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Main Forums => Suggestions => Topic started by: Cruzel on August 10, 2009, 07:50:04 AM

Title: Use Haks.
Post by: Cruzel on August 10, 2009, 07:50:04 AM
Years ago when there was tons of people fishing around for a new server, Making a hakless environment made sense. Now It doesn't

There are no flocks of eager players looking to settle on a server of their favorite new game. The NWN community is closed and dying. The few hundreds of people who still play are dedicated to their own servers, and any serious transition from one to another is done through word of mouth among friends.

EFU was a good server and attracted lots of people by letting them just jump right into the game. EFU:A Continues that tradition, but somewhat pointlessly. There are so many workarounds and things left out of the module because of the refusal to use haks of any kind.  

No, I'm not talking about bloated and ridiculous hakpaks like CEP which have ludicrous amounts of content no one will ever use or need. A few smaller haks for tilesets, models/skins, spells, visual effects and even items could make a world's difference in how the game is played. The EFU:A DMs these days are making all kinds of radical changes to how nwn is played on this module.

Why miss out? Make some haks, 9/10 worldhoppers on NWN these days are greifers, and the majority of the new players are brought from word of mouth, not gamespy.  NWN is an old game, a dying and boring game with a horrible engine. EFU and EFU:A and similar roleplay environments are pretty much the only reason anyone still plays it. NWN's appeal is the community built settings and worlds, almost any of which outshine the peice of trash bioware threw together as an official campaign. The community in every way outdid bioware with their custom content, pushing this game to the very limits of their imagination.  

Neverwinter Nights is a game designed for custom content. It's such a shame to see most of that potential not even being tapped by what is probably one of the most prominent NWN communities  currently active.  Custom content is easy to create, and isn't something that the DMs would have to do alone. Hell, all of you guys can look on the nwvault and find a tutorial to get you going in no time. Even the most computer illiterate person could pitch something together to help.

Together you guys could make something truly spectacular, something that not only the Dev team can be proud of creating, but the players can be proud of pitching in as well.
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Post by: Jayde Moon on August 10, 2009, 07:56:36 AM
Just the visual stuff would be good.  Being able to represent mauls and chakrams, incorporating a host of new monster skins, additional heads to choose from for your PC...
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Post by: TheWastesAreFrozen on August 10, 2009, 08:24:12 AM
I fully support this and have for a while now due to the reasons Cruzel brought up. They will not deter new players since any remaining nwn players are here for the RP (or action of other style servers) anyway.

Also, I don't think the file sizes are an issue these days since hardly anyone is using a dial-up connection or similar. I know a few are stuck with some slow connections (AKMatt ;P ) but I don't think they would quit EFU over having to download a couple of hundred MB, although maybe they'll say otherwise here.
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Post by: Quickpinkie on August 10, 2009, 08:40:18 AM
I agree. Haks two thumbs up.
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Post by: derfo on August 10, 2009, 08:54:37 AM
What's created with only vanilla NWN in EFU is easily recognizable as awesome. Implementing HAKs for some over-glorified slight aesthetic benefits to take away from that along with significantly decrease accessability is not worth the effort, amplified by the fact that player population is hurting as of late.
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Post by: AKMatt on August 10, 2009, 09:00:10 AM
I really don't think Haks are necessary, the Archipelago looks pretty awesome the way it is.  Mort's overrides are sweet, but another nice thing about them is that people don't need them.

I think the idea that people aren't still jumping in is also false.  We've had four or five new players show up just in the last week.  Sure, it's not common, but it does happen.

Also, as pointed out by VP, some of us are still on horrendous connections.  It took me three and a half hours to download the music override.  I really wouldn't want to have to do this regularly to play here, though admittedly I would if it was necessary.
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Post by: Wern8 on August 10, 2009, 09:21:39 AM
I think Haks are fine and could add some useful stuff to the server, I am only concerned that we may lose players, but it seems that even the servers that uses Haks have much more players than we do, so it might not be so.
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Post by: Thomas_Not_very_wise on August 10, 2009, 09:31:36 AM
I agree with Cruzel. A lot can be done with haks here on EFU.
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Post by: Meldread on August 10, 2009, 10:20:23 AM
Nude hak and jiggly boobs hak.  Watch population on EfU: A rise.  :p

But seriously...

I'm on dial-up, but if the DM's wanted to add haks I am not opposed to it.  It might take me a few days to download a really large hak, but I do all such downloads while I sleep or while I am AFK.  When I played in a DMed Campaign Game on NWN I downloaded nearly 2 gigs in haks and music years ago.  I'd do it again, it just takes a little while.

I have all the overrides plus the music (big shout out to Mort for all the awesome he provides us).

Finally, I think loss of population is debatable.  We could also gain population with people who are curious about getting a new experience provided by a hak environment, that you just couldn't normally get in a non-hak environment.  Anything that helps EfU:  A stand out from its competition I think has the potential to invite those who are curious.
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Post by: putrid_plum on August 10, 2009, 01:26:47 PM
I always thought one of the cool things about efu was that is had no haks but was far better than most server, perhaps I was mistaken?  I say no to haks, mostly because I was on dial up for years and it sucks to be left behind...
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Post by: 9lives on August 10, 2009, 02:07:01 PM
Gross.
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Post by: Letsplayforfun on August 10, 2009, 02:43:27 PM
I dunno..

I barely know the difference between a hak and an override, except that one seems compulsory and the other seems not. And i'm usually opposed to compulsory downloads.

I've been server-hoping to grope ideas all around, but i've never bothered to download haks just to be able to log on to a server. There's so many to choose from, why bother?

IMO it's the community involvement that gets people to stay (or leave), especially on a low lvl server and harsh server, not so much the 'factual content'.

What would you add with hacks that is so formidable?

Just my two cents.
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Post by: Drakill Tannan on August 10, 2009, 03:05:54 PM
Well i disagree with Cruzel on that thing that the NWN is closed and dyieng, i don't log to Nwn.bioware anymore much, but every rare time i do, there is a post of a new player who recuently bought the game, and as said, there are people who are joining EFU:A as a new server still. Also i think NWN is a good game.

I'm not sure of what could be added with the Haks that could make it worth it, really.
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Post by: DeltaBravoRomeo on August 10, 2009, 03:41:49 PM
I was in BestBuy Yesterday, and NWN Diamond was still being sold and bought on the shelves..talk to any gamer, and NWN is a top fav-especially if they play online.  Haks...*shrugs* Mort seems to have made them not needed.  IF it could be done in a noncompulsory way, sure, I mean I would love to see one handed spears and mauls, but seems the amazeing scriptors here have bent the engine and made it work in a great new way.  Haks would just be extra goodness on an already tasty mod.
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Post by: FleetingHeart on August 10, 2009, 04:23:53 PM
HAKs are in no way, nor ever will be, noncompulsory. If a HAK is installed on a server, it is absolutely required by everyone who wishes to log in.

As for the desire for HAKs... Well I don't really see a great need. It would add a few options, sure, but the shear amount of imagination that has gone into using the base tilesets and such is amazing to me.

In my opinion, the greatest works of art are those who make something wonderful in a highly restricted environment. Restriction breeds creativity.
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Post by: derfo on August 10, 2009, 07:21:36 PM
i like how everyone is like "haks bring a lot" but no one really gives an example of anything groundbreaking except meldread about tits or some shit
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Post by: Thomas_Not_very_wise on August 10, 2009, 07:24:46 PM
New horses, weapon appearances, greater customization of clothing, suits, and armor. Greater Versatility when it comes to new tilesets, new creature spawns to add to the enormous creature ranks of EFU:A already has.

More importantly, DINOSAUR SPAWNS.
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Post by: derfo on August 10, 2009, 07:39:03 PM
wow we really need horses am i right

wow different looking weapons and armor are really important

tilesets that aren't needed considering what has been built

you already stated that efu has an enormous amount of creatures anyways so what is the amazing benefit in that?

how is that worth really isolating the server which makes up for most of those things through creativity already and forcing me to download a bunch of bullshit files?
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Post by: Mort on August 10, 2009, 08:02:22 PM
I'm sure there are a few good haks here but there is a lot of crap... Feel free to suggest particular haks. -- As is, Probably not going to go through all the nwn vault for this.

Besides, base nwn and expansions probably already offer the highest quality/optimized tileset, placeables, monsters... there are. With a little creativity in the toolset we can create areas which feel extremely unique and beautiful without any need for haks already.

My only beef is headsets, but it's not that big of a deal.
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Post by: sobe-real on August 10, 2009, 08:22:15 PM
Quote from: Cruzel;139985The NWN community is closed and dying.

I'd say that this is untrue. I'd forecast it staying at its present state for 2 more years. While people are quitting, alot of people are discovering roleplaying, or returning from long hiatuses, and if you've been over at CoA recently, or Amia, there are alot of new players coming in.

I think the best way to get more players would be a drastic change or event causing a spur in curiosity in new or returning players.


The haks, while i wouldnt really mind them, do have downsides, though a minimal amount of haks might actually be a boon to the server.



Also, on a side note, i think a change or tweaking with the Gamespy server name might spark even a few people's curiosity. Perhaps something more eyecatching than just "Escape from the Underdark"
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Post by: sobe-real on August 10, 2009, 08:32:17 PM
I also believe the lack of players at the current time is less because of content and more because of circumstance.
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Post by: OrchardOfMines on August 10, 2009, 08:36:18 PM
Adding dinosaur spawns (and more importantly dinosaur companions for Ubtao druids) is the only reason I would ever endorse using a hak.
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Post by: Decimate_The_Weak on August 10, 2009, 09:06:23 PM
I don't think Haks are worth it. It limits the already low population.
 
Not to mention, a decent portion of the server runs on slow internet connections, and some Hak packs are too large to download without the connection pissing itself off. >_>
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Post by: Requiem on August 10, 2009, 09:13:39 PM
The only thing I would ever download a hak for is a maul.
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Post by: PlayaCharacter on August 10, 2009, 11:53:48 PM
Quote from: Mort;140118My only beef is headsets, but it's not that big of a deal.

We can do that with an override. Please please pretty please please...
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Post by: Blake the Boar on August 11, 2009, 03:36:50 AM
Will the use of haks influence negatively towards the server smoothness?
NO - Then, I am totally for it
YES, but only 1.2% - HELL NO!
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Post by: ScottyB on August 11, 2009, 05:12:26 AM
There are very, very many excellent hak-paks, buried in a sea of junk.

According to nwn.bioware.com, there are over 1000 players on NWN right now, at midnight US CST. I can't remember how to look up the numbers for NWN2, but I recall that they're doing better than the sequel. In any case, NWN is not a community of a mere few hundred.

I think the use of hakpaks would have to be very carefully considered. Every content addition should be carefully selected. It should have a clear purpose, and it should work.

It would be a large undertaking, and I think the EFU DMs (the ones who actually do something, unlike me) are still going strong with ideas that use NWN and NWNX - features that you, the players, don't need to worry about beyond logging in and executing the commands.

We shouldn't be opposed to hakpaks, but they should be a very low priority at the moment. It should only be looked at when the drive to do it right is available.
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Post by: TheWastesAreFrozen on August 11, 2009, 05:16:12 AM
Maybe for EFU: Moon Surface, or whatever comes next!
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Post by: Jasede on August 11, 2009, 07:00:05 AM
EFU: Wiggyboy's Stomach
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Post by: Meldread on August 11, 2009, 09:15:31 AM
Quote from: derflaro;140098i like how everyone is like "haks bring a lot" but no one really gives an example of anything groundbreaking except meldread about tits or some shit

Of course.  I'm always helpful.  Low population problems?  Appeal to straight male nerd sexual frustration with pixelated jiggly boobs and ass.

But seriously, I'm happy with EfU:A with or without haks.  I understand the advantages and disadvantages of haks.

Disadvantages:
- People have to download them in order to play on EfU:A.
- A handful of people might be turned away.

Advantages:
- New spells.
- New weapons.
- New PrC's - that actually work!
- More clothing options.
- Additional tilesets.
- Easier, in some cases, to modify things (and to give it a more proffessional feel).
- A handful of people might be attracted to a server that offers custom content.

I am not convinced by the argument that haks would hurt EfU:A.  I think in terms of population it would be a wash overall, with the possibility of attracting older players of NWN to the server.  In my mind, it is just a matter of the DM's commitment to custom content.  If they really aren't interested in adding lots of custom content then it most likely is not worth the hassle.
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Post by: Finktank on August 11, 2009, 02:21:35 PM
I played on a server for near five years that had over 3 gigabytes of haks at its height. It had just about every kind of hak you can imagine.
 
From my personal experience, the servers with haks seem to bring a different kind of NWN player to the server. I've played on two servers that haven't used a single hak, and one that has used haks up the wazoo. The servers without haks had a much, MUCH more in-depth atmosphere and environment with higher quality RP and DM quests. The one with haks just looked pretty, and people were more concnered with just looking pretty.
 
The other big issue with haks, even those like tilesets and new armor/head appearances is half of them are bugged to hell. Most custom tilesets don't have a minimap appearance to go with them, so you get a white box. Lots of them let you shoot through walls, or have invisible walls that don't let you walk in a certain direction, or another annoyances.
 
Just a newbie's two cents. ;)
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Post by: Dhund on August 11, 2009, 02:41:46 PM
Yeah, as Finktank said, once you start adding more and more options soley to be pretty, you get people devoted soley to being pretty.
 
Also, the lack of haks does make it easier to convince someone to give the server a try on the fly, without having to download a few hours of haks.
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Post by: Listen in Silence on August 11, 2009, 02:50:14 PM
I'm already devoted solely to looking pretty. Bring on the haks.