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Catapults

In addition to the (two) bug(s) reguarding catapults, further suggestions are here.

Can we have two ammunition barrels in the Bunker with standard ammuniton in one, and special stuff in the other, or at least standard ammunition. Then we can use the catapults more often, and train with them without having to shout a DM to spawn some ammunition.

Can we also have ballista ammuniton barrel as well.

As well, could you add Light Bright 20 to the Defence Orbs and re/move the two braziers on the gate pillars, it gets way too crowded on there when there's just one person, to use the catapults efficiently without getting stuck with a billion pathfind problems.

As well, you only get the message reguarding what the settings are once you fire the catapult. Can we either have the settings when clicking on it to load it or by typing /c catapult status please? I shot myself with it because I didn't know it was set to all 0s.

Also catapult firing levers are too easily destroyed, and thus a random area spell will make them useless very quickly.

Everything but your last suggestion. In movies, catapults are always easily destroyed with a big ball of fire or something. Same goes for the lever, I'd say.

and thus making them a one use object. They take a good while to line up properly, in lag they take forever.

Fish As well, could you add Light Bright 20 to the Defence Orbs and re/move the two braziers on the gate pillars, it gets way too crowded on there when there's just one person, to use the catapults efficiently without getting stuck with a billion pathfind problems.
Braziers removed. There are perfectly good ones right below them on the ground by the gate, anyhow.

Fish As well, you only get the message reguarding what the settings are once you fire the catapult. Can we either have the settings when clicking on it to load it or by typing /c catapult status please? I shot myself with it because I didn't know it was set to all 0s.
"/c catapult status" added.

Fish Also catapult firing levers are too easily destroyed, and thus a random area spell will make them useless very quickly.
If you deployed the catapult, you can "repair" it by collecting it back up after the lever is destroyed, and then deploying it again.