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Double Death Bug still present

Despite the recent post by Arkov stating that the 'double death' bug was fixed.....I'm here to report, with witnesses, that it happened to me just 15 minutes ago.

I didn't take massive damage though I did have a double Attack of Opportunity occurring.

I took two separate hits, one for 8 dmg, the other for 12 dmg. What I noticed was that I had like 20 hp left....so I shouldn't have really gone to fugue...I should have just been laying there...instead it said I died and I had two bodies.

I wonder if it's not a fugue trip bug but rather a bug if I drop straight to 0 from the hits.

my combat log stated nothing about takijgn additional damage or that I was 'slipping close to death' or stabilizing.

By what I saw, a fugue trip wasn't needed, but I asked for one anyway because I wasn't sure of what had happeend and wanted to be safe

You know I find that in most cases of this the person died while in motion, perhaps when you die if you move just as your being teleported to the fugue the script does'nt fire? Sudden death can cause this I'd wager.

Is there a three second delay on your death script? An instant "teleport" function with no delay often can cause the teleport script to not fire.

Also if you do the teleport as a queued action it can be over run by a player 'doing' something that breaks the queu especially moving.

We're already aware of most of that. I'll look into some sort of delay -- do you know specifically why it would not fire immediately?

The only additional circumstances would be that I had two AoO's on me which is what triggered the two attacks.

I was trying to run away when I was hit as well.

Additionally there was a bit of lag, but nothing that didn't clear up in like a half second, which is normal for online games.

Though I don't remember anything unusual about my death other than I was dropped to exactly 0 and not put negative (or shouldn't have been based on the combat log).

We had a team of 8 people. Mostly fighters. We were fighting Trolls. There were several of them, including rock tossers.

Those are all the details I have. If I think of more I'll post them.

Arkov We're already aware of most of that. I'll look into some sort of delay -- do you know specifically why it would not fire immediately?

Overload actually. Either too many actions are queed for the player for the teleport to fire, or sometimes the system just is trying to do so to the player that the command to teleport them just gets skipped.

Naga You know I find that in most cases of this the person died while in motion, perhaps when you die if you move just as your being teleported to the fugue the script does'nt fire? Sudden death can cause this I'd wager.

"SUDDEN DEATH.....FINISH HIM"