Seriously man that t arrangemnt is so old i can do it blind folded
PLeae chnage bilbies trap house
Take a moment and slow down, Thomas. First of all, suggestions should be put in the Suggestion forum, and you should also be prepared to support and/or offer some decisive constructive critism before preparing a suggestion.
The second thing is that a lot of your posts right now are pretty frivilous and aren't adding very much content wise to our forums. It takes a lot to run them, you know! I recommend putting some deep effort and thought into your posts that you make here so you can become a well respected individual and in turn drop the name that you are earning for yourself :P
You're welcome to join #efu on irc.darkmyst.org if you have any type of IRC client and have a chat with us too. It's much more laid back, and you'd get to directly talk to a lot of us if you'd like to express more of your opinions.
lol thomas not very wise your whack
Moved.
Please post suggestions in the suggestions forum, if that's what this is.
If the issue is that a non-rog can do the quest based on a memorized layout of the traps...
Wouldn't it be simpler to add a tag to the belt, so that the PC name gets written to the item when he picks it up? That way, if the DMs see a non-rogue walking around with a belt from Bilby's, they can discreetly check it's properties and see at a glance if someone metagamed the traps.
I think this would be a simpler solution if that's the concern...
But maybe you just want them shuffled around... in which case ignore this.
If you do Bilby's with a character that doesn't have enough ranks in Search and/or Disable Trap, avoiding all the traps by metagaming their arrangement, you're doing something very wrong. If you can't detect the traps in order to avoid them, don't do the quest.
nevertheless, this post could have been taken in another way than just a complain.
I never done the quest, cuz i never made a rogue, But:
(1) It is true that randomly generated trap pathway would be nicer, as everytime the rogue does the quest, he would have to be careful.
(2) Is it urgent? Not really since it affects only rogues, and more class-specific quests would be nice for other classes too;
so, if ye have the time to script it, sure do it; its always a nice addition,
This isn't a rogue only quest.
I'd really like an improved trap system (randomized traps, etc.) but with our main scripter on vacation and with the recent server move these things do take a little time.