I totally agree that people should respond alot more to a severe beat-down. Unless your character is completely and utterly stupid, absolutely fearless, or has an all-consuming penchant for revenge (all of which are certainly possible), then you should really think about whether going after the guy that just dusted you with ease is a good idea. Characters are people: they get scared, intimidated, consumed with fear for their own life. Remember that!
Sure, he took your gold and potions. So what? Be thankful the guy didnt kill you when he obviously could of. Be thankful he enacted some OOC courtesy on a server which (for me) of late has seen little. This is a pretty basic concept:
You and another guy fight. He wins. Instead of killing you, he threatens you and everything you hold dear. However, you choose to ignore all that and come back for him with a few mates and some more levels under your belt. You PK his arse straight up.
The above scenario is all too common. We've all done it, or know someone who has. Really, I think we need alot less of this. This is because the guy who ended up getting killed only died because, essentially, he chose to be OOCly courteous. Now, what is he to think? His next PC will be predisposed to kill instead, ensuring his survival. And that choice is completely warranted, given the demise of his last PC! The result is a spiralling one, with more and more people doing the same. More PC deaths over things which might not warrant a killing ICly.
In saying that, I also have to say it sometimes is up to the guy who beat the other guy down as well. You have to work hard to give the impression to the guy who is on the floor bleeding to death that you could make sure he is in that position again whenever you want him to be. Take his most prized possession and tell him he'll get it back if he cooperates. Tell him you know who his loved ones are and that they'll all die if only one of your many informants spies him ploting against you in the future. Follow him with invis or stealth a few times afterward, coming out behind him when he is alone, your weapon poised on his throat, then utter a subtle warning. Leave him without a trace of doubt that should he so much as even -think- of revenge, if only for an instant, that you'll be there to end him without mercy. All this is really fun to do, and usually equally as awesome to react to, in the case of the other guy. And fun is the reason we all play this game!
Even if I do think there should be more realistic reactions to a beat down on the part of the beatee (for lack of a better/real word), there are definetly guys out there who do it. I could name a few, but Michael De La Rey is probably the most prominent (for me). He was a no-bullshit Spellguard wizard. Arrogant and powerful. But after a series of encounters with one of my PCs, he learned that there were others who could take his life whenever they wanted to. And he reacted to that like almost anyone in his position should have, which, for me, is something that should be celebrated alot more on this server. Well done to those guys who do it!
Which brings me to my next point. Sometimes other factors develop after a beatdown which pretty much leave the beatee no choice but to go after the guy who kicked his arse after all. In keeping with the example above, De La Rey was actually -ordered- by his superior to continue on with hostilities against my PC. Things like that, which change the beatee's stance, happen all the time. And thats a good thing.
This may sound a little strange considering what I've said so far, but death is an often necessary thing which may even continue, expand or even create new plots. It can even be fun! All my PCs have died to PvP (I kind of suck at it :x ) and their deaths have been totally awesome, a product of the sheer intensity of it all. You also have to remember that there are character concepts who depend on PC death to advance, in particular assasin-types. But, in the end, and as always the case, its a case of the few bringing down the many.
To recap, just think about what your character would -feel- in any situation he is in. Don't worry about XP/item loss. Worry about plots, stories, your character, other players' characters. Ultimately its your own choice what your PC does in any situation, and no one (except DMs 'o course) can tell you how you should or shouldnt have played your character. All I'm saying is think. :wink:
-MadCads