Mort
2006-09-16 15:16:26 UTC
#40885
this idea i think will be a nice input idea;
if you ever tried to close your eyes and run, you know that you usually end up.. tripping and getting hurt.
this would be to implant something similar, that people who are blinded and which run, have a percentage chance (tumble check?) to trip and get knocked down for one round.
especially in the underdark where the ground is highly uneven.
tell me what you think,
I doubt this would imbalance anything, i think it would just give an insentive to roleplay your blindness a bit better.
putrid_plum
2006-09-16 16:29:07 UTC
#40897
Well, I guess it depends on the person. I try and RP stumbling around and maybe falling over, depending on the PC, when blinded.
I'd say this would be better to RP then put in as something that happens automaticly, but thats just me.
Mort
2006-09-16 16:44:33 UTC
#40899
it would certainly be better to RP it, i agree.
DruQks
2006-09-16 19:03:36 UTC
#40912
Still, when you RP falling or whatnot when you're blind. You're essentially doing it when "you want to". On the other hand, if it's scripted. . . you'll be trying to walk away, -hoping- you won't trip on something and fall, but like in reality you just might fall down a hole or something.
alogen
2006-09-16 20:04:54 UTC
#40918
Hmm, two things:
a. Blind fighting should prevent it.
b. Perhaps aclosing eyes mode? a token (like the pvp token, or another ability of the pvp token) to close your eyes, and do the same effect. (cast blindness/darkness on you and add the falling spcript)
Yes, this could be RPied better, but I think a script will allow people do it properly (perhaps just a massege: you're supposed to fall, or, due to blindess, falling now could be good, etc.) advicing the player to RP it, to aid him fall randomally
lovethesuit
2006-09-16 21:56:44 UTC
#40929
Mort, didn't you just get something that makes people blind? How convenient that now you want blindness to be more powerful. :roll: You so crazy.
Meldread
2006-09-16 22:15:29 UTC
#40933
I think this would overpower the blindness spell. Yes, while it would make perfect RP sense for this to happen, just imagine how the spell would totally cripple a melee character in battle. Especially a Fighter who relies on being in close range to his foe to use a melee weapon - the foe could simply run around, having the Fighter trip constantly - then turn around and assault him.
Though if this were ever to be considered for adding, I'd encourage the Blind Fighting Feat to allow it to be countered. All of my Characters normally take Blind Fight - it makes sense for a character who fights a lot in the Underdark. (Especially for a Human who is, more or less, blind half the time down there anyway.)
Linelle
2006-09-16 22:37:42 UTC
#40937
Shouldn't this be turned down for similar reasons why combusted PCs will not be able to set other PCs on fire they come into contact with?
Blindness is powerful enough for me as it is.
Snoteye
2006-09-16 22:52:04 UTC
#40943
Meldread
I think this would overpower the blindness spell.
...the foe could simply run around, having the Fighter trip constantly - then turn around and assault him.
Besides, nothing's to say you can't hold your balance just because you can't see. If you stand still you shouldn't be struggling to stand up at all, no matter how rugged the terrain is (unless perhaps if you're being attacked). Even fighting blind is possible without falling over, the risk is just a little greater.
Mort
2006-09-16 23:19:15 UTC
#40949
lovethesuit
Mort, didn't you just get something that makes people blind? How convenient that now you want blindness to be more powerful. :roll: You so crazy.
that has nothing to do with it of course >.>
<.<
no, but really the main intention of this was, people blinded by a darkness spell and just getting out of it like they werent blinded at all.
most ppl rp the blindness/deafness spell 'usually', i havent met one who didnt. except i assume that if rp'ing means you die, im sure the issue will come up for me soon, so i'd like to inform myself about it too.
_Nightfire_
2006-09-17 00:05:41 UTC
#40974
Blinded by darkness? Just run in some direction and you'll easily find your way out! If you're blinded by blindness/deafness, I think it's safe to say that most people will RP it, not doing so would be frowned upon, but I don't think we need a tripping script.
Elytherin Dragonius
2006-09-17 02:15:13 UTC
#40998
everyone go out side and close your eyes then test standing still for a bit (result should be no problem at all unless your unco)
now try closing your eyes and walk in one direction (you will probably find you will either wobble or end up a bit off course perhaps even walking into a wall or a fence or something unless you have a good memory as to where everything is and are reasonably dexteritious [spelling])
now try doing the sabe but running full pelt. i would lay odds that none of you will stay upright and if you some how do i bet you would be tripping or running into things.
my point in this is simple=
a scripted condition wouldent be too bad.
knockdown for arguments sake is DC20 vs Dex modifier + tumble + 1D20
with blindfight negating it.
end result on my thoughts is that i really really like the idea. it could only be topped by everyone RP'ing the effect but yeah your right not everyone does it unfortunatly.
Meldread
2006-09-17 03:13:28 UTC
#41012
Heh, maybe it's just me - but I suppose I have a silly question. The Underdark is dark. It's right there in the name. Think about this logically for a moment.
A human is either born in the Underdark or taken there. If he is born there he has lived there all of his life, and aside from where there are torches or some other light source, he's in total darkness. Imagine the darkest night humanly possible, and then you have a good idea of how dark it is in the vast majority of places. The exception to this are those with ultravision or dark vision.
Now, living in conditions such as that for an extended period of time - does anyone honestly think blindness would make a big difference? If anything, I think after a period of time everyone (or at least Humans!) should get the Blind Fighting Feat. It also stands to reason that someone used to fighting in such conditions would have a better perception of balance and footing than most normal people.
Sanctuary is at least FIVE TO TEN MILES beneath the surface. In most places a Human probably can't see his hand right in front of his face. If a human was fighting you out in the Underdark somewhere, with no magical or mundane light, and you cast blindness on him - or cast darkness - he probably wouldn't know the difference. He probably wouldn't even notice.
So yeah, anyway, I think the blindness thing is a bit overplayed and is exactly why I took Blind Fighting with most of my characters. It just makes sense.
Harlstar
2006-09-17 04:00:58 UTC
#41019
yah but its a wast of a feat unless you plan to have darkness cast on you :P .
I used to have a halfling char that was blind and RPing perminant blindness; freakin hard! But basicly it was possilbe for her to move around unburdened by her other seanses: touch, smell, hearing etc. So what your saying in humans would be screwed in the light of the underdark isnt nessecarily right, they do have other seanses.
And if theres something we, the good people of EFU, have learnt from such comic books and movies as Daredevil, its; BLIND PPL CAN STILL KICK ASS!!! W00T W00T W00T!...
MadCaddies
2006-09-17 05:46:19 UTC
#41032
Blind Fight is a great feat, especially on EfU.
However, even though the Underdark should be pitch black etc, you have to factor in its a PW, so making concessions is reasonable (i.e. characters who don't take Blind Fight being able to see fine).
As for Blindness- its already a powerful spell, yet still balanced. As it is, PCs should RP the Blindness effects to the best or their ability. I would like to think the general playerbase is mature enough to do this, thus saving the scripters the time and effort to do more important things.
Anthee
2006-09-17 06:57:03 UTC
#41042
Just a quick note -
Blind Fighting != Running While Blind
I imagine fighting blinded has to do with using your hearing and your sense of touch to locate your opponent and anticipate their movements. I don't see how that helps much if you're running blinded and attempting to avoid tripping or hitting a wall. Someone who's fighting blinded doesn't have to worry much about the terrain outside their immediate vicinity.
Snoteye
2006-09-17 08:40:40 UTC
#41057
Meldread
A human is either born in the Underdark or taken there. If he is born there he has lived there all of his life, and aside from where there are torches or some other light source, he's in total darkness. Imagine the darkest night humanly possible, and then you have a good idea of how dark it is in the vast majority of places.
Except this is not entirely correct.
Underdark Luminescent Growths: Rare forms of lichen, fungi, and moss are bioluminescent. In sufficient quantities, these growths can illuminate large caverns. Most bioluminescent growths are quite dim, so a cavern illuminated by glowing moss or fungi is typically as dark as starlight, although some particularly bright regions might be equal to moonlight.
Molten Rock: Areas with exposed pools or steams of magma are illuminated by the dim, ruddy glow of the molten rock. The glare of molten rock is typically equal to moonlight.
Radiant Crystal: Some rare rocks of the Underdark are naturally radiant, ranging in brightness from starlight to full daylaght, although daylight ecquivalence is quite rare. The great vault of Imaskar is roofed with radiant crystal that is as bright as weak surface daylight.
Reflective Stone: While not naturally luminescent, caverns made partially of reflective stone can be much more easily illuminated by small light sources than normal. Reflective stone quadruples the radius of illuminated of any light source brought inside.
Wizard Fire: The rarest and most wondrous of natural illuminations in the Realms Below, wizard fire consists of dancing sheets of dim light, like the northern lights of the surface world. Though it is only as bright as starlight, wizard fire is weird and beautiful.
I seem to recall the justification being that Sanctuary and its surroundings are simply very rich on lichen and fungi.
Meldread
2006-09-17 10:45:50 UTC
#41072
I would hardly call blind fight useless. First of all, you have to remember that Blind Fight also helps with hitting invisible creatures. As I'm sure you've no doubt noticed, every single spell casting NPC out there, if left alive for more than 3 seconds, immediately goes invisible.
If you ever enter into PvP with a Wizard, you have a good chance (I'd say somewhere around 80%) that blindness will be one of the first spells they open with.
I selected Blind Fight to emphasize that my character(s) have other heightened senses besides their eyes. So if you go invisible or blind he can still hear you moving around, he can still "sense" where you are standing and strike at you.
---
I wouldn't suggest actually making it like that, MadCaddies that'd totally suck the fun out of the game. :P Even if it were actually that dark (and according to Snoteye's post there is SOME light down there) it would totally and completely suck playing any non-untra/darkvision character.
Although even if it does have some sources equivalent to starlight/moonlight - believe me it's still pretty damn dark. I'd have a hard time imagining that there is enough light sources hanging around the city to combat the darkness. At absolute best Sanctuary is in an endless twilight.
I just take it as one of those things we pretend we don't realize. Like the fact that our characters can ICly (game time) stay up for days at a time without having to sleep. Don't have to eat or drink, and don't have to go to the bathroom. The trivial things that aren't worth noting because they detract from what makes the game fun.
Harlstar
2006-09-18 02:02:02 UTC
#41201
Umm... ur all awair that playing blind chars in really, really freakin hard. Lets face it, the underdark is rocky terrain and try going into a cave, closing you eyes and walking, see if you dont stub you toe on a rock, so baicly walking would be pretty hard too...
alogen
2006-09-18 12:42:17 UTC
#41302
comming to think about it... you add that, and you add more trade for darkvision/remove, blindness/deafness... (but this thinking is greedy, for god's sake, its VERY good the way it is) also, about the darkness and blindness... heh, it feels diffrent, blindness and darkness...
(i think?)
Thomas_Not_very_wise
2006-10-05 20:38:56 UTC
#44735
if ya want to see in de dark make a halforc char and see how long it takes from it to die ^^ :D
Arkov
2006-10-06 21:13:17 UTC
#44998
While I appreciate everything that has been contributed to this discussion, I don't think that this is something that is necessary or desirable for our server.