I'd like an official ruling on what constitutes an effective disguise.
I've seen at least three separate incidents where a character changes clothes and they expect everyone to act as if they are unrecognizable.
IOW, a man in plate and a helm attacks someone in lower, then puts on leathers and walks around Upper as if he was immune to recognition. And OOCly calls it metagaming when someone raises a hue and a cry for his head.
There is a lot more to a person than clothes, yes? Size, mannerisms, voice, posture, their walk. If someone attacks you, yells "Die weakling!", and then fights you for a while, I daresay the image is burned into your head.
I'd think the viewer's intelligence, wisdom and character level all come into play here. Also the disguised character's bluff skill and character level seem significant.
I'd suggest someone walking about in disguise near someone rolls a bluff check and adds their characer level. So high levels with high bluff can likely pull it off. They would walk differently, slouch, change their voice.
High levels that are smart and/or wise would have a better chance of seeing through the ruse. Maybe even add their spot modifier? (Disguise = level + bluff + d20) vs. (DC = level + wis/int/spot modifier + d20)?
Then if someone claims they recognize it, you can actually roll it. This would be an appropriate use for skill points on a RP server. Maybe make this an informal option for those trying to go about in disguise?
Apologize if this has been discussed and ruled on before, but I think this should be clearly stated and visible to vets and newbs alike. It might be, but consider this remedial for dolts like me that didn't notice it.