hmmm well its pretty annoying, we fought marchent boggs, and he had moderate crystal... now use your imagination :P
we lost some of its uses, he KILLED HIMSELF, and was pretty, dunno stupid all this...
hmmm well its pretty annoying, we fought marchent boggs, and he had moderate crystal... now use your imagination :P
we lost some of its uses, he KILLED HIMSELF, and was pretty, dunno stupid all this...
I can't remember the amount of times i've been near death, I shoot a zombie and it commits suicide just before it gets to me. Funny, really it is :lol:
Merchant Boggs hasn't been a zombie for all that long. . . maybe he isn't used to being killed by healing magic and decided to heal himself up.
would have been a good explanation... if zombies could think.. :P zombies cant think, thus he could not decide sure thing...
and if we're already speaking anout it, i wonder why none of us player investigate boggs' death, someone is summoning undead there is quite annoying... lol someone should report the watch :D
DruQks Merchant Boggs hasn't been a zombie for all that long. . . maybe he isn't used to being killed by healing magic and decided to heal himself up.Let's go with this explaination. >_>
I actually have special code in the treasure script to prevent undead creatures from being given Cure potions (since they try to drink them), but unless I have it block every single item with a healing ability, there isn't really a way to stop this that I know of.
Thrawn's crazy new AI scripts may offer a solution, possibly, but for now it's not really a high priority issue.
Come to think of it, I can fix this with the AI scripts. However, I can only do it on non-bioware creatures.