Alright, I already spoke to a DM in game who said Bobo the Angry Clown wasn't bugged. I thought maybe that his weapon was updated or something, because I've battled him several times before and have no memory of him being *THIS* powerful.
The last three times I've fought Bobo he has killed at least one group member in a single hit. At the time of every fight I was a level 4 Fighter/1 Cleric with 58 HP. Each and every time I've fought him the last three times, my entire group has to actually flee the area, heal up and then come back to attack him again. This is a one on one fight with Bobo - with people who are all at least 5th level.
Tonight (September 3, 2006) my group of eight decided to do Clown Land. We chewed through all of the Clowns with only a little difficulty - most of the difficulty arising when the clowns decided to attack one of the wizards.
Then we entered battle with Bobo. At the time, I was already somewhat injured but not enough to actually require a heal - I had around 45 or 46 HP, but even so I was instantly killed in a single hit:
[CHAT WINDOW TEXT] [Sun Sep 03 22:19:25] Attack Of Opportunity : Bobo the Angry Clown attacks Melrick : *critical hit* : (20 + 14 = 34 : Threat Roll: 13 + 14 = 27)
[CHAT WINDOW TEXT] [Sun Sep 03 22:19:26] Bobo the Angry Clown damages Melrick: 57 (57 Physical)
[CHAT WINDOW TEXT] [Sun Sep 03 22:19:26] Bobo the Angry Clown killed Melrick
Followed by me, Dane Morrow ended up dead, and followed by him Alin Kennall ended up dead (who chose it to be a perma death). All of us died in a single hit with no hope of being saved, no hope of countering - nothing just instant death.
The remaining five group members had to flee the area, heal up, go invisible, go back and then get lucky by killing Bobo through a surprise attack. (All of them attacked at once.)
My question is this: Was Bobo modified recently to be more powerful, and if so, isn't he too powerful? I've read on here that quest areas scale based on the group and the level, and I have to wonder if Bobo is scaling correctly. It just seems wrong that he should be able to basically slaughter an entire group of eight all by himself. If more clowns get involved in that battle, it becomes hopeless.
During one of my previous runs with Bobo one of my group members, Jack "Stoppy" Jabberdabby says that he was hit for 200 damage when he went back in to check and see if Bobo was still standing at the door. (As in, he died as soon as he entered the area, before he even had control of his character.)
Bobo only died that time because the Ranger in the group snuck back in and threw down some caltrops to finish Bobo off. (Who was thankfully already near death.) There were five people in the group, three of which died to Bobo. (I only escaped with 4 HP after two or three normal hits.)
Please, please adjust Bobo so that he is more in line with other boss monsters around his level. My character - who is a frontline fighter, cannot hope to take more than two or three normal hits from him, and hope to live. Having to flee, heal up, attack, flee, heal up, attack is a somewhat metagamish tactic that I dislike employing, but the only alternative is to just stand there and have a total group wipe out, which is simply (IMO) ridiculous.
I really like the difficulty level on EfU, but Bobo has for some reason just become ridiculously hard. I can remember battling him several times before, and only having moderate difficulty with a less skilled group than I was running tonight. It might just be bad luck, but even so - the guy should not be able to nearly slaughter a group of eight all by himself without batting an eyelash.