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Invisibility in the Underdark; a new monster proposal

It's always annoyed me a bit that while most characters have to fight their way through goblins, gnolls, troll, eyeballs, spiders, dragazhars and/or various other deep animals in order to get to Fort Mur, or anywhere else in the Underdark for that matter, wizards can just sprint all over the place without a care in the world -- three times per rest if they so choose, even.

I would like to suggest that you add some creatures to the random spawn list that have at least a chance to detect invisibility -- if only to at least keep the wizards on the alert while traveling on their own. If not a magical beast with true seeing, then perhaps something akin to the gargoyles we could encounter in Gilmore's tower, back in Arabel? They would not attack you unless you got close to them and they succeeded a listen check, I believe.

The creatures might be somewhat like stingrays, but on the ground. They could resemble the gray ooze, and lie stealthed on the rocky ground awaiting any travellers careless enough to stumble onto it. If the traveller is invisible, the "stingray" might, as the aforementioned gargoyles, have a chance of detecting it.

They'd be the horror and bane of wizards. You might also make them very rare, but give them the power to paralyze their prey, and everyone would fear them. With such a monster, few would dare journeying through the Underdark on their own - whether invisible, stealthed or not.

I have a question, should these creatures be exactly like the ones that do this already?

Oroborous I have a question, should these creatures be exactly like the ones that do this already?

What type of creature would that be? In all my time on EFU I've never been attacked when traveling while invisible. (While my Paladin never used invisibility, I did have some secondary characters). Perhaps it's just blind luck. If there are such creatures already, dismiss this suggestion.

There are a small handful, they also will go for people who're hiding too, some are super dangerous, some are small and weak.

You've been lucky. I've had one wizard who did this regularly who saw his career cut short by one of these monsters. :(

I wouldn't list them all even if I knew them.

I do know, they're out there. They've chased me when I was in stealth, when I was invisible--they just don't care. They smell you, they want to eat you.

Things with listen ranks will make listen checks against invisible creatures and chase sometimes, or should , as well as the other reason that makes them chase,

One word: Tremorsense. (Oh well technically it's two words..)

Believe me, even when going with improved invisibility and in stealth, I'm shaking heavily.

I'd rather opt for a levitation spell to avoid those pesky Underdark dwellers.

Fish Things with listen ranks will make listen checks against invisible creatures and chase sometimes, or should , as well as the other reason that makes them chase,
They should but they don't. You can't be detected short of magical means, truesight (the ability) or physical proximity when using Invisibility in NWN.

Listen checks since a few patches ago can detect hostile enemies invisible, occasionally it will be "acted" on, generally it's not.

Schattenjäger

The creatures might be somewhat like stingrays,

Too soon, jerk, too soon!

:( R.I.P. Steve Irwin :(

As was mentioned, there are already creatures designed with exactly this concern in mind. I didn't design most of our creatures and so I can't provide you with a list, but I believe that, for example, certain variants of particularly tough umberhulks can see through invisibility (a la tremorsense).

The idea of having some sort of lurking stealthy ooze that's attracted to magic/invisibility is interesting in its own right.

why only invisibilty? make the ooze like a mage eater (i belive in the monster competition one asked for a blue ooze? could be owesome, perhaps black ooze (forgot the spell to explain my animation) ) an ooze, which holds his spot (invisibly, as he is just a rock). the moment it moves, it turns liquidy and moves toward any magic granted to someone, invisible/buffed/ whatever... if the victim did NOT use any spells, it will not run after him (for those who hide, other surprised wait, and dont forget most druids/rangers use their spells in hiding :P )

Why have the way equally difficult for eveyone. I mean, the wizard has a number of spell slots to use as he wills. If he indeed wants to burn them all on invis and ex retreat to get there fast and stealthy more power to him. Evey class has pros and cons, a wizards big pro is that he has access to some nifty spells. the con is that anything out in the underdark can probably take him out in a few rounds.

The Beggar ....Evey class has pros and cons....

This is the most important statement here. Wizards can cast a spell, rogues have stealth and everyone else has to use potions for invisibility

A new player on the server who built a rogue for his first EfU character, said that he found that playing a rogue was really hard.

I asked "Why?"

Him: "Fighting up close gets me killed a lot here."

Me: "Of course it will. Rogues aren't frontliners unless they're flanking the opponent."

Him: "But I like upclose combat"

Me: "Then don't play a rogue."

It's as simple as that, play to your characters strength and know that any monster on a given day can crit any character at a given time and put them in the threat range of death.

Oh...and running away from battle a lot can help to!

i agree totally i like rouge chars since they give me some amount of freedom when attacking ememies **STEALTH uncanny dodge an evasion**and any creature doesn't even see you **except gnolls i hate gnolls** how about scripting creatures that'll chase you for a certain distance? that will be a nice change instead of a 10 minute run to the other side of the map ((don't as it is embarresing **nearly killed kaen two damn**))