Spell resistance for the drow subrace is stripped from characters returning to life with the casting of Raise Dead on their corpse. This ability does return with a character relog.
Drow Spell Resistance
...That'd explain why I was nearly killed again by magic >.<
Well drat.
Inquisitor ...That'd explain why I was nearly killed again by magic >.<
We'll just have to try again after they fix it in order to make sure that was the reason.
You talk big, but do you got the cajones to back it up when I stop trying to touch you with my ghoulish hands and switch to Melfs?!
This hasn't been cleanly resolved, but I've attached a base SR 12 to your creature hides, so at least for now you should never go below that.
Once I get done with higher-priority issues, I'll add some code that will dynamically modify the SR on your hide to be the appropriate value (11 + level), which should settle this once and for all.
Fixed! Spell Resistence for all of our subraces should be functioning properly now. Due to slight limitations on the Spell Resistance bonuses that can be placed on items, the bonus will be rounded down to the nearest even number; aside from that, it should be permanent and incorporated quite well.