Alright, I am creating an interesting secondary character, a Half Orc Fighter who (wants) to become a Paladin of Torm. (I sent an application in regarding the character.)
However, I do have a few questions:
My first question evolves around grouping/questing with Evil Aligned people. For example: The Stairs Quest. Hordes of Undead are sieging the stairs. A group of adventurers, which includes a Paladin, quickly organizes and proceeds to the stairs. Several of the group members happen to be evil. What should the Paladin do?
He could refuse to work with the group because of the evil aligned characters, which seems to be the choice I see most Paladin's make. However, ICly in doing that the Paladin would essentially be allowing hordes of Undead to make their way up the stairs and attack the city.
However, he could instead work with the "evil" people in the group to turn back the undead attacking the city. He could take the opportunity to try and turn them from their ways, as well as realize that as long as they are with him - he can watch them and it will make it much harder for them to perform evil acts.
It seems to me that the first option is somewhat metagamish, because if you heard of a threat such as hordes of Undead about to attack a staircase, everyone would be in such a panic that working with "evil" would be the last thing on a Paladin's mind. His mind would be in warrior mode, and thinking of a way to push back the Undead. And even if it was not, would he really object to an evil aligned person pushing back hordes of Undead if it is for the greater good? Even if the evil person is doing it only for the glory or the reward or some other selfish reason, he is still aiding in preventing an attack upon the city.
The not grouping with evil seems to be based around the fact that it is dangerous for the Paladin because the evil person may perform evil acts in front of him. In doing that the Paladin would be forced to stop it, and if he did not try and stop it he could be seen as a participant to an evil act.
To me it seems the intentions on the Paladin's behalf is what is important. It seems somewhat lame, and turning away possibly good role-play opportunities, to simply say "no, I can't go with this group because X is evil, and even though there is this impending doom upon us all, my high standards are more important than thousands of people possibly being slaughtered."
Case in point: Torm works with Mask to dethrone Cyric as Lord of the Dead. Torm disliked working with Mask but hopes to force him to change by thwarting his plans as often as possible. If Torm himself can do it, why can't one of his Paladins do it with the same goals in mind? At times there is a greater evil threat than some petty criminal or street thug.
My second question also regards how to approach evil characters (both PC and NPC). Several other Paladins who play here take a rather pro-active approach, where they are more than willing to kill any evil PC (or NPC's) that they encounter given the opportunity.
However, it always seemed to me that attacking someone willy-nilly simply because they are evil (and provided that they have not committed any crimes that the character knows of) would be something that would cause a huge alignment shift from Lawful to Chaotic. After all it is to my knowledge perfectly legal for evil people to exist, work and worship within the walls of Sanctuary. To my knowledge, a Giant Temple of Bane could be erected in the center of the city and there isn't much that can be done on the Paladin's part. He might loathe it greatly, but his only course of action would be to work with the Council to try and end its construction. Attacking the workers, the priests or trying to destroy the Temple itself would be a Chaotic action, seeing as how such a temple would first have to be approved by the Council. The Council is the Lawful authority in Sanctuary.
So, all that being said, what is a Paladin to do? What are some direct actions that would lead to him becoming fallen, aside from willingly committing or participating in an evil act?