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Submissions: Elven Item Contest [Closed]

Please use the following template when submitting an item for this contest:

Item Name: (Provide a name for your item.) Description: (Describe the physical characteristics of your item and anything that would be commonly known about it - “unidentified”.) Background: (Describe any additional information someone may learn about your item if studied - “identified”.) Properties: (List any magical or divine properties your item has, such as increased armor class, alignment restrictions, etc.)

Item name: Telsir's Last Resort Description: A ring made of gold with a twinkling small diamond as adornment. Background: This ring used to belong to an elf named Telsir, but unfortunately he never got to try it in action. The ring holds a powerful enchanment within it, and it's able to call one powerful elven spirit to help it's wearer.

However, the deal Telsir made with the spirits required complete trust in them. The ring leaves it's wearer very weak when used, and it should be slipped on in only extreme cases of emergency, thus it's name, Last Resort.

The ring shouldn't be used alone either, for it might leave the wearer too weak to take it off. This is why Telsir never dared to try it, although he did carry it around everywhere. When he was finally hunted down by drow raiding party, the ring travelled to the Underdark.

The greedy drow who took was just a regular lineman, never really realizing the whole enchantment, thinking it was cursed. He used it to have fun on the expenses of his slaves, but lost it in an unfortunate event where a bunch of slaves escaped.

Properties: Summon monster level 5 (or 6, as I'm not sure of the appropriate magic level), one use. Ability decrease: Constitution -6 Ability decrease: Strenght -4 Damage vulnerability: Piercing, slashing, bludgeoning and slashing 50% Only usable by: Elf

Name: Dryad's Heart Divine Item

Description: A delicate oak staff, made from the core of a white oak. A hauntingly beautiful woman's face can be faintly be seen outlined beneath the wood itself, her expression is achingly sad.

Background :The Dryad's Heart is a item about which many elves still weep. Eight centuries before the Retreat an ancient dryad in the heart of Cormanthar fell ill with a plague of Moander's creation. The elves could do nothing to save her, and sought merely to comfort her with songs and laughter to ease her final painful days.

Knowing she was sick and dying, Moander's cultists came for her; eager with the foul joy brought on by her suffering and the tortures they'd inflict. They offered the elves time a chance to flee, cowards seeking to avoid the conflict they're own actions began.

The elfs refused, man; woman; and even child. None would allow the still living, though slowly fading dryad to fall into their hands. Surrounded, they knew they would fight. Only three survived that conflict though they laid low four times their number of foes. A single elven woman survived, able to protect her surviving daughter though she lost a newly born infant to the cultists. At their feet was the dryad, the sole survivor still dying for whom the other elves had given their lives.

Weeping at their sacrifice, the dryad prayed to Corellon to ease her pain and to end her life before any other enemy came. Corellon granted her wish, both spoken and unspoken though by giving her a new form that would allow the dryad to survive on to protect the very people who had sacrificed so much merely to forstall the inevitable.

Properties: Bright Yellow Light Holy Visual Effect Bark Skin 1/day +1 positive energy damage Use Limitation: Good/Elf Quarterstaff Appearance 5/5/5 Color 3/4/4

Name: Wind Chimes Mundane Item

Description: Lightly fluted chimes made from the branches of a golden yew and delicately hammered golden filligree. These chimes are used in 'elven symphonies'. Carefully tended tree orchestras, they take centuries for elven bards to shape and coax a tree into just the right position so that on singular rare days when the wind is right; it passes through the branches causing dozens to hundreds of these chimes to produce a powerfully and emotionally appealing music.

Considered by elves to be the greatest and rarest form of musical composition, the lilting productions of tree orchestras are rarely heard by outsiders, if only because few other races have the patience to wait four centuries for the wind and branches to be perfect, for the silk ribbons that normally tie the chimes together to be released, and to finally after years of painstaking nurturing--to hear the production which often lasts only a few fleeting moments.

After such a performance, the chimes are granted to the bard's children and close friends to be cherished as near priceless works of art; although the children often like to listen to the delicate music the chimes still produce or are lulled to sleep with lullabies sung by parents and accompanied by these chimes which are thought to remain blessed.

Properties: On Use as_cv_bellwind1 sound file is played it_thnmisc_007

Wand of El'phus A'pos'tro'phus Arcane Item

Description: A slim wand, written around its stem is a strangely designed elven script that is difficult to decipher, on a copper base to the wand there is a discernable image of a smiling gnomish face.

Background: A slim wand, written around its stem is a strangely designed elven script that is difficult to decipher, on a copper base to the wand there is a discernable image of a smiling gnomish face.

Upon close examination, it becomes clear the elven script is truly meaningless. Its a random jumble of elven words, all containing a gutteral stop; a common naming convention with elves often marked by use of an ' and indicating a halting of breath and a short pause between syllables.

These wands are believed to have originally been designed by a gnome named Rumlotious for his elven friend Fanrear Gul'targen as a joke poking mild fun at his friend's language and its over use of the guttaral stop.

So pleased with the utility of the wand and the not so subtle humor though, Fanrear continues to produce his own copies of these wands; often presentng them to friends of his own who demonstrate too little self deprecation and humor.

Properties: Tasha's Hideous Laughter 10 charges

Name: Amra's Lament Magical Item

Unidentified Description An archaic harp hewn from fine oak. Upon close inspection, elven script is intricately etched into the wood. Though battered, the branch appears to carry just enough life in it to flex under pressure. One taught string is all that remains intact on the decrepit instrument.

Upon Identification This harp once belonged to the last scion of a ruling family of wood elves. Rumored to have been blessed by Hanali Celanil for her overwhelming allure and almost divine talent with a harp, Amra stunned her kin when she agreed to take the hand of Kelthalas, the softspoken archer captain of the village militia, whose visage was marred by a gruesome battle scar.

The truth was that for somebody so graced with beauty, she had long admired the ugly warrior for his bravery and diligence, and had in fact courted him in secret. The two had taken respites from their respective duties to celebrate their marriage when their caravan was ambushed by a drow surface party.

Though her husband was a formidable archer, when one of the drow came into close quarters, he was quickly dispatched with a flick of a poisoned blade. Disarmed and outnumbered, the desperate princess whispered a prayer to the Black Archer and snapped several of the strings on the harp, leaving only one. Using her makeshift weapon, Amra gathered a misfired arrow, she knocked it and let out a cry of lament. When she released the arrow, the area surged with a wail akin to that of a banshee and her shot struck true, piercing a drow's throat. The remaining drow inexplicably fled in horror.

Her thoughts of grief were replaced with that of vengeance and bloodshed. When she returned to her village, the princess took up the stead of her husband as captain of the militia. She found a new calling as an arcane archer, and found a new companion in her makeshift bow now blessed by Shevarash.

Properties: Appearance: Shortbow Cast Spell: War Cry 1 Use/Day Decreased Will Saving Throws -2 Only Useable by: Elf Only Useable by: Neutral

Tear's Prickings Arcane item

Unidentified description This dark longbow is made of zhurkwood, carved ornately and lightly, the reliefs set with silver in delicate patterns. Difficult to bend, and to draw, almost unwilling.

Identified description The runes cast in the longbow's shaft glitter as the zhurkwood is twisted, telling a spiralling tale writ in archiac elven.

"Thrice lost, thrice stole, thrice dead and gone he was. The dark ones stole our child, the Archer stole his heart, and poison stole his breath, and he lies at peace. His body is buried, his grave is marked, and his quest ended, though he will not rest easy"

The dour tale ends with a single splintered arrow, cast in bronze, now. When strung, the longbow glitters gently, the fine hair of some long-dead elven maiden maintaining the bow, despite the unyielding wood.

Properties Light (purple, dim, 5 feet) Mighty +2 +1 AB vs Elf

Lytheri Claw Mundane Item

Unidentified description These metal-clawed gloves are too small for a human's hands, and too slender for a dwarf's. Even elves with more muscled hands find them difficult to don. Embroidery around the dark fabric seems to tell no tale.

Identified description When worn, the strange threads along the inside are felt, the meanings of the embroidery clear. A message woven in delicate elven script; as one makes the rote mundra of a prayer to the Lone Wolf, different words press to the sensitive skin, and reveal the following tale

Kalina was a beastmaster Hunting hounds for the lords Their breeding, learning, feeding, turning, Bound tighter than any chord Kilina loved her precious hounds Ran with them far and wide She ran with them, hunted with them Over their bodies she cried Kalina grew both sick and fierce A cold stone in her breast She waited, watching, hunting, stalking Lyther fled east to west Kalina fashioned silver claws To claw as died her hounds She melted, twisted, smelted, casted Hunting hunters, leaps and bounds Kalina slew the Lytheri Bloods mingling in moonlight A shining, gleaming, silver beaming Burning away fears of night

Properties +2 ab vs Shapeshifter +d4 Cold damage vs shapeshifter Weapon Speciality: Unarmed Strike Racial restriction: Elf only Only usable by: Bard, druid, rogue, wizard, sorcerer, ranger

Two more divine items!

Name Hanali's Breath

Description: These silver shafted arrows bear a golden head, the feathers of a blue bird form the fletching.

Background: The creation of these arrows was first accredited to Hanali Celanil's priests who used them to break up large formations of orc warriors.

The arrows are especially enchanted to shatter on impact and explode with a resounding sonic burst that can knock entire formations of enemies to their knees.

Properties: OnHit: Cast Balagarn's Horn, Arrows come in bunches of 1-3.

Name Arti'hel

Description: A small silvery gem, it sparkles and almost appears to glow in the darkness.

Background: Arti'hel, "silver-eye's tears" in the elven language are rare gems crafted by the earliest elven artisans.

For a race such as the elves, death has always posed strange and confusing emotions. These gems, often worn in the hair of mourning elves have long been associated with the mysteries of death.

Arti Cordae, the Silvereyed Legend in the elven tongue, was one of the first elves to succumb to the mystery of a natural death. Elves of the time were amazed that even in death, the sparkle of life remained in her eyes despite the calmness of her body. Convinced that this light was the soul of the elven woman, and fearful that it would soon be lost to death; craftsmen quickly trapped the light in a magical gem.

With time, the elves learned to reflect the light in this gem into large, perfectly formed diamonds and so pass the light of Arti Cordae onto other gems to continue to light the way for living elves. Many of these gems find their way into the Underdark with hunting parties dedicated to Sheverash.

It is said that the original Arti'hel can be brought into the presence of large diamonds and so enchant them to become Arti'hel themselves.

Properties Light unlimited uses per day (level 1). Searing Light one use.

The true Arti'hel called the Arti Cordea'hel posseses these properties. Light Unlimited uses per day. (level 5) Searing Light (one use per day) Unique Power (when it targets a Large Diamond) it turns the diamond into an Arti'hel and can perform this power 1/day.

Name Orcbane(or something more original) Divine Item

Base Item: Quarterstaff Model : 5/5/5 Color : 4/1/4

[10 Charges] Attack Bonus vs. Racial Group: Half-Orc +2 Attack Bonus vs. Racial Group: Orc +2 Cast Spell: War Cry (7) 3 Charges/Use Damage Bonus vs. Racial Type: Half-Orc 1d4 Damage Positive Energy Damage Bonus vs. Racial Type: Orc 1d8 Damage Positive Energy Decreased Ability Score: Wisdom -1 No Combat Damage Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf Unidentified Description: Intricately carved from what can only be assumed the bough of a surface tree, this staff is warm to the touch and quivers oddly when touched by those lacking elven blood, inexplicably slipping from the bearer's grasp to the floor.

Identified Description: Intricately carved from what can only be assumed the bough of a surface tree, this staff is warm to the touch and quivers oddly when touched by those lacking elven blood, inexplicably slipping from the bearer's grasp to the floor.

This is without question an artifact of the Seldarine, gifted to the wood elves of the High Forest by Corellon Larethian to repel the orcblooods who flooded steadily in from the Spine of the World.

The staff was unforunately lost however in a drow assault, and, while they were eventually repelled, the staff was never put to its intended use on the surface. The orc incursions in the High Forest are still a problem today.

Bearers of the weapon frequently find themself imbued with a mind numbing hatred of all orcbloods, and have a history of charging blindly into battle against such enemies.

Eagle's Perk Magical Item

Base Item: Two Bladed Sword Model: 2/2/2 Color: 4/2/1

Unidentified Description

This sword is truly odd, for the blades appear to look like elongated ears. While still sharp and effective for combat, it appears to be rather mundane, a remarkable item in appearance, but not very useable in combat. The rest of the weapon appears to be normal for a two bladed sword.

Identified Description

This blade was made by an elven hunter lost in the Underdark. The darkness and loneliness of the vast void below the surface slowly drove him to paranoia, and he did not trust his own senses to protect him from an attack. This blade was created, fashioned in the shape of his own elongated ears, to help him with his hearing, and to detect attacks. There are small blue gems on the ear, which look like they might have been his own ears at one point. The only suspicion about them being ears is that they appear to glow slightly occasionally, and when such occurs, the wielder obtains extra sensory hearing to the point of being almost impossible to sneak up on.

Properties +2 Listen Amplify 1x/day

Dark Heart of the Wood

Unidentified Description: This finely made longbow of an unknown black wood appears to have a number of glyphs engraved on the bone reinforcements. The bowstring is white in color and appears to be woven from many thinner strands.

Identified Description: Nearly six thousand years ago, an army of duergar and drow poured forth from the Underdark and slaughtered most of the attendees of a meeting between the surface elves and dwarves intended to renew their alliance.

The bow shaft of this weapon was carved from the heart of one of the trees that surrounded the glade in which the slaughter occurred. Laurathela, a priestess and archer of Shevarash, fashioned the bow, and it was through her efforts that it came into it's enchantments as well. Unbeknownst to her, the weapon she designed to aid her in her lifelong crusade against the drow, would be the cause of her death.

Several decades after the bow was created, Laurathela, now a prominent member of the church of Shevarash, lead her patrol of hunters to a recently discovered cavern in which the drow were staging raids on nearby elven villages. In her blind fervor, augmented by the bow's own desires for the eradication of drow, she pressed deep within the caverns, finding herself and her patrol deep below the forests of Cormanthor.

Having exhausted the protections the bow affords in skirmishes in which the drow constantly withdrew, she pressed further, always on the heels of the retreating drow. Pushing her patrol to exhaustive limits, they were ambushed in a cavern by an awaiting drow priestess and an overwhelming force. Laurathela's blind rage being the foremost emotion in her mind, she failed to protect her patrol with invaluable prayers that may have allowed some to escape.

The bow was lost to drow deep within the caverns that day; however it has likely found its way to other hands as the ghostly visage of the Black Archer that protects the wielder when called upon has no doubt unnerved even the most stalwart of drow wielders.

Properties: Attack Bonus vs. Racial Group: Elf +2 Cast Spell: Ghostly Visage (3) 1 Use/Day Decreased Ability Score: Wisdom -2 Mighty +2 Use Limitation: Racial Type: Elf

Toolset Appearance: Longbow Top 6/4 Middle 4/4 Bottom 1/1

Impenitra Magical item

Base item: Tower Shield Model: iashto_031

Description: This enormous shield's surface is covered with mystical runes so finely carved you want to touch them. When you do, however, you feel a tingle and suspect this shield has some kind of enchantment on it.

Background: Aresien Edrilanthé was as fanatic follower of Shelvarash as one could get. This made him pretty famous along with the amount of drow he had slain, effectively warding off their taint with his ornate shield.

Aresien led a crusade against the drow as an aftermath of their raids to the nearby human villages. The crusaders were soon overwhelmed, though, when the drow got to their own enviroment. Even though the crusaders outnumbered the drow, they were slaughtered like pigs. Aresien wandered about the Underdark for sereval weeks, eventually stumbling upon a beholder hive. He would not relent while his comrades remained unavenged, but he was surrounded, magic blasting at him from every side. Hiding under his shield, he was roasted nevertheless.

Some would say that the sheer hatred Aresien bore imbued this shield with its magic-warding properties, but it is more likely that some of the beholders' magic simply remained in the shield after the bombardment. Some of the shield's original magic remains as well, more than useful when fighting those of evil intent. More practical warriors might question the usefulness of this shield as it is truly enormous. It is very cumbersome to use and effectively negates the protection provided by its size. Additionally, only an elf could possibly hope to understand how to use the magic of this shield.

Properties (7 charges): AC Bonus vs. Alignment Group: Evil +2 Cast Spell: Minor Globe of Invulnerability (7), 3 charges/use Cast Spell: Protection From Evil, 1 charge/use Decreased Ability Score: Dexterity -2 Use Limitation: Racial Type: Elf

Daylight Divine item

Base item: Long Sword Model: 5/4/4 Colour: 2/2/2

Description: This longsword shines with an inner light of divine origin. The blade is crafted as well as it could, though the handle leaves something to be desired. There's a symbol carved to the blade, near the hilt; it resembles a misty crescent above a full moon.

Background: This sword shines with an inner light, and the symbol carved to its blade reveals it to be a weapon blessed by Sehanine Moonbow. It was once owned by the elf Vaeli De'lith, who relentlessly fought the hordes of undead sent against the forest of Tethir by a mad human wizard. He eventually fell in the battle against the wizard himself, after defeating his army, and it was then blessed by his god to honour his memory.

As a weapon against the undead, the sword has its uses. The divine light pierces the dark magic that animates them, and when the sword's name is spoken, the weapon will become even more effective against the forces of evil for a period of time. Also, it can allow the wielder to see through even magical darkness, should such come by.

In the Underdark, one might question the practicality of the sword's revealing light. Also, the handle of the sword makes the sword pretty painful to use long-term, preventing effective use against any other than undead.

Properties (5 charges): Attack Bonus vs. Racial Group: Undead +4 Cast Spell: Bless Weapon (6), 1 charge/use Cast Spell: Ultravision (3), 2 charges/use Decreased Attack Modifier: -2 Light: Bright White Use Limitation: Racial Type: Elf

Bow of Shevarash Magic Item

Description (Unidentified): This is a large black bow that radiates the feeling of mild heat to the touch.

Background (Identified): Subsequent the Dark Court Slaughter, a number of these long bows were crafted and enchanted by high elven priests' of the Shevarashan Church to be utilized in military campaigns against the Drow. A number of these bows were created and provided to followers of the black archer who have proven themselves in battle, as well as taken a vow of continuing a lifetime of violence against the Drow. This vow of a lifetime of violence against the Drow is reflected within the enchantment of this bow. Elvenkind that carry this bow are often consumed with thoughts of violence and hatred of Drow and Spiders.

Many of these bows directly contributed to military campaign victories against the Drow, however many of these bows remained unaccounted for due to many followers of the black archer falling to Drow poison and blades.

Properties: Attack bonus vs. Racial Group: Elf +2 / Spiders +2 Cast Spell: Accuracy 1 use/day, Haste 1 use/day Decreased Ability Score: Charisma -4 Use Limitations: Chaotic, Elf/Half-Elf

Megilindar Lina Magic Item

Unidentified Description:

This finely wrought longsword appears to have been forged by elves, with glyphs running the length of the blade.

Identified Description:

The Megilindar Lina, or "Bladesinger's Song" are a number of swords built by master elven artisans prior to the fall of Cormanthyr. The words "Woe be those that hear the song of the bladesinger" are engraved and gleam with a light shimmer when being wielded by a practitioner of the bladesong.

Enchanted to channel the wordless song of the bladesinger and amplify it when a command word is used, the sword creates a formidable wave of sound, knocking all but the hardiest of foes to their knees.

Properties:

Attack Bonus vs. Alignment Group: Evil +1 Cast Spell: Balagarn's Iron Horn (7) 1 Use/Day Use Limitation: Class: Bard Use Limitation: Racial Type: Elf Visual Effect: Holy

Toolset Appearance: Top: 5/1 Middle: 2/1 Bottom: 2/4

Name Alafa Qau (Triple Moon Ring)

Description: A slender ring of silver, platinum, and gold bands each sinuously entwined around the other.

Background: A slender ring of silver, platinum, and gold bands each sinuously entwined around the other are often worn by elven bladesingers. The rings are especially designed to augment their powers and abilities in battle.

History teaches that the first of these rings were created for a newborn elf that diviner's claimed was destined for greatness when a moon elf rogue, a sun elf wizard, and an Illythiiri warrior came together to craft the child a suitable gift. Most scholars assume the original ring was far more powerful than the copies that abound today.

Properties: Copies

    Useable Elves +1 Hide +1 Move Silently +1 Discipline +1 Tumble +1 Spellcraft +1 Lore

Original

    Useable Elves Useable Fighter Useable Rogue Useable Wizard (must meet all criteria) +2 hide +2 Move Silently +2 Discipline +2 Tumble +2 Spellcraft +2 Lore Dodge Feat

Shadowtop Scroll Mundane

Description: A single, irregular shaped leaf with one side in the color of copper and the other deep green. The leaf has been dried some time ago, but also oiled to make sure that it does not fall into pieces.

Background: Small groups of elves in the north parts of Faerûn has for centuries used the leaves of shadowtops instead of parchment for their scrolls. Taking leaves from shadowtops during the summer and treated with different oils to protect it, the elves has made scrolls that are as durable as any parchment made by humans.

Not only beautiful, the shadowtop scrolls has often surprised enemies when elven mages has cast spells from them instead of ordinary parchment.

Properties: Base item: Blank scroll

Vel'Nikeryma's Kiira Magical

Description: A small gem, no larger than a finger nail. Its surface is completely smooth, without any facets, but it is slightly mounded. It looks like its color is completely black, but it is in fact blue. If held against a source of light the edges of the gem shine with a blue light, with the core still dark, but of the color of a stormy sea instead of black.

Background: This gem is no mere precious stone, but a Tel'Kiira - an elven lore gem. Usually a symbol for a elven noble House of Myth Drannor, this Tel'Kiira has never been inside the fallen city nor is a true Tel'Kiira. In year 262 DR five elven noble houses left Myth Drannor when they decided that could not live with humans, and with them they took their lore gems.

Short after the founding of the Eldreth Veluuthra a mage of House Rhaevaern thought that lore gems could be the perfect way for the Bladelords to send secret information to other members of the Victorious Blade. For decades the mage tried to replicate the lore gems, but he could never create a gem as powerful as a Tel'Kiira.

When the mage were killed in a failed ambush, the Eldreth Veluuthra ceased to create more lore gems, but several of the Bladelords' Gems had been given to members of the Victorious Blade. Obvious a few of the gems had found their way from who they were intended for.

Properties: Base item: Small crafting component. Identify, 1 use/day. Lesser Mind Blank, 1 charge/use, 10 charges. Use limitation: Elf, Neutral Evil, Chaotic Evil, Chaotic Neutral.

Sword of the Winsome Rose Divine

Description: A rather plain looking blade, it is the hilt made of gold that makes it different to other swords. The pommel is shaped to look like a rosebud and the crossguard is made of several blossomed, golden roses. The grip is covered by many thorns, making it look painful to handle the sword. To fight with full strength seems impossible, at least it the wielder does not want to hurt itself.

Background: Anasilanen was a priestess of Hanali that lived in the north parts of the High Forest. One day she was attacked by a small group of trolls. As she understood that she could not survive the battle she started to prepare her journey to Arvandor, but from nowhere the most beautiful man she had seen came and slew the trolls. After the end of the battle the man that had saved her fell to the ground, seriously wounded by the trolls. Without a thought Anasilanen rushed to her rescuer and quickly cast a healing spell. It was not until then that she saw that the beautiful man that has saved her was a human.

For years Anasilanen and her human lover lived in the High Forest. As he often was away fighting trolls in the Evermoors Anasilanen wanted to give her human a gift that would both aid him in battle as well as remind him about her. It took her five years to forge the Sword of the Winsome Rose. The thorns that cover the hilt was made so that they would fit between her own and her human lover’s fingers. For three whole days without Reverie she prayed to Lady Goldheart to imbue the sword with her beauty, and her prayers were answered. The Sword of the Winsome Rose is one of the most beautiful weapons ever created by the elves.

Sadly the human the sword was made for did not get to use it in battle more than once. He was about to strike down the last troll after defeating a group of them when he thought that the sword did not only resemble the beauty of Anasilanen, instead it looked like the priestess herself, which made him hesitate. The moment was all the troll needed and it was able to mortally wound the human before it was killed. Anasilanen felt her human lover dying, but she came to late to save him.

Stunned by grief she held the sword in her hands with enough force for the golden thorns to pierce her palm. Before sunset she had died at the side of her beloved human, bleed to death from a few small wounds on her right palm.

Properties: Base item: Longsword. Enchantment +1. Damage Bonus: +2 fire. Decreased Damage: -3. Abiltity Bonus: +1 Charisma. Decreased Skill: -2 Spot, -2 Search, -2 Concentration.

Mantle of the Revered One Divine Item

Unidentified Description:

An ancient armor, or perhaps the illusion of one. Though it appears to be a chainmail, attempts to grasp or don this ethereal garment are impossible.

Backstory

Bards have long spun tales of godservants' sacrifice. One such tale is the story of Arvandil, a steadfast priest selfless in his duties to Corellon and his people. As a reward for his deeds in life, Corellon communed with his faithful servant and promised him an opportunity to achieve divinity.

Unfortunately, when Myth Drannor was besieged by an onslaught of demons, the elven god was forced to rescind his offer to the hero due to a lack of power. Undaunted and unashamed, Arvandil continued the fight. In battle, the priest was mortally wounded; Corellon watched helplessly as his children's empire seemed to crumble before him. Humbly, the god came to his servant in his last moments of life and asked one last favor, to save Arvandil, but only in some sense of the word. The servant agreed without hesitation and Corellon conducted the sacred ritual to transform his priest into a guardian spirit, a Revered One.

Once complete, the transformation allowed Arvandil to continue his duty in eternity, but it prevented him from becoming anything more. He wandered the forsaken tombs of his brethren, bringing death upon demons and those who would bring evil upon the ancient city. Rumor has it that the weary warrior appears in the forest of Cormanthor to aid travelers and offers brave descendents of his people a chance to share his burden. This chance lies in an ethereal mantle that once draped around the wearer, protects him with a fragment of a Revered One's divine power, not without cost though. The mantle, the bards say, taxes the very roots of one's soul.

Properties Chainmail Cast Spell: Ghostly Visage 3/Day AC vs. Evil +2 AC vs. Good -2 Ability Decrease: Constitution -4 Useable Only By: Elf, Half-Elf Useable Only By: Good

Golden Nectar of Evermeet Mundane

Description:Elegant bottle in the shape of waving sunray, made of glass so thin that it looks like it would fall apart at the slightest touch, but it is so hard that it could be thrown at a stonewall without getting a scratch. When opened the golden liquor will the air with the smell of honey and flowers.

Background: What berries and grapes that is used to make Evermeet’s Golden Nectar is a carefully guarded secret, but it is said that they grow near Corellon’s Grove. How to brew this rare wine is a even more carefully guarded secret, kept by a few chosen Time Sentinels. The priests of Labelas Enoreth are also the only ones that sell the Golden Wine, and only to other elves, but it is not rare that a few bottles end up in the hands of humans.

For most N’Tel’Quessir the Golden Nectar taste and has the same effect as any other good wine, but most elves that drink slip into Reverie shortly after consuming it. During that Reverie - that could last for days - the elf will remember every moment of joy that has happened in its life.

Properties: Base item: Potion. Alcohol, Wine [Single use]

Vaemin’s Belluth of Missiles Magical

Description: A short, somewhere between three and four inches long, warped wand with loops. The wand is made of both gold and silver, with a small moonstone at each loop.

Background: The apprentice mage Vaemin had great troubles to learn even the most simple cantrip. His master, the high mage Ilamir, took pity on her apprentice and - to save both Vaemin and herself from embarrassment - she crafted several belluth of different spells, which she gave to Vaemin. Wearing up to four belluths at the same time on his slender fingers, Vaemin manage to fool most elves and made them believe that he was a real wizard.

Since the fall of Myth Drannor few belluth has been made, making this a valuable piece of elven magic. Made to only fit the long and slender fingers of elves, the magic of a belluth - meaning ‘hand power’ - can be used by anyone, not only those trained to use arcane magic.

Properties: Base item: Ring. Magic Missile [5], 1 charge/use, 20 charges. Use limitation: Elf.

Bracers of the Bladesinger Magical

Description: This pair of green leather bracers has a silver sword engraved on each side. The Espruar character along the edges are written in an old, possible forgotten elven language.

Background: Telrith was considered a skilled bladesinger by his fellow elves, but he was never satisfied with himself and always though that the other bladesingers were more skilled than him. His knowledge of the arcane was almost as good as any wizard, but he lacked the strength and skill with the sword of a warrior.

In an effort to improve his swordskill Telrith crafted this pair of bracers, but the use of them come at the cost of less skill with magic. When Telrith began to use the bracer he started to act more foolish in battle, endanger his comrades. The good reputation Telrith had was lost and soon thereafter he left his settlement behind to seek redemption and try to restore his honor. Rumors say that he ventured into the Underdark, but if he finally understood that the gauntlets were the reason that he fell from glory and throw them away or if he died to one of the many dangers in the darkness is unknown.

Properties: Base item: Bracer. Bonus feat: Cleave. Bull’s Strength [10], 1 charge/use, 10 charges. Decreased Ability: -2 Wisdom. Decreased Skill: -2 Spellcraft. Use limitation: Wizard, Sorcerer, Bard, Elf, Half-elf.

Amulet of the Luminous Cloud Divine

Description: A simple silver chain with a symbol - in the shape of a full moon with a opaque, milky crescent above it - hanging from it.

Background: A common amulet within the clergy of Sehanine Moonbow and the Knights of the Seven Sacred Mysteries, and often used by elves that fight undead. When worn the amulet creates a barely visible cloud around its wearer. The cloud does not affect any living creature, but when it is touched by the presence of undeath the soft cloud hardens and protects the wearer.

The power of the amulet - just like Sehanine’s powers - wax and wane together with the moon. A Sehanite touched by the light from the full moon would be much more protected than someone who is wearing it in a place where there is no moonlight.

Properties: Base item: Amulet. AC Bonus: +2 vs. Undead. Saving Throw Bonus: +2 vs. Negative. Light: White, 5 ft. Use limitation: Neutral Good, Chaotic Good, Chaotic Neutral.

Alanadriel's Drop (Divine)

Description: Gold ring with one translucent red jewel attached to it. The jewel seems to glow from inner light. When the ring is tried by some other than one with elven blood, it seems to reject the wearer, and slips from the finger.

Background: Alanadriel was an elven warrior, who tirelessly pursued the living dead where ever she heard they were a pestering the living. On one of her journey she was overrun by the forces of a powerful lich, who summoned minions of them to bring the fearless elven woman down.

Alanadriel fought her way through the undead army, and almost reached the lich himself. Then the lich used his final resort, and released the strongest of his creations upon the already weary Alanadriel. She cried for Corellon, and started the final battle.

As if an answer to her call, the ceiling of the lich's hide-away collapsed, and the blessing sunlight poured into the halls of the undead, destroying them in an instant. Unfortunately it was too late for Alanadriel.

One drop of Alanadriel's blood rolled to the floor, and caught a sunbeam, turning into a beautiful stone. The stone has since decorated many artifacts during centuries. No one knows who finally attached it to this ring.

Properties: Bright Light (20m) Red +1 AC against Undead +1 AC against evil Sunbeam 1x/day Only usable by: Elf Only usable by: Half-Elf Only usable by: Good Only usable by: Neutral

Mundane Items:

1) Item Name: Elven Dreammist

Description: A fine, powdery blue substance, wrapped in a pouch of tightly-woven leaves, that emits a soothing and relieving smell.

Background: This blueish powder is very finely ground, and stored in a secure pouch of woven leaf strands. The smell it generates is calming and soporific.

Among the wild elves of the Cormanthor and High Forest, this substance is commonly used as an incense, and blessed by the clergy of Sehanine Moonbow. Made from crushing several small, exotic plants native to the forests, the substance is then ground into a fine powder, and carefully packaged to ensure it does not spill involuntarily.

The wild elves of the deep forests burn the crushed dust as an incense, using its powerful sedentary powers to allow them an unrestrained and peaceful reverie. However, when the fumes of the burning incense are mixed with the body odors of potentially hostile creatures (i.e, humans, wild animals), the odor of the incense rapidly changes to a stimulant, awakening the elf from reverie and allowing him or her to rise to meet the potential threat.

The substance is frowned upon by the more civilized sun and moon elves, and the effects of inhaling the incense upon non-elves can often be dangerous and unpredictable. For this reason, the dreammist rarely finds its way out of the deeper forests, and is carefully regulated by the wild elves.

This particular pouch was captured during a Drow raid upon the surface, when its awakening powers were not sufficient to allow the ambushed wild elves to repulse a Drow band. The Drow slavers of Traensyr often make use of this substance to torture non-elven slaves; Yathrins are infrequently known to indulge in its use for brief periods of time, when it is recovered during surface raids.

Properties: None

Appearance: Miscellaneous Thin, iit_thinmisc_024

2) Name: Elven Glimmerharp

Description: A delicate harp, composed of a thin, silvery metal, and tightly wound, metallic strings. The strings seem to glitter and shimmer when moved, and the entire harp is incredibly lightweight.

Background: This harp is a thin, declicate instrument, made entirely of mithral. The strings of the harp are slender, delicate strands, that are decorated with small quantities of glittering pixie dust. When the harp is played, the inlaid dust shimmers and glitters, projecting small, flickering shards of light about the harp.

Musical instruments of these types are crafted by young moon elves to indulge their love of music, and are often given as gifts to talented human bards who may catch the eye of an elven traveller. The mithral threading of the harp, while unorthodox, ensures that it will remain sturdy and undamaged, making it an excellent accompaniment to an elven adventurer. The harp itself is inlaid with small, carefully spread quantities of pixie dust along the strings. When the harp is played by a skilled musician, the musician can make the shards of dust dance and project light as he or she wishes, often conjuring an elaborate and beautiful light show to accompany the music of the harp. Extremely popular during forest festivals, the melody of the mithral strings is incredibly powerful, and the accompanying display of light is haunting and beautiful.

This particular harp was given as a gift to a talented human bard in the city of Waterdeep. An moon elven traveller from Evereska witnessed the young bard performing in the Yawning Portal Inn, and he bestowed upon her this harp, which quickly made her even more of a favorite among the crowds. Sadly, the young bardess opted to join an expedition to Undermountain as a means of furthering her fame, rather than attempt to continue as a tavern performer. Although she survived the trip through Undermountain, Halaster Blackcloak sent what remained of her party into the Underdark. The harp was lost in the cavern where the party was transported when a small band of orogs assaulted the group, and they abandoned most of their supplies and fled, eventually reaching the gates of Sanctuary.

Propeties: Base Item Weight Reduction 40% of Weight Cast Spell: Unique Power Self Only Unlimited Uses/Day

Appearance: Miscellanous Medium, iit_midmisc_004

3) Name: Elven Crystal Sphere

Description: A large, ornate object, that seems to be studded with a large quantity of tiny, precious gems, and a larger, more prominent, hazy diamond embedded along the top. The object almost seems to reflect a depiction of the nights upon the surface, with the gems taking the place of stars, and the diamond the moon. A small disc rests along the back of this elaborate depiction, and when moved, the positions of the gem and moon seem to shift and alter.

Background: This item is an elaborate, ornate starchart, consisting of a great number of precious gems, such as rubies, topaz, amethysts, emeralds, beljurils, and others, embedded amid several layers of dark metal. The most prominent gem in the collection is a large, hazy diamond. The chart itself appears to depict Faerunian star constellations on a clear night sky, and a disc mounted along the back of it can be turned, rotating the gems embedded in the layer of metal and presenting depictions of the skies of Faerun at different seasons.

These items are created by the sun elves of Evermeet, who view the practice of astronomy as a high art, and find the expanses of the Emerald Isle and ideal place to watch the movements of the heavens. Sun elven mages often foretell portents in the shifts and movements of the stars, and as such, these devices are created to record the movements of stars in pivotal years, and as a high work of art to praise the glory of Corellon Larethian, Sehanine Moonbow, and the Seldarine.

Set prominently amid the black metal is the hazy diamond, which is cut into a spherical shape, and represents the orb of Selune and the light of Sehanine, moving through the night sky. When the disc is turned to represent differing seasons, the dark sheets of metal are drawn in differing ways over the diamond, representing waxing and waning phases of the moon. Behind the diamond are set three beljurils, that glitter with small prinpricks of light, representing the Tears of Selune.

Interspersed throughout the sheets of darkened metal lie more gems. Formed from a myriad of precious gemstones, the constellation of Angharradh is visible as a female form, created from a merging of rubies, sapphires, and topaz; its prime importance is as a symbol of the moon elven Triune goddess. Three converging lines of stars represent the celestial body Adarivael; the point where these lines converge always indicates the east. A set of gemstones inlaid in the shape of a phoenix represent Cassima, a beautiful creature who was raised up to the heavens by Hanali Celanil, while a smattering of gems along the left of the metal represents The Eyes of Uelaereene, named after an ancient Queen of Evermeet. Another set of gemstones in the shape of a "V" symbolize Shansibal, sacred to the clergy of Aerdrie Faenya, and gems in the shape of an archer represent Labraen, a constellation of much import to Solonor Thelandira's clergy. A brilliant star sapphire symbolizes Mystra's Star, noted for its prominence among mages, and a series of emeralds construct Auranamn, the first elven warrior, who fought alongside Corellon Larethian against Gruumsh. Continuing along the structure's expanse, sapphires and diamonds form the shape of a creature holding a trident-the constellation of Sashelas, sacred to the sea elves. Alongside this constellation sit two star sapphires, representing the stars Tilvadar and Tambaun, named after the dolphin companions of Deep Sashelas.

When the disc upon the back of the sheets of metal is turned, many other gems can vanish or appear, depending upon the season. In the depictions of the autumn sky, the constellation of Corellian appears, holding a great significance for moon elves in fortelling the demise of the summer months. Always visible brightly toward the top of the structure sits a king's tear, representing Y'landrothiel, the Traveler's Star, which always indicates the direction north. During Harvestide, the gems that represent the constellation of the Dancer become visible and prominent. A topaz along the pommel of the sword held by the constellation Auranamn represents the Kingslayer, an ominous portent for elves. Toward the top of the structure sit a smattering of twelve star sapphires and diamonds, only replaced in prominence by the king's tear that represents Y'landrothiel, which represent Mystra's Star Circle. A blackened onyx is placed in the middle of these gems, representing N'landroshien, Darkness in Light, a star that used to glitter brightly amid the other twelve, but vanished several millennia ago, and has been placed in several elven myths.

While most of these star charts are made to represent the heavens visible from Evermeet, this device is a rare exception, as it is formed in the shape and style of the heavens visible from the Cormanthor, the former seat of the Elven Court. Five blood rubies, tears of Tempus, are interspersed amid the myriad of gems, and they seem to flicker and pulse with an unerring, haunting light. These gems represent the Tears of Corellon, rumored to have been cried by the Creator of the Elves during the Crown Wars. The blood rubies used to represent them would indicate that this chart was constructed to represent the position of the stars during the Fall of Myth Drannor, the Year of Doom, 714 D.R., when the Tears of Corellon glowed blood-red.

In point of fact, this star chart was created by a sun elven mage at Windsong Tower during the Final Fall of Myth Drannor and the Cormanthyrian Empire. When the nycaloth Aulmpiter overran and captured the Tower, the wizard was slain, leaving this, one of his last purely artistic creations, lying abandoned in his home. In 1348 D.R., a Drow raiding party plundered the item from the City of Song during a raid, and brought the star chart back to Traensyr, correctly judging that the immense number of valuable gems used in its construction would please their Matron Mother. The item has since fallen into disuse and neglect, and has been stored away within the vaults of Traensyr, along with many other plundered treasures from the surface.

Properties: Base Item Weight Reduction 40% of Weight

Appearance: Miscellanous Medium, iit_midmisc_092

Magical Items:

1) Name: Compendium of the Sage

Description: This is a thick, tightly-bound tome, that still appears to be in good shape despite its obvious time in the Underdark.

Background: This text is a relatively old elven tome, bound securely with an aged clasp, and inscribed upon the surface with the holy symbol of Labelas Enoreth. Four odd Espruar runes adorn the edges of the cover-one the Espruar rune for "A," another the Espruar run for "Z," the third the Espruar rune for "1," and the final the Espruar rune for "12." Pressing one of these runes will cause the rune to vanish, but the user will temporarily become imbued with a vast degree of knowledge.

This tome is a scholar's text from the Fortress Home of Evereska, crafted for a young mage to carry a brief overview of elven lore with him when he departed on a journey through Faerun due to Wanderlust. Given as a gift to Casarar Solatari when he embarked on a voyage of learning and discovery throughout Faerun, the book was kept secure in his pack.

Unfortunately, when Casarar found himself at odds with an Illithid merchant in Skullport, the book and the mage parted ways. Casarar offered the knowledge it contained as a tribute to the Illithid, and the mindflayer, pleased by the exchange of knowledge, agreed to allow the young mage to live. Casarar neglected to inform the mindflayer that the tome was enchanted to prevent opening by non-elves, however, and as such, he found himself fleeing Waterdeep and returning to the Fortress Home of Evereska. The disgusted mindflayer sold the book off, and it eventually made its way into the Underdark, passing hands as a new buyer took interest in the odd text.

Appearance: Book, iit_book_007

Properties:

Charges: 21 Cast Spell: Legend Lore (5) 5 Charges/Use Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf

2) Name: Shattered Kiira N'Vaelahr

Description: This item is a cracked and cratered, glowing green gem, cut in the shape of an odd sigil.

Background: This sigil is cut from an emerald, and formed in the shape of the personal sigil of Coronal Eltargrim of Cormanthyr. It pulses with an odd, pale, glowing light, that never seems to suffuse. It is cracked and cratered with pockmarks and fissures along its surface, and the light that it emits is dim and sickly. Crushing small portions of the gem will release a brief, halting magical force, that temporarily shields the wearer's mind from outside influences.

This item is the remnant of a Shadow Lore Gem, the personal mark of the secret agents of the N'Vaelahr, the spy organization of the Cormanthyrian Empire, during the Fall of Myth Drannor. Crafted by the High Mage Ualair the Silent, these Kiira were bonded to hte most elite of the N'Vaelahr, conferring upon them the ability to store memories within the gems, communicate telepathically with others who possess such gems, and store holographic images. The gems also shielded the mind of the wearer from outside mental coercion.

This particular gem was bonded to the N'Vaelahr agent Sivren Maerdrym, a covert spy who undertook missions for the Empire of Cormanthyr in and around the Twisted Tower during the march of the Trio Nefarius and the Dark Army against Myth Drannor. Throughout the Weeping War, Sivren conducted observations on Drow positions along the borders of the Cormanthor, working to ensure that Drow troops did not move to capitalize upon the weakness of the armies of Cormanthyr. His assignments also had him skirt along the edges of the Dark Army, relaying reports of enemy positions and supplies.

During one of these missions in the Year of Doom, 714 D.R., close to the Final Fall of Myth Drannor, Sivren ran afoul of a formation of yugoloths. Managing to evade most of the pursuit, he engaged in battle with seven of the creatures that had pursued him-slaying them all, but receiving a grievous injury in the process. As he lay in the forest that night attempting to recover, a Drow patrol from the Twisted Tower stumbled upon him, and a short, bloody skirmish ensued, that resulted in Sivren being beaten unconscious and shackled.

Brought deep underground to the Drow city of Maermidrya, Sivren was sold off as a prize slave to one of the nobles of that city. Over the next five hundred years, he continued to pass hands, until he was finally sold in 1230 D.R. to the Drow city of Traensyr. Approaching terminal age and senility, Sivren finally died in 1244 D.R.

At this point, the Shadow Lore Gem bonded to his body for so long attempted to return to Myth Drannor via a contingency teleportation, as it had been crafted to do. However, the effect of the Faezress of the Underdark and the sundered mythals around the remnants of the city of Myth Drannor overcame the gem's enchantment, and the object shattered and teleported itself into an unintentional destination within the Underdark, remaining lost within those caverns to the present day.

What information it may contain, well-bonding with such an artifact was difficult when it was intact. It is unlikely that any could manage to survive a bonding with a broken Kiira, and still manage to extract information from it.

Properties:

Charges: 16 Base Item Weight Reduction 10% of Weight Cast Spell: Lesser Mind Blank (9) 5 Charges/Use Use Limitation: Alignment Group: Good Use Limitation: Alignment Group: Neutral Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf

Appearance: Small Miscellanous, iit_smlmisc_080

3) Name: Oathbow's Shard of the Night Huntress

Description: This bow appears cracked and worn, the darkened surface pitted with long, jagged shards, and several spikey, broken pieces of wood.

Background: This bow is long, slender, and very thin; it bears a number of jagged pieces of wood, which, when torn from the bow, can magically coat the wielder with a thin protective force of bark. Despite the fragile nature of the bow, the pull of the string attached to it is strong, and arrows launched from its shaft will fly true to their targets, especially if they are Drow.

Six millennia ago, a band of Drow and Duergar appeared at a meeting between elves and dwarves to renew their alliance. One of the few survivors of this slaughter was the archer Shevarash, who swore an oath to Corellon Larethian never to smile nor laugh until Lolth and her Dark Seldarine and Drow were destroyed. Shevarash continued this bloody crusade for the remainder of his life, until he was slain and underwent apotheosis with the assistance of Fenmarel Mestarine, the Lone Wolf.

The clergy of the Black Archer gradually grew to a small, organized, disciplined set of units, formed from the remaining lieutenants of Shevarash. Over time, the church continued to expand, though its numbers remained small and discipline; an unending war against the Drow is incredibly solemn for many elves.

As the Church of Shevarash continued to grow over the years, it formed more solemn, stoic, and committed elven warbands-the Night Hunters. These parties of elves travelled often in small packs, hunting the Drow wherever they could be found, often pursuing them into the upper reaches of the Underdark.

One such Night Hunter was born in 1021 D.R. to the Shevarashan elves of the Vault of Unquenched Vengeance, deep within the boughs of Cormanthor. Ear'alia Ver'sa'li was trained at an early age in the art of bowmanship and magic; as she continued to mature and grow, she began to be taught the ways of the Arcane Archer-how to blend both arrow and Art together into a harmonious whole, bringing the high battle techniques of her People together into one fluid style.

When she came of age roughly a hundred years after her birth, she elected to join a band of Night Hunters, pursuing the Drow who had manifested themseves in the Cormanthor during the centuries since the Fall of Myth Drannor. Her life grew grim and solemn, as the tasks of her force were dedicated solely to the destruction of the Drow and the defense of elven communities within the Elven Court.

In 1143 D.R., Ear'alia's band of Night Hunters returned to the Vault of Unquenched Vengeance. An elder of the Church of Shevarash granted her this bow, a prized artifact that legend stated was wielded by one of the original lieutenants of Shevarash during the church's formation.

Ear'alia's band of Night Hunters would continue their campaign with more fervor, this time clandestinely entering the Underdark and hunting the Drow within their own domain. It was during one of these raids that Ear'alia's force of Night Hunters ran afoul of the escort party of a Drow High Priestess. The Night Hunters launched a swift ambush that felled many of the escorting guards, but the parties soon became embroiled in a savage melee. During this fight, Ear'alia found herself in close combat with the Drow High Priestess, where she launched a volley of magical arrows at close range, attempting to pierce the priestess' armor. As one of the arrows knocked the priestess' helm off, the Drow smashed her flail toward Ear'alia's bow, the heavily enchanted weapon splitting a small sliver of the Oathbow's shaft off of it. The still largely-intact Oathbow went flying off, while this sliver of the bow remained in Ear'alia's hand, which was now badly mangled due to the priestess' flail. Grasping onto the sliver of the bow with her left hand, Ear'alia charged into the priestess, impaling her throat upon the edge of the bow's shards. Ear'alia then stumbled backward, releasing the bow, and cursing the Drow with her final breath.

With the death of their priestess, the few remaining Drow fled, leaving the Night Hunters victorious, but at terrible cost. They had lost five members, including their most powerful archer. Retrieving her Oathbow, they set up for the surface, leaving behind this shard of the Oathbow. A Drow patrol eventually recovered the priestess' body, and this sliver of the Oathbow was tossed into the caverns of the Night Below, where it has lain forgotten for over two centuries.

The original Oathbow is now stored within the Vault of Unquenched Vengeance, the sliver that was lost from it a barely noticeable reminder of the vicious hand of the Drow. It is said that the two shards of the bow will be reunited only when the last minion of Lolth has been destroyed, and that all who wield this shard of the original Oathbow before that time are destined to fall in combat at the hands of the Drow.

Properties:

Charges: 4 Attack Bonus vs. Racial Group: Elf +1 Cast Spell: Barkskin (6) 1 Charge/Use Mighty +2 Use Limitation: Alignment Group: Good Use Limitation: Alignment Group: Neutral Use Limitation: Class: Arcane Archer Use Limitation: Class: Fighter Use Limitation: Class: Ranger Use Limitation: Class: Rogue Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf

Appearance: Longbow, Top: 1,4; Middle: 1,4; Bottom: 1,4.

Divine Items:

1) Name: Blade of the Coronal's Judgment

Description: An extremely well-crafted longsword, made of a silvery metal that appears dark and reflective. The blade of the weapon flickers with pulses of blue-white light that run along the length of the sword's edge, and the hilt and pommel are enscribed with ornate, elaborate runes, the grip made of a soft yet firm material.

Background: This longsword is forged of solid mithral, though the material has been darkened over countless millennia left in the Underdark. The blade is crafted in a classic double-edged longsword style, common among the ancient sun elves of Aryvandaar. The blade's length sports a glittering, dazzling display of blueish-white light pulses that flicker and shimmer along its length, coursing atop the blade's surface. The grip is fashioned from a snug leather. The pommel bears a deep star sapphire, cut into the holy symbol of Corellon Larethian, with the holy symbol of Angharradh beside it, cut from a star ruby. Along the hilt, in the script of ancient Aryvandaar, is the inscription: "Light of the Seldarine, Judgment of the Coronal, Blade of the Queen, shatter the darkness of the Ilythiiri."

Some thirty-two millennia ago, the war of the Seldarine began, with the goddess Araushnee corrupting the solar Malkizid and courting the aid of Abyssal forces in an effort to storm Arvandor and overthrow Corellon Larethian as the rightful ruler of the elves. The goddesses Sehanine Moonbow, Aerdrie Faenya, and Hanali Celanil joined together during this rebellion to form Angharradh, the Triune, through which Corellon Larethian was healed, the subversion of Araushnee's Dark Seldarine was halted, and Araushnee was cast into the Spiderweb Pits, where she became known as the dark goddess Lolth. Her Dark Seldarine was exiled with her, and the fallen solar Malkizid was cast into the Nine Hells of Baator.

Roughly twelve millenia later, the dark elves of Ilythiir began to court the worship of dark patrons, and began to fall under the sway of Lolth. Their dark alliances were, for the most part, kept secret, and it would not be until the widespread devastation and civil strife that the Crown Wars brought that the Ilythiiri and their dark pacts would be brought forth into the light.

Six thousand years after the first of the Ilythiiri began to court dark forces, the First Crown War began, with the elven empire of Aryvandaar seeking to expand its territories by force of conquest. The dark elves of Ilythiir, spurred by the initial horrors of the Crown Wars, initiated the Second Crown War, razing several smaller elven nations that had been involved in skirmishes during the First Crown War. During the second Crown War, Lolth's courting of the dark elves of Ilythiir grew, and more began to fall under the sway of the Dark Seldarine. During this time, the Aryvandaar Empire became known as the Vyshaantar Empire, and this Empire continued to expand its borders in the Third Crown War, while the dark elves of Ilythiir fell further into the hands of the Dark Seldarine.

Roughly a millennia and a half after the first Crown War began, the Fourth Crown War began, with the Ilythiiri seeking to further spread their territories, and their empire now openly under the sway of the Dark Seldarine. The elves of the Vyshaantar Empire, while hardly pure, were shocked at the savagery and violence employed by the Ilythiir, and so, twenty millennia after the Dark Seldarine were first cast out from Arvandor, the high mages and clerics of the Seldarine gathered together in a conclave, summoning the awesome powers of elven high magic, through the blessings of Corellon Larethian, to turn the entire Ilythiiri nation into the Dhaerrow, or Drow. This conclave in the Elven Court saw the unification of most of the elven race under the Seldarine, against the Ilythiiri who worshipped the Dark Seldarine.

Among the elven clergy who assembled in the Elven Court was a two hundred and thirty-one year old sun elf, Aristar Durothil. After Corellon Larethian answered the pleas of the elves by smiting the Ilythiiri and transforming them into the Drow, Aristar vowed to take up the crusade against the Ilythiiri, not resting until they were driven away from the realms of the elves. To this end, he was gifted with this weapon, the Coronal's Judgment, which was forged during the final months in which the Elven Court was convened. Blessed by the high magics that had been wielded, the weapon was enchanted to destroy all those of dark heart or dark loyalties, creating a potent weapon for the Feywarden against the Drow.

With the judgment of Corellon Larethian dispensed upon the Drow, the nation of Vyshaantar took up arms against the Ilythiiri, fighting desperately to fend off the Drow's assaults and drive them underground. Though costly, the Fourth Crown War was finally ended when the Vyshaantar Empire crushed the Ilythiiri nations and drove them into the eternal darkness of the Underdark, condemning the Drow to the society and empire that they still maintain to this day.

It was during the final days of this crusade that Aristar Durothil fell, as he led a modest force of Vyshaantar soldiers against an Ilythiiri detachment near one of the entrance to the Night Below. Feywarden Durothil received a mortal wound in this battle, an arrow imbedding itself in his neck. As his last act, he looked upward, praising the glory of the Daughter of the Night Skies, and channeled the wrath of Arvandor against the Ilythiiri, sending down a devastating spell that few of the Drow survived. The Ilythiiri survivors closed on the priest to ensure that he was dead, then fled toward the relative safety of the realms below the surface. One young priestess of Lolth lifted this weapon, her hand covered with a thick layer of metal, and carried it with her into the Night Below. When the Drow had finally found a form of sanctuary, the priestess attempted to corrupt the blade, but the magics involved in its creation resisted her full efforts.

The blade since passed hands as a trophy for countless millennia, until it was finally imprisoned as a spoil of war in a hidden vault below the temple of Lolth in Traensyr. It rests there now, forgotten by all but a select few high priestesses of the Spider Queen, the magic involved in its creation slowly fading and ebbing under the overwhelming corruption and darkness that surrounds it.

Properties:

Damage Bonus vs. Alignment Group: Evil 1d4 Damage Divine Enhancement Bonus vs. Alignment Group: Evil +1 Use Limitation: Alignment Group: Good Use Limitation: Class: Champion of Torm Use Limitation: Class: Cleric Use Limitation: Class: Paladin Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf Visual Effect: Cold

Appearance: Longsword, Top: 2,4; Middle: 4,4; Bottom: 3,4.

2) Name: Cry of the Eagle

Description: This object appears to be an old, weathered, white feather.

Background: A slender, delicate feather, that is blackened and darkened from its times in the Underdark, but still bears a small semblace of grace and beauty.

Vistar Eaglespur was an eager young Avariel born a hundred years ago to the Aerie of the Snow Peak, high atop the Icerim Mountains in northeast Faerun. As he grew and matured, he became noted for his daring, fervent flights through the mountains, and his frequent desire to explore beyond the boundaries which were delinated to him by the more elder and wise Avariel.

When Vistar came of age, he immediately decided to become an explorer, travelling to one of the smaller Avariel communities located along central Faerun. Eager of the sights and sounds he would experience, the Avariel set off, though he often had to make frequent stops to rest along the surface.

It was during one of these stops that he was surrounded by a Drow raiding party, which effortlessly captured the young Avariel. Recognizing him at onc as a rare and unique commodity, the Drow were ecstatic that they had found such excellent slave material. During the transit back to the deep reaches of the Underdark, the Avariel was routinely beaten, which resulted in a myriad of injuries to his frail bones.

Vistar was eventually brought to the Drow city of Traensyr, where he was impressed into servitude at the hands of a lesser Drow noble. Never one who stayed put long, the Avariel's mind became broken by his endless servitude, his body battered by the beatings he endured. He collapsed shortly into this time of slavery; the Drow noble who purchased him was thoroughly disappointed that she received such little service from such an exotic creature. She plucked this feather from him when he died, as a means of certifying whether he had, in fact, passed on. Then, with disgust, she tossed the feather onto his body and ordered him tossed out of the city.

Vistar had not, in fact, died yet, but he could not bring himself to move after the Drow roughly threw him from Traensyr. With his last breath, he breathed down onto the feather that was still on his chest, asking for the Winged Mother, Aerdrie Faenya, to free him and allow him to pass on to Arvandor. The Winged Mother took pity on the lost, broken Avariel then, and this feather was imbued with her blessings, as it fluttered off of the dying Avariel's body and fell to the cave floor.

Now, whenever one holds this feather to his or her ear, he or she can hear the sound of the Icerim Mountains drifting softly into his or her ear. The beautiful, soft noise of the wind whistling through the high peaks carries around the feather at all times, a final reminder of the freedom the Avariel had lost. When the need of the one who holds this feather is great, that cry may extend around him or hear, forming a deadly, insidious wall of harmful, whispering winds.

Properties:

Charges: 21 Base Item Weight Reduction 10% of Weight Cast Spell: Amplify (5) 2 Charges/Use Cast Spell: Wounding Whispers (9) 5 Charges/Use Use Limitation: Alignment Group: Chaotic Use Limitation: Alignment Group: Good Use Limitation: Alignment Group: Neutral Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf

Appearance: Thin Miscellaneous, iit_thinmisc_029

3) Name: This gem is a glittering blue shard, that dances and pulses with a dazzling, shimmering light.

Description: This gem is a glittering blue shard, that dances and pulses with a dazzling, shimmering light.

Background: This object appears to glitter with an unnatural blue light, that shimmers and pulses, flickering along even during great darkness. By focusing one's thoughts briefly on the object, the light can broaden and expand, becoming a brilliant blue-white sphere that surrounds the user, or the light may be channeled into a single, powerful ray of light, that will project forth and strike a target unneringly. Should the object ever be crushed, it will emit a shocking, blinding pulse of light all around the user.

This object is actually a tiny meteorite, that cascaded through the atmosphere of Abeir-Toril and crashed through the forest canopy of the Cormanthor. The meteor appeared very close to the place where Aravae Irithyl, the heir to Coronal Eltargrim of Cormanthyr, and Josidiah Starym, a then-minor sun elven Bladesinger of House Starym, first met. Both took the object to be a sign of Sehanine Moonbow's blessing, and Josidiah collected the small object, placing it in a pouch and carrying it with him at all times.

In the Year of Flame Tongue, 500 D.R., Josidiah Starym launched an expedition to the Twisted Tower, then occupied by Drow, and cleared the Tower's garrison of Drow. With a contingent of a dozen Bladesingers, Josidiah Starym then descended into the Underdark in search of one of the lost Elfblades of the Cormanthyrian Empire: Ary'Velahr'Kerym, the Warblade or Soldier's Blade of the Arms-Major of Cormanthyr.

Josidiah's venture into the Night Below would cost him over a century and a half of his life, and result in the deaths of all but one of the Bladesingers who accompanied him. The trip would also result in him losing items of great import-one, a magical panther statue that was later recovered by an infamous Drow ranger, and another, this Tear, which Josidiah had carried into the Underdark as a reminder of Arivae Irithyl. Josidiah hoped that by recovering the Warblade, he would earn the right to marry Arivae.

During his trek, Josidiah would not find the lost Warblade. In the year of 661 D.R., Coronal Eltagrim passed on to Arvandor, marking the start of the mourning days that would commence before Aravae Irithyl would be permitted to attempt to draw the Ruler's Blade of Cormanthyr. In the year of 664 D.R., however, Aravae Irithyl was assassinated by treacherous agents acting under the authority of the corrupt Illitran Starym. It is said that this gem pulsed briefly and dimly when Aravae died, a sign that Josidiah Starym did not recognize at the time.

Josidiah, in his search through the Underdark, did, however, find the lost Artblade of Cormanthor, Ary'Faern'Kerym, an Elfblade that was given to the use of the Spell-Major of the Cormanthyrian Empire. In order to be worthy of wielding the Artblade, however, he was forced to abandon this gem, which he left behind in the Night Below as a "beacon of the star's light in darkness." Josidiah Starym returned with the only surviving Bladesinger of his company in the Year of the Nomad, 674 D.R., where he was informed of the death of the elf that he had risked so much for. It was then that Josidiah Starym decided that the meteorite was not a blessing, but rather a Tear, cried by Sehanine Moonbow for the tragedy that both of the young elves would endure.

The gem was discovered by an illithid scientist in 714 D.R., the Year of Doom, when the tear emitted a vibrant, blinding pulse throughout the cavern network it was left within. This last cry of the Tear came when Josidiah Starym went to his death outside the ruined Speculum of Myth Drannor, unleashing a ferocious magical assault against a regiment of yugoloths before disappearing amid the tremenous magical energies. The mindflayer, stunned momentarily by the object's power, ordered one of his Umber Hulk thralls to take it for observation, and it was added to the collection of the Illithid's laboratory, where its power has waxed under centuries of darkness.

Properties: Base Item Weight Reduction 10% of Weight Cast Spell: Light (5) 1 Use/Day Cast Spell: Searing Light (5) 1 Use/Day Cast Spell: Sunburst (20) Single Use Use Limitation: Alignment Group: Good Use Limitation: Alignment Group: Neutral Use Limitation: Racial Type: Elf Use Limitation: Racial Type: Half-Elf

Appearance: Miscellanous Small, iit_smlmisc_049

Item Name: Howling Blade

Description: Beuatiful looking rapier in it's scabbard. Scabbard and the hilt of blade have small diamonds and those twinkle white light. If you pull the rapier out of it's scabbard, it will start to howl sad hymn and it won't stop without pushing it back to the scabbard.

Background: Small elven group made a sword for their leader so he could lead them into the battle against drows. With the help of smiths and mages, they created this sword which could sing encouraging song and strike fear to the hearts of drows. After long, bloody battle their leader finally fell and the drows slew all the elves. One of the drows found the singing blade, but because the lost of it's owner and other elves the song changed into howl, sad howl to their loss. Greedy drow took this sword, but couldnt silence it at all. The Drow tried to throw the scabbard and the sword away afterwards, but the scabbard stayed around his waist and the sword stayed in his hand until he pushed it back to the scabbard. Drow managed to find a mage who tried to cure the "curse" but failed. Mage was only able to enchant the scabbard so, that it would silence the sword when it is kept there. Now the sword will start howling every time the owner pulls it out from the scabbard. At the moment seems that only death can separate the owner of the blade from the blade itself. (Long story, but there is the main idea which can be shortened easily ((I was lazy to cut it)) )

Properties: -2 move silently -2 listen -2 concentration Spell immunity: Soundburst Immunity: Disarm 1/day Soundburst (3?) +1 sonic damage light: White dim (5m) Use restriction: Elf

Base item: Rapier

((I corrected the first edition which I made in haste))

Mundane items: Item Name: "Waiter's Wad"

Description: This pouch, made of thin rothe wool, appears to hold a mixture of cured meat mixed with a dried mushroom of some sort. Were it not so carefully packaged in the pouch, you might mistake it for the detritus of a rothe pen. Something in this preparation gives it a thick, savoury aroma that makes your mouth water, in spite of its appearance.

Background: Anyone who has been within spitting distance of Traensyr's outside walls has seen the end result of this hash spattered on the ground below. It's properly called "zillis," + it's a mixture of cured beetle meat + applecap mushroom, along with a number of seasonings used to mask the taste of the beetle meat. Anyone foolish enough to swallow zillis quickly learns that it is not food -- it's been known to stimulate a strong gag reflex in the orog trackers of the Badlands. To use it properly, zillis should be pinched from its pouch, chewed + then expectorated. It's favoured by by male drow, particularly militia, as zillis is a way of keeping their mouths occupied + their eyes free as they carry out their duties. Unlike proper chewing tobacco, zillis doesn't stain the user's teeth. This might be the only thing about zillis that drow females like.

Item Name: Celanil’s Smile

Description: The rose-coloured stones of this necklace glisten warmly in even this dim light. It seems valuable; possibly an artifact of some sort + definitely elven in make. How it made its way down here, you can only guess.

Background: When Toril was younger, an acolyte of Hanali Celanil named Taelar became so enamored with a beautiful young songstress called Imizael, that the only food he took was the sound of her voice.

Long did he suffer in silence, loving her only from a distance, afraid that the peerless Imizael would spurn him.

But Hanali Celanil, the Winsome Rose who smiles on all new love + beauty, warmed Imizael’s heart + drew her sight to Taelar.

When he learned that Imizael returned his affections, Taelar resolved to find an adornment worthy of her lovely throat.

When he found such a necklace, he presented it to Imizael beneath the bright light of the full moon – during the greatest of Hanali Celanil’s celebrations, the Secrets of the Heart. Their love + Taelar’s gesture greatly pleased his goddess, + so she imbued his gift with the radiance of her own smile.

* * * * *

The clergy of Hanali Celanil have examined numerous mastercrafted necklaces of rose quartz + mithral. None have ever been found to be imbued with divine grace. However, it is noted that when such necklaces are worn by beautiful performers singing a beautiful songs, the effect is indeed captivating.

Properties: Cast Spell: Ioun Stone Power: Dusty Rose [1 Use / Day] Use Limitation: Class : Bard

(EDIT: adding more entries, fixing grammar, that kinda stuff.)

Blackbow of Dhaeraowathila Mundane

Description: A plain looking bow, dyed to be of the same color as a starless night and about five feet long.

Background: Even if Blackbows of Dhaeraowathila never are enchanted, many followers of Shevarash use Blackbows when they hunt drow. A few brave Shevarashans are trained to not use magical items, and those are the ones that are sent to sneak close to and eliminate drow who can detect magic. Their victims are usually totally unaware of what is going to happen before black arrows form unseen archers kill them. Those unfortunate times when they are aware of the surface elves, the drow are the ones that leave the battle alive, often leaving the Blackbows where they were dropped.

Blackbows are covered with written prayers to the Black Archer, usually asking for the skill to walk silent and hide, as well for the death of all drow. The Espruar characters are always written with the blood of the elf that made the Blackbow. The bows are rather thin, but thanks to the elven design can fire arrows with the same power as a normal bow.

Properties: Base item: Longbow. Weight Reduction 50% . Use limitation: Elf, Half-elf, Chaotic.

Armor of Aegisess Divine

Description: Shining suit of platemail. It looks like it is made of steel, but feels a lot lighter than a normal armor of this size, even if it is too slim to fit most humans. The cloth and leather of the up-pointing shoulder pads and the front of the thighs are dyed azure blue, and they seem to shine with an inner light. The gauntlets of the armor are elegant, formed as three leaves on each arm following it upwards and slightly away from it, and at the same time lethal, razorsharp blades.

The whole suit is covered in engravings of trees, as well as a few crescent moons. It is fairly obvious that this suit of armor is made by elves and to be used by them.

Background: The true history of the Protector’s Armor is unknown, but rumors say that it was used by paladins and champions of Corellon who fought for the People somewhere in the area between the great forest of Cormanthor and the hidden city of Evereska. How many times this armor has been inherited is hard to tell, but it shows signs that it has been used by at least two elves.

The last champion that used this armor died fighting an invincible evil, but his sacrifice weakened it and made it possible for his elven companions to destroy the opponent. The armor was buried together with the champion, and somehow it must have been stolen from its sacred, underground tomb.

The coronal of Arvandor seems to hear the prayers of a follower when they wears the armor more often than when the armor is not worn. If that is the reason that the user can cast more magic or if that is just some enchantment on the armor is another mystery. Either way, most Tel’Quessir consider the wearer of the Protector’s Armor blessed by Corellon Larethian himself.

Properties: Base item: Fullplate. Weight reduction 80%. Light: 15ft, blue. Cast Spell: Bless, 1 use/day. Skill Bonus: Tumble +3. Use limitation: Elf, Paladin, Cleric, Champion of Torm, Good, Chaotic Neutral.

Bow of Trades

description: longbow with Elven enscriptions, a reddish hue *similar to the fine longbow*

mass crits 2 damage dexterity +1 mighty +1

ac deflection modifier -2

Made by the woodlen elves, out of wood from a blessed tree, these bows were given to only the best hunters of the High Forest. Weaponsmiths across Faerun have attempted to replicate such a bow, but have had little success.

(lesser bow of faerun creation)

dexterity +1 ac deflection modifier -1

Warrior's Travel Bag

description: A brown leather bag with leather ties and a side pocket

40% weight reduction damage immunity 25% cold

fire vulnerability 25% fire

This bag is rumored to have come into existance when Corellon learned of an Elvan group of warriors, who before leaving on a holy quest expected to take severl ten days, blessed the bags. The bags were blessed to allow the warriors to carry enough supplies to complete their quest and return home to Evereska. These bags have been said to be passed down through generations, atlthough some have been stolen and are unaccounted for.

Burning Sword of Corellon

decription: a sword made of pure silver, elvan enscriptions down the entire length of the blade and gold enlaid into the hilt.

cure moderate wounds (2 charges per use) darkfire (2 charges per use) caster lvl 5

strength -1 damage vulnerability cold 25%

total charges 40

Forged by the Elves of the High Forest, was given to a priest who used it to slay a demon from Hell Gate Keep. Upon slaying the demon, the priest had suffered grievous wounds, when Corellon stepped in and blessed his blade to show his favor of the priest' actions.

Twig Tattoo Divine item

Description: This squirmy, slippery thing appears to be a leafy twig from a surface tree, except that it somehow seems almost two-dimensional. Holding it on your palm gives you the tingly sensation of touching a piece of the finest silk imaginable, as if the fabric was liquid.

Background: It is told that a wild elven druid mastered the art of crafting magical tattoos to such a degree that they transcended the limits of the live canvas on which they were made. They could be held and handled like any objects, slim life-like copies of their objects of depiction, attaching to a bearer again with a thought. This particular tattoo refuses to attach to anyone not attuned with the natural world it is a part of - attempting to do so merely causes it to slip and slither off. However, a worthy bearer finds that not only does the tattoo stick to the skin upon command like it had always been there, but that with the proper attunement it will temporarily become alive and expand across the bearer's skin in a wooden sheath.

Properties: Barkskin (3) 1/day Weight Reduction: 10% of weight Only Usable By: Druid (Miscellaneous Small Item, iit_smlmisc_017)

The Fall of Arachnidae (Magical)

Description: This flail has a look of a hunting spider, that has just crouched to a jump.

Background: The Flail was forged by an elven smith whose name has been lost. It is told, that he made it to destroy all the foul servants of The Spider Queen after his loved one had died in the battle against Lolth's troupes. He had it enchanted by the best arcanists, and swore revenge to all spider kin. He is said to have died fighting to the end, and the flail was buried with him by his people. How it found its way to the hands of elves again, is unknown.

The flail seems to almost jump on its own to battle, when there are spiders near its wielder.

Light Flail AB +2 vs. spiders Damage +2 vs. spiders AC +1 vs. vermin Saving Throws +2 vs. poison Saving Throws -2 to will

The deadline for submitting an entry into this contest has expired and I would like to thank everyone that participated in this event.

The winning entry for each category will be announced on Sunday, July 30th.