by: BrittanyPanthas on September 18, 2009, 07:55:11 AM
I said it was a joke as a 7th level spell given the other spells of the same, or better quality that would be universally memorized, even by Evokers.

It has its uses, but its entirely not in line with other 7th level spells.

As for piercing spell resistance, unless you're encountering the odd subrace PC, spell resistance is only an issue on the toughest of DM quests, it won't affect the majority of situations in which one would use this spell.
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Post by: TomBanana on September 18, 2009, 07:58:43 AM
I don't think spell resistance should be ignored that way. However, I do agree with you it is a bit weak for level seven, and support your suggestion if it is meant to go as 5th circle spell.
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Post by: ScottyB on September 18, 2009, 08:43:40 AM
Storm Domain already gets the controversial but canon 5/- resistance to electrical damage and is available to clerics of some popular deities; it would also have 4 straight levels of bonus spell access since it already grants Gust of Wind at 2, Call Lightning at 3, and Ice Storm at 5. Putting "Great Thunderclap" in there at 4 would be crazy.

While normally I would say that we shouldn't change a BioWare domain, as it can cause two players with the same build to have different abilities (in this case, one has access to a spell that another might not) - in this case, it might be worth testing. I'm not sure if it'll cause Acid Cloud or something funny like that to end up appearing for characters with Air Domain but without the override, though, and I have no idea when I would get around to this. I also think that a better spell for Air Domain would be Gust of Wind.

Allowing druids to prepare Great Thunderclap is an interesting proposition. I don't think those columns of the spells.2da file will break anyone's ability to prepare the spell. But whether or not it would be unbalanced is something I leave to other DMs to consider.
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Post by: Drakill Tannan on September 18, 2009, 04:02:56 PM
Come on. EFU:A is a low level, low magic world. The kind of world a cleric becomes overpowered. Not only that, but also many of the domains added can allow players to make really powerfull clerics.

And you want to add even more to them? Consider you are giving a cleric a level 7 wizard spell wich no wizard will be able to acces in EFU:A.

Why is it that people have a problem with buffing up wizards but not with overpowering clerics?

/end of rant
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Post by: TomBanana on September 18, 2009, 07:41:03 PM
Quote from: Drakill Tannan;145586Come on. EFU:A is a ... low magic world...

Do you truly believe in this?
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Post by: Relinquish on September 18, 2009, 09:22:21 PM
Give them electric jolt instead.
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Post by: Egon the Monkey on September 18, 2009, 09:42:35 PM
Yes! Seriously. it would be amusing.
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Post by: TomBanana on September 18, 2009, 09:54:48 PM
Quote from: Relinquish;145632Give them electric jolt instead.

Supported!
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Post by: Caddies on September 18, 2009, 11:23:56 PM
FWIW Drakill, clerics are anything but overpowered on EFU.
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Post by: Nihm on September 19, 2009, 12:30:05 AM
I don't agree with the suggestion because a spell that forces someone to roll multiple types of saves to avoid being disabled is extremely powerful, no matter whether it is low duration or not.
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Post by: Drakill Tannan on September 19, 2009, 04:14:42 AM
What i meant with low magic was "Crappy items". I did mess up there.

And yes Caddies, clerics are OP in NWN. Even more in a low level, "Crappy item" world.
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Post by: TheWastesAreFrozen on September 19, 2009, 04:32:34 AM
Clerics are probably one of the furthest from 'OP' on EFU, especially in terms of PvP. Anyway, I agree with Scotty here.
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Post by: Disco on September 19, 2009, 09:51:27 AM
IMO clerics are very powerfull on EFU. This would only serve to make them more powerfull.
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Post by: Equinox on September 19, 2009, 12:26:24 PM
Clerics are powerful, but they are far from OP, in this setting. Barbs are actually the most op class.

This is a cool suggestion, more so for the druids.
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Post by: derfo on September 19, 2009, 02:24:05 PM
while clerics are strong, and everyone's opinionated call of whether or not clerics are 'OP' or not ring ever true, i do not think i have ever witnessed a storm domain cleric prance about and thought to myself "curse that overpowered faggot."

i firmly believe that flavorful suggestions deserve more than an OP or not OP sound off
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Post by: PlayaCharacter on September 19, 2009, 03:05:01 PM
Gust of Wind makes a lot more sense.

And any of you who thinks clerics are overpowered should go ahead and roll one up and get into some FD duels. You ought to be king of the server within a month if they are as overpowered as you say.
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Post by: Thomas_Not_very_wise on September 19, 2009, 03:06:59 PM
Clerics can loose to an unbuffed fighter. They are far from overpowered, powerful yes, but nothing compared to a level 6 wizard with a haste and combust spam ready.
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Post by: athousandyearsofpain on September 20, 2009, 02:11:38 AM
A buffed cleric level 10 can lose to an unbuffed level 9 Barbarian. Through my own experience. Which kind of states the same thing others have been saying, clerics are far from overpowered- What I'd like to see though are more powerful spells to be added to clerics who have shown themselves to be "worthy" of it by recruiting, converting preaching and being a very good example of a cleric of that specific god.
If this would be possible clerics that are actually roleplayed well would be more powerful ingame by the power their god has given them and it is no longer only a question of who has done the most quests.
 
Not sure if its possible to add specific spells to a specific cleric though, but if it was possible, it would surely be cool as hell!