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Detect Evil

Upon detecting strong auras, you are given a save. You fail the save and you become dazed, and cannot determine who is evil. I assume this is working as intended.

However, if you make the save and aren't dazed, you still aren't told who is evil, I'm reporting this as a bug.

When detecting powerful evil auras, the first thing to happen is that your paladinly senses are blinded ("The evil is too great!"). Depending on how powerful the aura is, you may then be forced to roll saving throws to avoid being dazed/etc, or not.

This is not a bug.

That said... it could be a little bit clearer about what's going on. "The evil is too great!" isn't terribly informative.

Maybe this isn't the best place to make this suggestion as it's a bugs thread, but is there any way to remove the daze VFX from that overpowering evil thing?

Personally, I find it really poo when I'm RPing my Paladin as having a sharp pain in his head and merely reaching for his temples upon being a bit disorientated, and everyone turning around and looking at him and gasping or "smirking knowingly" just because he's got some sparkly stuff above his head when they had their back turned to him in the first place!

Yeah, I hate that effect too, people seem to go."OMG WTF BLACK MAGIC!" and pull out swords and stare at the sparkly lights.

I originally thought it was just a sharp pain, some people may just be misled by the sparklies.

Sparklies will be removed.

Sparklies removed. Messages improved slightly, to be a little more informative.

Drat, Sparklies still need removing!

Fixed.