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Garbage Pickers

Why not leave trash in the garbage? So poor characters can dig through the trash to see if there's anything in there they want/need?

Maybe instead of trash emptying every time the barrel is shut, it takes X minutes or doesn't disappear until a reset?

The trash barrels function the way they do for an IG reason, I believe.

I'm more aware of that than you!

However, they don't need to be "instant" it can still function as it does in game and require say the next reset or the next stroke of midnight.

I know I've trashed more things (mostly ambient loot that I know will sell for very little, and is largely useless) than I probably should be. This would make me feel less guilty about it!

Essentially what I was thinking too.

Heck, I had a PC so poor once he collected 10 arrows at a time, so he could get 99 and sell them for 1 gold.

I regularly throw away decent gear, for a number of reasons. I hate to see it wasted though, so I like this idea. It also gives new PCs/players a headstart, and extra thing to do, if they are bored (which happens alot, in a certain timezone ;)).

*shifty eyes* Because that's where we dump criminal corpses when they've been stoned. Sometimes.

[edit] My point is this: I frequently dump things in the waste barrels because of an OOC reason, like when shackles get bugged and I have to dump one set, or similar sorts of things.

People shouldn't have access to things that shouldn't exist because of bugs like that.

Pardon me if this is out of line, but there is a whole lot of ground. It's literally almost everywhere. Instead of throwing away something decent that someone less fortunate could use, why not put it on the ground. Place it in a populated area, or right next to the trash can, as if it was thrown out but your aim sucks. Or, you could even hide it somewhere, giving a little reward to those that nose around dark alley ways. I know that a "this causes lag" response is probably coming, but I doubt that a few items at anygiven time will really make a difference.

I was just told that it adds to lag, and shouldnt be done. If a DM says otherwise, I'll gladly throw the stuff on the ground so it continues to circulate through PCs.

Addition of recycle bins sounds better to me still. So that OOC stuff that should be gone can still be trashed without worrying, but other stuff sticks around to reset and can be picked up.

A problem i can possibly see with this idea is that very powerful items which are really only supposed to be for mid lvl charecters getting into the hands of low lvl pcs I mean an item that dosent seem that effective on a 7th lvl fighter mught be ridiculously good on a 2nd lvl rouge

Maybe it's just me but I don't really see a valid reason for this suggestion. Why should newbies be able to find cool loot in trash cans? I've several objections to this, in fact:

- "Yeah, this is the server where you find cool loot by checking the trash!" Pardon me, but aside from being unrealistic, it would foster the kind of attitude in new players that I for one think is contradictory to the ideals of EfU. I also think it would simply be too easy a way to get good equipment.

- If you want to put your unwanted ambient loot to good use, well for god's sake, go find a newbie and sell it to them. Or just give it to them if you're that desperate. (Maybe even as a reward for something! Maybe you'd like to recruit them for a cause!) Even that beats interacting with a trash can.

- If the purpose of this change would be to let the highbies hand their cool but unwanted stuff to lowbies, I don't see how this is much different from giving loot to a friend of yours just because he's your friend, with no valid IC reason for doing so. The whole procedure would have an unsavory OOC feel to it.

- Every day, when scripted quests are done over and over and the ambient loot accumulates, the server becomes just that much more saturated with those bone mails and Hrunk's drinking outfits and partially digested boots. I think it's good that part of it gets eliminated from the server completely by the trash cans, and even then, it's rapidly getting to the point where the supposedly unique-ish quest loot becomes just as common as the normal loot. I doubt anyone wants that. What you're suggesting here is a way to have the ambient loot readily available even without doing the quests to which they are related to! Soon, we'd have a generation of players who equipped their characters with the flavorful custom items that the DMs have designed, but without any clue as to where that flavor came from. The ambient loot would lose its flavor.

In conclusion, we need a way to limit the circulation of the ambient loot, not to make it easier. If there's so much of it that people are having trouble carrying it around, maybe it's time to consider if the quests give these special items too easily and too often.

Anthee Maybe it's just me but I don't really see a valid reason for this suggestion. Why should newbies be able to find cool loot in trash cans?
We're not talking cool loot. We're talking minor ambient loot to the point where it's almost ridiculously useless.

Anthee - If you want to put your unwanted ambient loot to good use, well for god's sake, go find a newbie and sell it to them. Or just give it to them if you're that desperate.
I have found myself rejected when I tried to give something away, and leaving stuff like that in a chest or barrel is better than dropping it on the ground. Who knows, someone might actually be able to use it.

Anthee - If the purpose of this change would be to let the highbies hand their cool but unwanted stuff to lowbies, I don't see how this is much different from giving loot to a friend of yours just because he's your friend, with no valid IC reason for doing so. The whole procedure would have an unsavory OOC feel to it.
It's not. The purpose is to, instead of outright trashing certain ambient loot that can't be sold (a spear with Searing Light?!), make it available to someone that might find a use for it.

Anthee - Every day, when scripted quests are done over and over and the ambient loot accumulates, the server becomes just that much more saturated with those bone mails and Hrunk's drinking outfits and partially digested boots.
Hrunk's Drinking Outfit, for instance, while being a very decent armor, can still be sold. This would primarily be for stuff that can't be sold to a merchant.

Anthee In conclusion, we need a way to limit the circulation of the ambient loot, not to make it easier. If there's so much of it that people are having trouble carrying it around, maybe it's time to consider if the quests give these special items too easily and too often.
Again, the special, custom loot isn't the problem. It's that Dazing Dagger and the Bone Club. Stuff you can't sell, yet so few ever use (okay, the Bone Club isn't actually that bad).

Snot, you're apparently not realizing it, but we're talking about the same items. Yes, Hrunk's outfit can be sold, my bad, I was referring to the quest loot that can't be sold. (Oh, you know why it can't be sold? It can't be sold so you'd actually sell it to a PC. Not so you'd drop it in a trash can. That doesn't count as interaction, even if some newbie would then pick it up.)

Anthee - If the purpose of this change would be to let the highbies hand their cool but unwanted stuff to lowbies, I don't see how this is much different from giving loot to a friend of yours just because he's your friend, with no valid IC reason for doing so. The whole procedure would have an unsavory OOC feel to it.
Snoteye It's not. The purpose is to, instead of outright trashing certain ambient loot that can't be sold (a spear with Searing Light?!), make it available to someone that might find a use for it.
Please point out how I was wrong? Besides the confusion about being able to sell the loot to NPC merchants (I was referring to the items that can't be sold, like you), you're saying the exact same thing as I am.

Just give it to somebody.

Anthee Oh, you know why it can't be sold? It can't be sold so you'd actually sell it to a PC. Not so you'd drop it in a trash can.
The only problem with this is the fact that it can be very hard, if not impossible to find a buyer for those items in some cases. Dragging something heavy extra item around in my inventory isn't really an option for me.

Dropping these items to a trash can might thus seem like a good idea, and if someone is smart enough to check the trash cans (people do it in real life too! >_>), I don't see why he shouldn't be allowed to have what I just dumped there.

If it really is such a big problem to carry around item X, and no one won't even take it from you for free, well... drop it in a trash can! Poof! I just don't think it should then be available anymore. It serves no purpose to circulate the ambient loot to someone who hasn't done anything ICly to deserve it.

You know how new players often check every single container they come across in hopes of finding some spawned loot there? Guess twice if this would encourage that sort of behaviour.

if a person wants to play a person who begs for stuff then whats what they should stay, i've seen someone sit out side of the rock for a few days now for hours simply begging for any spare items or gold people dont need, the last time i seen him he had a whole range of items which he was trying to sell... Now that seems to me like a more appropriate way of giving your unwanted items away for a better use. A possible way to fix this is if more people played as a beggar which would reduce the waste of good items

Anthee If it really is such a big problem to carry around item X, and no one won't even take it from you for free, well... drop it in a trash can! Poof! I just don't think it should then be available anymore. It serves no purpose to circulate the ambient loot to someone who hasn't done anything ICly to deserve it.

You know how new players often check every single container they come across in hopes of finding some spawned loot there? Guess twice if this would encourage that sort of behaviour.

They obviously did something to earn it.

They dug through the trash.

Duh.

Duh.

I'm not sure if you've changed your mind now or if you're biting yourself in the leg.

Anthee Please point out how I was wrong?
Bad wording, my mistake, but I was referring to the OOC feel you talked about. The point is, the IC reason for dumping some items where it can be recovered from is that someone can recover them. With 1400 citizens, what are the odds that not one can use something?

Dopson
Anthee Oh, you know why it can't be sold? It can't be sold so you'd actually sell it to a PC. Not so you'd drop it in a trash can.
The only problem with this is the fact that it can be very hard, if not impossible to find a buyer for those items in some cases. Dragging something heavy extra item around in my inventory isn't really an option for me.
I had that problem recently, and in the end I was at a point where I'd sell the armor in question for as low as 31gp; enough to cover the 2 sendings I made about it, plus earn something.

I have to say that i agree with Metro Pack on this one if one of my charchters has an item that they can't use they give it to someone whom they know can make use of it. If it is totally useless then i do tend to throw it away.

I too am one that collects little bits and pieces and gives them to new people as welcoming gifts to Sanctuary.

I like the recycling barrel idea there are times when you can't find people to give stuff to or you don't have time.

I would not liek to see the trash barrels go as I regularly destroy necromantic items so they can;t be used by the general population etc

But a place to drop those 5 charge wands that I can;t use and allowing someoen else to find and use it would be great.

nestek

I would not liek to see the trash barrels go as I regularly destroy necromantic items so they can;t be used by the general population etc

There's an idea for a low level newbie quest.

I do have a serious annoyance issue with people 'destroying' stuff this easily. If its so vile and so evil it merits automatic destruction when its found, destroying it shouldn't be that simple.

On the other hand, the goodies destroying that sort of loot makes these vile and evil items just rare enough to be treasured by the occasional necromancer that does get his hands on them.

Which has exactly squat to do with making it a quest to involve new players.

I haven't read the thread but I'm all for this suggestion.

I've added a placeable pile of garbage outside the Rock Bottom you can toss items into now without causing any extra lag.

How about another in the alley by the Crone? Good to have one in both Upper in Lower methinks.

Dilandau Kale A problem i can possibly see with this idea is that very powerful items which are really only supposed to be for mid lvl charecters getting into the hands of low lvl pcs I mean an item that dosent seem that effective on a 7th lvl fighter mught be ridiculously good on a 2nd lvl rouge

This adds to realism, hobo finding a rolex, hobo shouldn't have found a rolex, but he did.

Anthee That doesn't count as interaction, even if some newbie would then pick it up.

What is with you guys and interaction? Sometimes people dont wanna interact! :?

Double post by accident, merged.

Interaction is almost entirely what this server is about. If you want to go be alone play WoW or an action server. If you aren't going to RP then you may as well log off of EfU, that's what I do when I don't feel like RPing.

Smoogles
Dilandau Kale A problem i can possibly see with this idea is that very powerful items which are really only supposed to be for mid lvl charecters getting into the hands of low lvl pcs I mean an item that dosent seem that effective on a 7th lvl fighter mught be ridiculously good on a 2nd lvl rouge

This adds to realism, hobo finding a rolex, hobo shouldn't have found a rolex, but he did.

That's just a ridiculous notion in the first place Dilandau Kale. There aren't "really powerful" items that are found as random loot that can't be in the hands of a second level character. For the first place, if its that powerful, someone wouldn't just toss it away in the garbage pile--they'd sell it. Second, its random loot so you've a chance to find it at any level. In fact, the most powerful loot I've gotten off quests so far I think came on the second and third level Fed-Ex quests if it wasn't DM granted or purchased at a shop (again at second level when I tend to have the easiest access to gold.

Anthee That doesn't count as interaction, even if some newbie would then pick it up.

What is with you guys and interaction? Sometimes people dont wanna interact! :?

This is a roleplay server afterall! But as usual Anthee is shooting from the hip.

I enjoyed a simple interaction with Wesley Brown the monk who was sitting by the garbage pile in rags with a tin cup collecting charity hand outs of a few coins. If you clinked a coin in his cup he graciously offered you to "look through my garbage pile and take what you want, leave what you don't need" which I did with my character. It was simple and setting fitting and made me glad I had this idea which obviously has already added to some people's ability to interact on the server.

I really dont think its a ridiculous notion at all i mean its all well and good saying he should try and sell the item but if your carrying a suit of armour only usable by certain charecter classes or alighment which also takes up three quaters of your carrying capacity then you may not have the luxury of finding a suitable buyer

Dilandau Kale I really dont think its a ridiculous notion at all i mean its all well and good saying he should try and sell the item but if your carrying a suit of armour only usable by certain charecter classes or alighment which also takes up three quaters of your carrying capacity then you may not have the luxury of finding a suitable buyer

You're not paying attention.

You're not going to find a suit of armor so "good" that a level 7 character is going to just junk it and a level 2 character will find it and suddenly have ultimate power. Its random, ambient loot on a server where you aren't finding things unsuitable for any power level. I've never found any item on any quest that was scripted that was unsuitable for a level 2 player to find.

Smoogles What is with you guys and interaction? Sometimes people dont wanna interact!
Oroborous This is a roleplay server afterall! But as usual Anthee is shooting from the hip.

I enjoyed a simple interaction with Wesley Brown the monk who was sitting by the garbage pile in rags with a tin cup collecting charity hand outs of a few coins. If you clinked a coin in his cup he graciously offered you to "look through my garbage pile and take what you want, leave what you don't need" which I did with my character. It was simple and setting fitting and made me glad I had this idea which obviously has already added to some people's ability to interact on the server.

I'm glad as well that you had such foresight, Oro! Oh, wait...
wcsherry I know I've trashed more things (mostly ambient loot that I know will sell for very little, and is largely useless) than I probably should be. This would make me feel less guilty about it!
Oroborous Essentially what I was thinking too.
What I objected to was the idea of allowing rich PCs equip poor PCs without so much as a word said between them. (Your idea, and I'm hoping it won't come to this)

I did not object to using the garbage pile placeables themselves as tools for flavorful RP situations, such as the one you described. (Clearly not the essence of your idea, but I'm glad it's happening)

Secutor Interaction is almost entirely what this server is about. If you want to go be alone play WoW or an action server. If you aren't going to RP then you may as well log off of EfU, that's what I do when I don't feel like RPing.

Just the type of response I'd expect, typical, not really mature in my opinion, a dont like it leave approach. I like EFU, no no, I *love* EFU, but sometimes I just wanna do some alone quests, then come back to civilization, drizzt style, like hunt rothe.