Home > Information for New Players

Optional New Domains Override

New Domains

That's right! We are adding twenty two new domains, designed specifically for Escape from Underdark. These are entirely optional, and can be accessed simply by downloading a "domains.2da" override and unzipping it into your NWN override directory.

This new "domains.2da" override adds the following exciting new domains:

  • Chaos Domain Spells: Cloud of Bewilderment (3), Confusion (5) Abilities: Turn Outsiders.

  • Luck Domain Spells: True Strike (1), Bestow Curse (2), Protection from Spells (6) Abilities: Defensive Roll.

  • Law Domain Spells: Clarity (2), Hold Monster (5) Abilities: Turn Outsiders.

  • Ooze Domain Spells: Grease (1), Stinking Cloud (3), Evard's Black Tentacles (4) Abilities: Command Slimes.

  • Cavern Domain Spells: Darkness (1), One with the Land (2), Call Lightning (4) Abilities: Once/day, gain a temporary +3 Search, +3 Spot, +3 Listen bonus that lasts for one turn/level, usable only in caverns.

  • Darkness Domain Spells: Darkness (1), Blindness/Deafness (2), Shadow Conjuration (4) Abilities: Ultravision, once/day.

  • Hatred Domain Spells: Bestow Curse (2), Inflict Critical Wounds (3), Harm (5) Abilities: Once/day, target a particular enemy to gain a +1 AB bonus and a +1 Negative Energy damage bonus, both versus their racial type, that last for one round/level.

  • Metal Domain Spells: Shelgarn's Persistent Blade (1), Darkfire (2), Keen Edge (5) Abilities: Once/day, add temporary fire damage to your weapon for one round/level: +1 Fire damage for non-hammer weapons, and +1d4 Fire damage for hammers. This should stack with Darkfire.

  • Portal Domain Spells: Summon Creature III (2), Dismissal (3), Displacement (4) Abilities: Portal Sense -- supernatural ability to detect nearby hidden portals using Wisdom.

  • Spider Domain Spells: Web (1), Poison (3) Abilities: Command Spiders.

  • Drow Domain Spells: Charm Person (2), Clairvoyance & Clairaudience (3), Improved Invisibility (5) Abilities: Racial Power.

  • Orc Domain Spells: Prayer (2), Blood Frenzy (3), War Cry (5) Abilities: Racial Power.

  • Dwarf Domain Spells: Glyph of Warding (2), Greater Magic Weapon (3) Abilities: Racial Power.

  • Elf Domain Spells: True Strike (1), Cat's Grace (2) Abilities: Racial Power.

  • Halfling Domain Spells: Cat's Grace (2), Freedom of Movement (3) Abilities: Racial Power.

  • Gnome Domain Spells: Color Spray (1), Displacement (3) Abilities: Racial Power.

  • Illusion Domain Spells: Invisibility (2), Displacement (3), Phantasmal Killer (4) Abilities:

  • Spells Domain Spells: Lesser Dispel (1), Shield (2), Lesser Spell Breach (4), Feeblemind (6) Abilities:

  • Reptilian Domain Spells: Magic Fang (1), Greater Magic Fang (2), Poison (3) Abilities: Command Lizards.

  • Undeath Domain Spells: Stone Bones (1), Negative Energy Burst (3) Abilities: Turning Boost -- same as Sun domain.

  • Sea Caves Domain Spells: Ironguts (1), Drown (5) Abilities: Underwater Breathing -- boosts the length of time which you can stay underwater before drowning.

  • Fungus Domain Spells: Barkskin (2), Cloud of Bewilderment (3), Mind Fog (5) Abilities:
Racial Powers Certain racial domains grant a once/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (STR for orcs, CON for dwarves, DEX for elves/drow and halflings, INT for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings, and Kobolds for gnomes) for all friendly members of that race within 30ft, lasting one round/level.

Ooh! How do I get it? To get the new domains, simply download the following "domains.2da" file, unzip it, and put it in the "override" directory inside your NWN folder. If you already have the Luck Domain override, you should be able to overwrite it -- the Luck Domain is included with the others in this package.

Do I now need this to play on EfU? No! It is entirely optional. You simply won't be able to create a character using the new domains if you don't have the override.

Will these new domains work elsewhere? Simply put, no. The new domains will not work at all on other servers -- such servers will likely reject the character immediately. They may work to a certain extent in single player, but the domain abilities will not be available.