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Unidentifying

Would it be possible to re-tag items as unidentified? It makes little sense that once Ranom Person X has said what something is, all and sundry can know - especially since someone might want to say 'Um, no, it's not a tome of necromancy. I'll take it for study'

Via scripting it's possible to unidentify stuff. How are you envisioning this working in practice? I don't think we want players unidentifying things.

Have a lore tool. Player identifies an item with the tool. He then has 20 seconds to unidentify the item with the tool if he so chooses.

I also dislike that one wizard who can identify an item means he can't lie to others about it.

This would probably turn out to be a rather nasty system due to the hardcodedness of the way the ID system works currently. Is it really worth the effort? I admit you can't fake items due to the infinate lore on players looking at something but, hm well, generally I'm against the idea.

Vesa I also dislike that one wizard who can identify an item means he can't lie to others about it.
You can lie all you want. The outcome depends entirely on how the other player handles the situation.

With that said, I'm personally undecided about this. As long as you can't equip unidentified stuff anyways there's pretty much nothing to gain from it. Stupid BioWare.

I had always thought it would be neat to play a con-man who unidentifies non-magical items, and then sells them that way. Maybe based on your lore skill or your bluff skill or a combination, you can make the item harder to identify.

I am pro for having a method of unidentifying items.

*stamps a generic seal of approval on the idea*

If it can be done, i'm all for it.

Snoteye
Vesa I also dislike that one wizard who can identify an item means he can't lie to others about it.
You can lie all you want. The outcome depends entirely on how the other player handles the situation.

With that said, I'm personally undecided about this. As long as you can't equip unidentified stuff anyways there's pretty much nothing to gain from it. Stupid BioWare.

A player who can see an item can not tell if they were able to ID it or not, so if they see it is ID'd... they err on the side of advantage and assume they can ID it.

Vesa A player who can see an item can not tell if they were able to ID it or not, so if they see it is ID'd... they err on the side of advantage and assume they can ID it.
Yes, true. I was thinking in the scenario where you're specifically asked to identify an item.

Yes, yes! Lying mages unite!! I'm for it as long as it's nice to system stability and response time etc........ but THAT is always the question no?

I'd like to see all arguments listed on pro and con side before I actually cast my important vote. So far I'm leaning towards the unidentifying, though. I can be bribed with Bugles and Coke.

PRO: The current system allows ANYONE to magically fully understand an items properties, without it being explained. There is almost no room for IC lying or bluffing because not only does everyone know the truth about an item OOC, they have a plausible reason to say they know it IC.

They have no way to tell they did not pass the lore test, so they assume they did.

CON: I really can't think of one.

I can imagine this being implemented as a voice command, along the lines of "/c unidentify <item-name>". As a technical detail, it would have to never ever let you unidentify an item which you are wearing, because that causes all sorts of really crazy bugs (magic swords teleporting around the module, I seem to recall). I don't see any significant issues with this off the top of my head, although I would have to check to make sure merchants respond properly to unidentified items, unidentified items that are marked unsellable, etc.

I dislike widget items for PCs, and would prefer to avoid a "Lore Tool" if at all possible.

I can also see this as a tool for annoying people by unidentifying their gear. This could be problematic with corpses especially.

There is no good way to allow items to be unidentified ALL the time. Give everyone an ID tool. You ID the item with a lore check, you then have 60 seconds to use the tool to unidentify it-so the only time it can be unidentified, is immediatly after it has been identified.