Alright, this probably has already been tackled before.. but id like to get a dm's view on this. For example, take player X who makes evil char Y, evil char Y does not wear black armor with skull helm. Player X has plans regarding char Y, he wants to make him a fun villain to play against when he 'grows' up as long as not everyone in sanctuary knows he is a villain.
Alright now comes Paladin A, who says : "oh this one is tainted by evil.. blah blah blah meh hates him, never met, but he EVIL... EVIL I tell you." // I mean just the phrase 'X has a tainted heart' means EVERYTHING to the eyes of the OOC player. (i put why i think this is problematic at the end of the message)
Is that how a paladin is supposed to act? just going into town with his evil-radar and saying who is evil and who is not?
*** For once, I thought the detect evil.. was like a lot more blurry.. like i sense somethin' wrong.. but cannot put my finger on it about you... bah its probably just a bad vibe , but ill still be careful about you. (and find reason X to not travel with party containing character X,) ***
and NOT going 'alert' 'alert' 'evil char detected, must tell everyone'... cuz the drawback of that is:
the metagaming it creats=
although the IC has no reason to trust the paladin on that, because first, ye dont know he has that power, could be a lie, could be anything!! but OOC, the player goes 'ok now i know for sure this guy has his alignment on EVIL,' which means he might not heal me on a scripted quest!! oh noes!! and man, does the party always favour the paladin? most of the time, it does, kick out the evil char.. based on just that 'vibe'.
and hell, I have done that.. too.. when my char is weak I am more reluctant to travel with dudes who have 'tagged' as evil... i dont do it on purpose, any tiny reasons to dislike em because enough to not party with 'em.
and i feel that most of the time, that judgement is based on 'mechanics' .. default paladin = 'lawful/good' with a evil-radar, and people just trust em based.. on mechanics...
I thank dearly those who dont do that, and tell the paladin to go to hell with his 'mumbo jumbo', lockwood style.
Oh and this is a semi-rant, but its more something that stings my eyes everytime i see it, I played only one evil char who wanted to hide it, and he never met a paladin i think, so that's good. but I see it happen everyday... and I think its not the 'right' way to play the 'detect evil' ability.
There, now your opinion matters! Convince me why you do it, and why should it be done this way.
thank you!