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Death Bug

Had a strange death bug tonight.

1) NPC put a PC to bleeding. 2) PC stabalized and ran away. 3) PC died, bleeding to death

The DM log recorded it as the NPC killing the PC.

At the time of death, the PC had moved half a screen from where they originally fell, and they were nowhere near the NPC.

If he had a constitution spell or rage on him at the time as soon as it wears off he'll die, unless his last attacker was on subdual in which case he'll be subdued again.

I had some bad lag issues that made fighting an interesting spectacle. But if he stabalized he obviously shouldn't drop drom bleeding.

I agree with Naga though. If the character was dispelled and lost a +Con spell or something similar, it might have done that. Though part of me thinks that that situation would create a problem in our setting.

As it is now, if you get a +con spell and get 15 hp bonus, for example, from that spell, it does two things: boots your max by 15 and adds 15 to your health. So if you had 40 hp out of 60 then get your +con spell, you'd now have 55 out of 75 hp. So said person gets knocked to 1 HP, the spell wears off then (subracting 15 hp, the reverse of before) he's technically have -14 HP....which means he'd be in the fugue.

The only way I could see this being fix is if any +con spells were modifed to NOT give a current HP increase, only a HP OVERALL MAX increase.

In my example this would mean that the 40 out of 60 HP would become 40 out of 75 HP, instead of the previous 55 out of 75 situation.

djspectre ...Though part of me thinks that that situation would create a problem in our setting.

As it is now, if you get a +con spell and get 15 hp bonus, for example, from that spell, it does two things: boots your max by 15 and adds 15 to your health. So if you had 40 hp out of 60 then get your +con spell, you'd now have 55 out of 75 hp. So said person gets knocked to 1 HP, the spell wears off then (subracting 15 hp, the reverse of before) he's technically have -14 HP....which means he'd be in the fugue.

The only way I could see this being fix is...

Is that actually a bug?

Arkov Is that actually a bug?
No, and it's supposed to work that way.

Arkov wrote: Is that actually a bug?

No, and it's supposed to work that way.

well, i would like explanation for that case, as it doens makes sense...

if, in my life i get hardned (or whaever you call it) then it fades off (try to imagine it) as a mage for example (4 hp ) i shouldnt die, perhaps fiant, though

(imagine a wizard, 4hp, a comp' geak or whatever, now he gets to really bad situation, and lasts with 1 hp, after constitution spell, in RL its like addrenaline keeps you stronger or whatever..., now, when it fades off he should faint, not die means, lets say, minimum is 0 hp...)

I agree that if you have 1 hp and your Con boosting effect wears off it should drop you to 0 not -X.

Also I think that if you reach zero HP or lower (from damage) before your Con boosting effect wears off, the con effect should be deactivated, but not drop your HP further than it's current level.

As it is now, I've had a dex bonus from a cats grace wand and then been fugued...upon rezzing to my corpse location I still have the Dex bonus. But I do think weapon enchantments should stay since the weapon didn't die and go to the fugue, only the character did.

About my original response and the +con spell/items, I don't think this is a bug, I was just suggesting a situation to Thrawn that might explain what he saw and thought was a bug.

Am I making sense?

Anonymous imagine a wizard, 4hp, a comp' geak or whatever, now he gets to really bad situation, and lasts with 1 hp, after constitution spell, in RL its like addrenaline keeps you stronger or whatever..., now, when it fades off he should faint, not die means, lets say, minimum is 0 hp...
If I got this right it means you misunderstood the post I was referring to.

If you have 10/10HP and get a temporary 10HP boost, you're at 20/20HP. If, for some reason, you now lose 10HP (putting you at 10/20HP), and the buff wears out, you land at 0/10HP, unconscious. Had you lost 20 HP (putting you at 0/20HP) before the buff wore off, you'd be dead when the buff does wear off.

i understood, what i think is, the percantage of health should be kept...

if you had 50% health and 10 hp max (then you had 5 current) and then get lets say 16 hp to max, you should have (10+16 = 26 =>26*50/100 = 13) 13 hp current

but thats depands on our understanding the comcept of health points...

These aren't bugs.