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Main Forums => Suggestions => Topic started by: Conan The Conqueror on August 29, 2009, 07:09:09 AM

Title: Animal Skinning - Add Wilderness Survival to check
Post by: Conan The Conqueror on August 29, 2009, 07:09:09 AM
Wilderness survival could apply to the animal skinning check.
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Post by: Ommadawn on August 29, 2009, 07:19:58 AM
Yes, please.
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Post by: Meldread on August 29, 2009, 08:04:29 AM
Animal skinning is 100% based off Wilderness survival, and the max EFUSS skill cap is 10.  Which means that skinning some animals is now impossible, and that you're going to fail like at least 25% of the time on island cats.

The DC on animal skinning needs to be adjusted.
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Post by: Conan The Conqueror on August 29, 2009, 02:23:05 PM
Ah, so the switch was already made? I thought it was still based on Heal. Very well, I suppose I should alter my suggestion to be either A) Have skinning be comprised of Heal + Wilderness Survival or B) The DC's be lowered as Meldread suggests.
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Post by: Blake the Boar on August 29, 2009, 11:01:05 PM
B.

Unless we want medics leaving their patients and joining the fur business in mass.
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Post by: Snoteye on September 02, 2009, 05:47:14 AM
Adjusted.
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Post by: TheWastesAreFrozen on September 16, 2009, 02:27:27 PM
Yes indeed, 340.3
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Post by: Velve on December 09, 2009, 02:11:01 PM
Well, I have 10 in wilderness survival.. And I still more often than not, get poor/average pelts.

It seems a little odd to me maxed skill points to be able to skin stuff, still mostly leads to pretty bad pelts. Skinning is still worth it, but not by much.

If its staying as it is, so be it. Just my opinion that it'd be good if you could raise your skinning chance higher.
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Post by: Drakill Tannan on December 09, 2009, 03:10:36 PM
Perhaps wildeness survival + leatherworking together? (there is a leatherworking Efuss skill, right?)
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Post by: ScruffyMcSmirkalot on December 09, 2009, 06:41:12 PM
Just an addition: I'm not sure if Leatherworking encompasses the preparation of leather, known as "Tanning". Thus, I'm not sure if it would be appropriate for giving an additional bonus.
 
On that note... I'm afraid Snoteye left it a bit ambiguous, but... what is the current equation for skinning? is it simply a "Wilderness Survival" check? or are there other variables involved? Sometimes it feels like Barbarian or Ranger levels have an impact, but no one can be sure.
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Post by: Dhund on December 09, 2009, 06:49:44 PM
If you are adjusting skinning, can gnomes be added to skinable monsters? >.>
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Post by: ScruffyMcSmirkalot on December 09, 2009, 07:36:04 PM
Dhund: How about Hins? Or are you referring to 4E? ;)
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Post by: Drakill Tannan on December 09, 2009, 07:46:55 PM
Gnomes are monsters if 4E?
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Post by: Ranek on December 10, 2009, 04:52:52 AM
Yeah! And Tieflings are standard race... Sweet...