Home > Suggestions

Those damn doors.

Could we have the auto close script on the doors inside the Taverns removed? (for backrooms and bedrooms)

Also increase the delay time for the auto close doors for main buildings. I'm not saying remove the script altogether, I understand it's necessary to keep the city 'neat', but they close far too soon, in my opinion.

Yes, getting slapped around by the doors while trying to be badass was harshing my mellow. For real, they were a bit too quick to close.

*Bursts into meeting room, sword drawn"

"I've got you now, Super Villian! "

*gets slapped outside the door frame by automagic shutting door, effectively loosing his element of awesome*

"Curses! I should've known these were automatic doors!"

Haha, that's ridiculous. Those doors are terrible. Good thing that we're getting issues like this fixed during alpha.

Doors in the Rock Bottom and the Pissing Crone should now be fixed.

And the doors on quests too.

I think Howland said he fixed that, but just making sure.

Those were killer.

Cosmetic problem (maybe), but the exit door of the Town Hall has a 'wooden' door sound effect when opened. The door looks somewhat stone to me. I don't know. It just bugs me a little when I open it and hear a wooden squeaky hinge sound. :P

Doors on the list.

Doors in the Spellguard Workshop (quest?) map. Most of those doors have a 20 or whatever second close time, which splits parties in fights. Extend or remove autoclose? 1 minute would be reasonable.

Add doors as they are found.

Move this thread to Bug Reports and & Technical Issues perhaps?

I assume these doors are closed by a delayed command. If every door on the server had this script, it might cause noticable lag. Perahps remove the function?

Nah, I don't think that's necessary.

Some doors should have this script, but the majority shouldn't.

From what I've seen, they've removed loads of them now anyway and it's all good.