Kotenku
2006-08-07 23:01:36 UTC
#34255
Currently, Medicinal Herbs are 0.5 lbs each. I'd love to see them a bit lighter, because as it is, I'm currently always bogged down just under my maximum carrying capacity.
It's an annoying hurdle to get over, and while I can see how balance-wise it makes sense, but I have trouble figuring out how half a pound of equipment made for healing weighs 5 times as much as a single potion which provides immediate results.
I'm not suggesting that they be reduced to nothing, but something like .3 lbs instead of .5 would... make me happy, and make an easier thing of staying alive on the longer quests.
Nuclear Catastrophe
2006-08-08 00:13:46 UTC
#34262
I like how they're 0.5lbs personally. Means that you can't carry around 8000 medecine bags at all times, and half a pound is far from obscene, guys.
On the other side of the coin : maybe we SHOULD have magic leather bags available for the lower-strength guys. This is in discussion at the minute.
nestek
2006-08-08 02:47:54 UTC
#34291
I have to agree with NC on this. My primary Character is a Str 10 Cleric that is a specialist healer and is also a brewer and wand maker so I have to constantly balance off how many empty potion bottles / blank wands and Healing bags she can carry before heading out on a quest.
I find this is fun and more realistic and occasionally decide that she has to be encumbered and keps a Bullls Strength potion or spell handy incase she needs to run.
I would hate to see it become to easy to circumvent the penalties low strength brings - this si a trade off when you create a character and makes those that make very strong characters stand out.
Oroborous
2006-08-08 02:55:50 UTC
#34292
nestekI find this is fun and more realistic and occasionally decide that she has to be encumbered and keps a Bullls Strength potion or spell handy incase she needs to run.
About as realistic as a wizard who can summon creatures from an extra planar pocket?
Its actually UNrealistic that in a world that employs magic, where anyone can board up a ruined and abandoned building and live there storing his gear and items, that you HAVE to carry everything with you everywhere you go because there is no magical or mundane solution to storing gear.
Please, for the love of all that is holy, do not claim that what exists now is realistic. You may have more fun making the choices, but its certainly not realistic in any sense of the word. For the record, I despise being unable to do what is realistic.
Dungal for example purchases all the silver weapons he can. Realistically, he can store them at his home, or perhaps rent a safety deposit box at the bank, or bury them in a locked chest hidden somewhere, or drop them in a magical bag that holds them all he can carry everywhere he goes, or melt them down into a single easy to carry silver brick and use that brick to make whatever he wants out of the silver.
But realism has little to do with how things are implemented. What we can ask is; Is it better to not have the ability to carry more or is it better to have the ability to carry more.
Weigh the pros and cons of that question. I think its much better to be able to carry more, although ideally the best solution is to be able to store more things.
nestek
2006-08-08 03:04:33 UTC
#34294
I agree with you on this.
At the moment peristent storage is down which makes it difficult and when it is back on line those people who are in factions or special circumstances like Dungal will have access to it and be able to store gear.
I look at most characters in EFU like backpackers journeying around - you carry what you can.
Unfortunately we have to work within the confines of the game and the OOC issues with databases and storage need to be taken into acocunt as well.
Might be interesting if Spencer opened up a side line of Storage lockers that could store small amounts of gear - and if the character disappears then once a month holds an Auction to sell off unclaimed equipment.
Samuel_Drake
2006-08-08 04:29:17 UTC
#34320
Or if you don't pay, we have a "sheriff's" sale too!
Sheriff: "Yep, nuther dead beat didn't pay for his space. Yep, that sure is a nice uber bastard sword he has. Tsk tsk, shame."
MadCaddies
2006-08-08 11:17:16 UTC
#34347
Skret was stockpiling any magical weapons and armour he came across for his own agenda, similar to Dungal in that regard. With persistant storage down, its just best to attract some followers or hirelings, and just tell them to carry your gear. It works quite well.
arminas_285
2006-08-08 13:40:51 UTC
#34359
Storage lockers would be a good idea. The number of times i have been over carrying capacity is unreal just for having what makes sence. A small charge for accessing the locker would count towards the running costs IC for whomever was providign the service and saves us all from worrying about losing things while we go on dangerous quests.
Oroborous
2006-08-08 13:51:10 UTC
#34360
MadCaddies
Skret was stockpiling any magical weapons and armour he came across for his own agenda, similar to Dungal in that regard. With persistant storage down, its just best to attract some followers or hirelings, and just tell them to carry your gear. It works quite well.
Except they're encumbered or near encumbered too.
Garem
2006-08-10 19:57:17 UTC
#34803
EDIT: Moved original to the Carrying Capacity topic on this forum.
The best solution I can offer is to get a really really good Heal skill. Even a mediocre healer can heal at prices that DESTROY paying for a room and healing naturally.
As for their weight... I'm not terribly swayed this way or that. I had a surgeon who always carried 2 full boxes of meds with an anti-toxin and salutary to boot. I couldn't carry a whole lot of extra stuff, but it never hindered me too terribly much. if I'm not mistaken, a full box would weigh seven pounds, plus another pound for the box, but no more than 11 pounds total (I can't recall EXACTLY how many fit, I'm assuming 14 per box, but as I said, not too sure). That's pretty negligable, especially when you can heal from 56 to 196 HP with that box (at a decent skill check of 15). Some characters have gotten as high has 24, and I wouldn't be surprised if it's been higher than that. *cough*MichaelCollier*cough*